]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/YASim/YASim.cxx
Interpolate the twist linearly over the wing.
[flightgear.git] / src / FDM / YASim / YASim.cxx
index 2f4c9a11168b07e89735491686b6d6ad7a90d49a..f8c109abd27be3cf2cb89ac5cb8286e80abfb862 100644 (file)
@@ -1,11 +1,11 @@
-#include <stdio.h>
-
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/debug/logstream.hxx>
-#include <simgear/easyxml.hxx>
+#include <simgear/xml/easyxml.hxx>
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
-#include <Scenery/scenery.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/model.hxx>
+#include <Main/location.hxx>
 
 #include "FGFDM.hpp"
 #include "Atmosphere.hpp"
@@ -30,6 +30,8 @@ static const float MPS2KTS = 3600.0/1852.0;
 static const float CM2GALS = 264.172037284; // gallons/cubic meter
 static const float KG2LBS = 2.20462262185;
 static const float W2HP = 1.3416e-3;
+static const float INHG2PA = 3386.389;
+static const float SLUG2KG = 14.59390;
 
 void YASim::printDEBUG()
 {
@@ -39,9 +41,12 @@ void YASim::printDEBUG()
     if(debugCount >= 3) {
        debugCount = 0;
 
-//     printf("RPM %.1f FF %.1f\n",
-//            fgGetFloat("/engines/engine[0]/rpm"),
-//            fgGetFloat("/engines/engine[0]/fuel-flow-gph"));
+//     printf("N1 %5.1f N2 %5.1f FF %7.1f EPR %4.2f EGT %6.1f\n",
+//            fgGetFloat("/engines/engine[0]/n1"),
+//            fgGetFloat("/engines/engine[0]/n2"),
+//            fgGetFloat("/engines/engine[0]/fuel-flow-gph"),
+//            fgGetFloat("/engines/engine[0]/epr"),
+//            fgGetFloat("/engines/engine[0]/egt"));
 
 //     printf("gear: %f\n", fgGetFloat("/controls/gear-down"));
 
@@ -56,17 +61,12 @@ void YASim::printDEBUG()
 
 YASim::YASim(double dt)
 {
-    set_delta_t(dt);
+//     set_delta_t(dt);
     _fdm = new FGFDM();
 
-    // Because the integration method is via fourth-order Runge-Kutta,
-    // we only get an "output" state for every 4 times the internal
-    // forces are calculated.  So divide dt by four to account for
-    // this, and only run an iteration every fourth time through
-    // update.
-    _dt = dt * 4;
+    _dt = dt;
+
     _fdm->getAirplane()->getModel()->getIntegrator()->setInterval(_dt);
-    _updateCount = 0;
 }
 
 void YASim::report()
@@ -78,16 +78,18 @@ void YASim::report()
     float drag = 1000 * a->getDragCoefficient();
 
     SG_LOG(SG_FLIGHT,SG_INFO,"YASim solution results:");
-    SG_LOG(SG_FLIGHT,SG_INFO,"      Iterations: "<<a->getSolutionIterations());
-    SG_LOG(SG_FLIGHT,SG_INFO,"Drag Coefficient: "<< drag);
-    SG_LOG(SG_FLIGHT,SG_INFO,"      Lift Ratio: "<<a->getLiftRatio());
-    SG_LOG(SG_FLIGHT,SG_INFO,"      Cruise AoA: "<< aoa);
-    SG_LOG(SG_FLIGHT,SG_INFO,"  Tail Incidence: "<< tail);
+    SG_LOG(SG_FLIGHT,SG_INFO,"       Iterations: "<<a->getSolutionIterations());
+    SG_LOG(SG_FLIGHT,SG_INFO," Drag Coefficient: "<< drag);
+    SG_LOG(SG_FLIGHT,SG_INFO,"       Lift Ratio: "<<a->getLiftRatio());
+    SG_LOG(SG_FLIGHT,SG_INFO,"       Cruise AoA: "<< aoa);
+    SG_LOG(SG_FLIGHT,SG_INFO,"   Tail Incidence: "<< tail);
+    SG_LOG(SG_FLIGHT,SG_INFO,"Approach Elevator: "<<a->getApproachElevator());
+    
 
     float cg[3];
     char buf[256];
     a->getModel()->getBody()->getCG(cg);
-    sprintf(buf, "            CG: %.1f, %.1f, %.1f", cg[0], cg[1], cg[2]);
+    sprintf(buf, "            CG: %.3f, %.3f, %.3f", cg[0], cg[1], cg[2]);
     SG_LOG(SG_FLIGHT, SG_INFO, buf);
 
     if(a->getFailureMsg()) {
@@ -97,6 +99,25 @@ void YASim::report()
     }
 }
 
+void YASim::bind()
+{
+    // Run the superclass bind to set up a bunch of property ties
+    FGInterface::bind();
+
+    // Now UNtie the ones that we are going to set ourselves.
+    fgUntie("/consumables/fuel/tank[0]/level-gal_us");
+    fgUntie("/consumables/fuel/tank[1]/level-gal_us");
+
+    char buf[256];
+    for(int i=0; i<_fdm->getAirplane()->getModel()->numThrusters(); i++) {
+       sprintf(buf, "/engines/engine[%d]/fuel-flow-gph", i); fgUntie(buf);
+       sprintf(buf, "/engines/engine[%d]/rpm", i);           fgUntie(buf);
+       sprintf(buf, "/engines/engine[%d]/mp-osi", i);        fgUntie(buf);
+       sprintf(buf, "/engines/engine[%d]/egt-degf", i);      fgUntie(buf);
+    }
+
+}
+
 void YASim::init()
 {
     Airplane* a = _fdm->getAirplane();
@@ -105,10 +126,12 @@ void YASim::init()
     // Superclass hook
     common_init();
 
+    m->setCrashed(false);
+
     // Build a filename and parse it
     SGPath f(globals->get_fg_root());
     f.append("Aircraft-yasim");
-    f.append(fgGetString("/sim/aircraft"));
+    f.append(fgGetString("/sim/aero"));
     f.concat(".xml");
     readXML(f.str(), *_fdm);
 
@@ -122,16 +145,14 @@ void YASim::init()
     int i;
     for(i=0; i<a->numGear(); i++) {
         Gear* g = a->getGear(i);
-        FGGearInterface fgg;
+       SGPropertyNode * node = fgGetNode("gear/gear", i, true);
         float pos[3];
         g->getPosition(pos);
-        fgg.SetX(pos[0]); fgg.SetY(-pos[1]); fgg.SetZ(-pos[2]);
-        add_gear_unit(fgg);
+       node->setDoubleValue("xoffset-in", pos[0]);
+       node->setDoubleValue("yoffset-in", pos[1]);
+       node->setDoubleValue("zoffset-in", pos[2]);
     }
     for(i=0; i<m->numThrusters(); i++) {
-        FGEngInterface fge;
-        add_engine(fge);
-
        // Sanify the initial input conditions
        char buf[64];
        sprintf(buf, "/controls/throttle[%d]", i);        fgSetFloat(buf, 0);
@@ -139,53 +160,64 @@ void YASim::init()
        sprintf(buf, "/controls/propeller-pitch[%d]", i); fgSetFloat(buf, 1);
        sprintf(buf, "/controls/afterburner[%d]", i);     fgSetFloat(buf, 0);
     }
-    
 
-    // Lift the plane up so the gear clear the ground
-    float minGearZ = 1e18;
-    for(i=0; i<a->numGear(); i++) {
-       Gear* g = a->getGear(i);
-       float pos[3];
-       g->getPosition(pos);
-       if(pos[2] < minGearZ)
-           minGearZ = pos[2];
+    fgSetFloat("/controls/slats", 0);
+    fgSetFloat("/controls/spoilers", 0);
+
+    // Are we at ground level?  If so, lift the plane up so the gear
+    // clear the ground.
+    double runway_altitude = get_Runway_altitude();
+    fgSetBool("/controls/gear-down", false);
+    if(get_Altitude() - runway_altitude < 50) {
+       float minGearZ = 1e18;
+       for(i=0; i<a->numGear(); i++) {
+           Gear* g = a->getGear(i);
+           float pos[3];
+           g->getPosition(pos);
+           if(pos[2] < minGearZ)
+               minGearZ = pos[2];
+       }
+       _set_Altitude(runway_altitude - minGearZ*M2FT);
+       fgSetBool("/controls/gear-down", true);
     }
-    _set_Altitude(get_Altitude() - minGearZ*M2FT);
 
     // The pilot's eyepoint
     float pilot[3];
     a->getPilotPos(pilot);
-    fgSetFloat("/sim/view/pilot/x-offset-m", -pilot[0]);
-    fgSetFloat("/sim/view/pilot/y-offset-m", -pilot[1]);
-    fgSetFloat("/sim/view/pilot/z-offset-m", pilot[2]);
+//     fgSetFloat("/sim/view/pilot/x-offset-m", -pilot[0]);
+//     fgSetFloat("/sim/view/pilot/y-offset-m", -pilot[1]);
+//     fgSetFloat("/sim/view/pilot/z-offset-m", pilot[2]);
 
     // Blank the state, and copy in ours
     State s;
     m->setState(&s);
-
     copyToYASim(true);
+
+    _fdm->getExternalInput();
+    _fdm->getAirplane()->initEngines();
+
     set_inited(true);
 }
 
-bool YASim::update(int iterations)
+void YASim::update(double dt)
 {
+    if (is_suspended())
+      return;
+
+    int iterations = _calc_multiloop(dt);
+
+    // If we're crashed, then we don't care
+    if(_fdm->getAirplane()->getModel()->isCrashed())
+      return;
+
     int i;
     for(i=0; i<iterations; i++) {
-        // Remember, update only every 4th call
-        _updateCount++;
-        if(_updateCount >= 4) {
-
            copyToYASim(false);
            _fdm->iterate(_dt);
            copyFromYASim();
 
            printDEBUG();
-
-            _updateCount = 0;
-        }
     }
-
-    return true; // what does this mean?
 }
 
 void YASim::copyToYASim(bool copyState)
@@ -200,18 +232,18 @@ void YASim::copyToYASim(bool copyState)
 
     // Environment
     float wind[3];
-    wind[0] = get_V_north_airmass() * FT2M;
-    wind[1] = get_V_east_airmass() * FT2M;
-    wind[2] = get_V_down_airmass() * FT2M;
-    double ground = get_Runway_altitude() * FT2M;
-
-    // You'd this this would work, but it doesn't.  These values are
-    // always zero.  Use a "standard" pressure intstead.
-    //
-    // float pressure = get_Static_pressure();
-    // float temp = get_Static_temperature();
-    float pressure = Atmosphere::getStdPressure(alt);
-    float temp = Atmosphere::getStdTemperature(alt);
+    wind[0] = get_V_north_airmass() * FT2M * -1.0;
+    wind[1] = get_V_east_airmass() * FT2M * -1.0;
+    wind[2] = get_V_down_airmass() * FT2M * -1.0;
+
+    // Get ground elevation from the FGinterface's FGlocation data
+    double ground = getACModel()->get3DModel()->getFGLocation()->get_cur_elev_m();
+    // cout << "YASIM: ground = " << ground << endl;
+
+    float pressure = fgGetFloat("/environment/pressure-inhg") * INHG2PA;
+    float temp = fgGetFloat("/environment/temperature-degc") + 273.15;
+    float dens = fgGetFloat("/environment/density-slugft3") 
+        * SLUG2KG * M2FT*M2FT*M2FT;
 
     // Convert and set:
     Model* model = _fdm->getAirplane()->getModel();
@@ -248,7 +280,7 @@ void YASim::copyToYASim(bool copyState)
     model->setGroundPlane(gplane, rad);
 
     // air
-    model->setAir(pressure, temp);
+    model->setAir(pressure, temp, dens);
 }
 
 // All the settables:
@@ -310,10 +342,7 @@ void YASim::copyFromYASim()
     // UNUSED
     //_set_Geocentric_Position(Glue::geod2geocLat(lat), lon, alt*M2FT);
 
-    // FIXME: there's a normal vector available too, use it.
-    float groundMSL = scenery.get_cur_elev();
-    _set_Runway_altitude(groundMSL*M2FT);
-    _set_Altitude_AGL((alt - groundMSL)*M2FT);
+    _set_Altitude_AGL(model->getAGL() * M2FT);
 
     // useful conversion matrix
     float xyz2ned[9];
@@ -332,16 +361,22 @@ void YASim::copyFromYASim()
 
     // _set_Geocentric_Rates(M2FT*v[0], M2FT*v[1], M2FT*v[2]); // UNUSED
 
-    Math::vmul33(s->orient, s->v, v);
+    // Airflow velocity.
+    float wind[3];
+    wind[0] = get_V_north_airmass() * FT2M * -1.0;  // Wind in NED
+    wind[1] = get_V_east_airmass() * FT2M * -1.0;
+    wind[2] = get_V_down_airmass() * FT2M * -1.0;
+    Math::tmul33(xyz2ned, wind, wind);              // Wind in global
+    Math::sub3(s->v, wind, v);                      // V - wind in global
+    Math::vmul33(s->orient, s->v, v);               // to body coordinates
     _set_Velocities_Wind_Body(v[0]*M2FT, -v[1]*M2FT, -v[2]*M2FT);
     _set_V_rel_wind(Math::mag3(v)*M2FT); // units?
 
-    // These don't work, use a dummy based on altitude
-    // float P = get_Static_pressure();
-    // float T = get_Static_temperature();
-    float P = Atmosphere::getStdPressure(alt);
-    float T = Atmosphere::getStdTemperature(alt);
-    _set_V_equiv_kts(Atmosphere::calcVEAS(v[0], P, T)*MPS2KTS);
+    float P = fgGetDouble("/environment/pressure-inhg") * INHG2PA;
+    float T = fgGetDouble("/environment/temperature-degC") + 273.15;
+    float D = fgGetFloat("/environment/density-slugft3")
+        *SLUG2KG * M2FT*M2FT*M2FT;
+    _set_V_equiv_kts(Atmosphere::calcVEAS(v[0], P, T, D)*MPS2KTS);
     _set_V_calibrated_kts(Atmosphere::calcVCAS(v[0], P, T)*MPS2KTS);
     _set_Mach_number(Atmosphere::calcMach(v[0], T));
 
@@ -354,7 +389,12 @@ void YASim::copyFromYASim()
     _set_Accels_CG_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]);
 
     _fdm->getAirplane()->getPilotAccel(v);
-    _set_Accels_Pilot_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]);
+    _set_Accels_Pilot_Body(-M2FT*v[0], M2FT*v[1], M2FT*v[2]);
+
+    // There is no property for pilot G's, but I need it for a panel
+    // instrument.  Hack this in here, and REMOVE IT WHEN IT FINDS A
+    // REAL HOME!
+    fgSetFloat("/accelerations/pilot-g", -v[2]/9.8);
 
     // The one appears (!) to want inverted pilot acceleration
     // numbers, in G's...
@@ -383,40 +423,35 @@ void YASim::copyFromYASim()
 
     // Fill out our engine and gear objects
     int i;
-    for(i=0; i<get_num_gear(); i++) {
-        FGGearInterface* fgg = get_gear_unit(i);
+    for(i=0; i<airplane->numGear(); i++) {
         Gear* g = airplane->getGear(i);
-        if(g->getBrake() != 0)
-            fgg->SetBrake(true);
-        if(g->getCompressFraction() != 0)
-            fgg->SetWoW(true);
-        fgg->SetPosition(g->getExtension());
+       SGPropertyNode * node = fgGetNode("gear/gear", i, true);
+       node->setBoolValue("has-brake", g->getBrake() != 0);
+       node->setBoolValue("wow", g->getCompressFraction() != 0);
+       node->setFloatValue("compression-norm", g->getCompressFraction());
     }
 
-    for(i=0; i<get_num_engines(); i++) {
-        FGEngInterface* fge = get_engine(i);
+    for(i=0; i<model->numThrusters(); i++) {
+        SGPropertyNode * node = fgGetNode("engines/engine", i, true);
         Thruster* t = model->getThruster(i);
 
-        fge->set_Running_Flag(true);
-
-        // Note: assumes all tanks have the same fuel density!
-        fge->set_Fuel_Flow(CM2GALS * t->getFuelFlow()
-                           / airplane->getFuelDensity(0));
+       node->setBoolValue("running", t->isRunning());
+       node->setBoolValue("cranking", t->isCranking());
 
         float tmp[3];
         t->getThrust(tmp);
-        fge->set_prop_thrust(Math::mag3(tmp) * KG2LBS / 9.8);
+       node->setDoubleValue("prop-thrust", Math::mag3(tmp) * KG2LBS / 9.8);
 
         PropEngine* pe = t->getPropEngine();
         if(pe) {
-            fge->set_RPM(pe->getOmega() * RAD2RPM);
+           node->setDoubleValue("rpm", pe->getOmega() * RAD2RPM);
 
             pe->getTorque(tmp);
             float power = Math::mag3(tmp) * pe->getOmega();
-            float maxPower = pe->getPistonEngine()->getPower();
+            float maxPower = pe->getPistonEngine()->getMaxPower();
 
-            fge->set_MaxHP(maxPower * W2HP);
-            fge->set_Percentage_Power(100 * power/maxPower);
+           node->setDoubleValue("max-hp", maxPower * W2HP);
+           node->setDoubleValue("power-pct", 100 * power/maxPower);
         }
     }
 }