// _set_Accels_CG_Body_N
// _set_Velocities_Local
// _set_Velocities_Ground
-// _set_Velocities_Wind_Body
+// _set_Velocities_Body
// _set_Omega_Body
// _set_Euler_Rates
// _set_Euler_Angles
// _set_Geocentric_Rates(M2FT*v[0], M2FT*v[1], M2FT*v[2]); // UNUSED
+ // ecef speed in body axis
+ Math::vmul33(s->orient, s->v, v);
+ _set_Velocities_Body(v[0]*M2FT, -v[1]*M2FT, -v[2]*M2FT);
+
// Airflow velocity.
float wind[3];
wind[0] = get_V_north_airmass() * FT2M * -1.0; // Wind in NED
Math::tmul33(xyz2ned, wind, wind); // Wind in global
Math::sub3(s->v, wind, v); // V - wind in global
Math::vmul33(s->orient, v, v); // to body coordinates
- _set_Velocities_Wind_Body(v[0]*M2FT, -v[1]*M2FT, -v[2]*M2FT);
_set_V_rel_wind(Math::mag3(v)*M2FT); // units?
float P = _pressure_inhg->getFloatValue() * INHG2PA;