#include <simgear/xml/easyxml.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Scenery/scenery.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/model.hxx>
+#include <Main/location.hxx>
#include "FGFDM.hpp"
#include "Atmosphere.hpp"
static const float CM2GALS = 264.172037284; // gallons/cubic meter
static const float KG2LBS = 2.20462262185;
static const float W2HP = 1.3416e-3;
+static const float INHG2PA = 3386.389;
+static const float SLUG2KG = 14.59390;
void YASim::printDEBUG()
{
YASim::YASim(double dt)
{
- set_delta_t(dt);
+// set_delta_t(dt);
_fdm = new FGFDM();
_dt = dt;
float drag = 1000 * a->getDragCoefficient();
SG_LOG(SG_FLIGHT,SG_INFO,"YASim solution results:");
- SG_LOG(SG_FLIGHT,SG_INFO," Iterations: "<<a->getSolutionIterations());
- SG_LOG(SG_FLIGHT,SG_INFO,"Drag Coefficient: "<< drag);
- SG_LOG(SG_FLIGHT,SG_INFO," Lift Ratio: "<<a->getLiftRatio());
- SG_LOG(SG_FLIGHT,SG_INFO," Cruise AoA: "<< aoa);
- SG_LOG(SG_FLIGHT,SG_INFO," Tail Incidence: "<< tail);
+ SG_LOG(SG_FLIGHT,SG_INFO," Iterations: "<<a->getSolutionIterations());
+ SG_LOG(SG_FLIGHT,SG_INFO," Drag Coefficient: "<< drag);
+ SG_LOG(SG_FLIGHT,SG_INFO," Lift Ratio: "<<a->getLiftRatio());
+ SG_LOG(SG_FLIGHT,SG_INFO," Cruise AoA: "<< aoa);
+ SG_LOG(SG_FLIGHT,SG_INFO," Tail Incidence: "<< tail);
+ SG_LOG(SG_FLIGHT,SG_INFO,"Approach Elevator: "<<a->getApproachElevator());
+
float cg[3];
char buf[256];
a->getModel()->getBody()->getCG(cg);
- sprintf(buf, " CG: %.1f, %.1f, %.1f", cg[0], cg[1], cg[2]);
+ sprintf(buf, " CG: %.3f, %.3f, %.3f", cg[0], cg[1], cg[2]);
SG_LOG(SG_FLIGHT, SG_INFO, buf);
if(a->getFailureMsg()) {
// Are we at ground level? If so, lift the plane up so the gear
// clear the ground.
- double runway_altitude =
- fgGetDouble("/environment/ground-elevation-m") * SG_METER_TO_FEET;
+ double runway_altitude = get_Runway_altitude();
fgSetBool("/controls/gear-down", false);
if(get_Altitude() - runway_altitude < 50) {
float minGearZ = 1e18;
set_inited(true);
}
-void YASim::update(int iterations)
+void YASim::update(double dt)
{
+ if (is_suspended())
+ return;
+
+ int iterations = _calc_multiloop(dt);
+
// If we're crashed, then we don't care
if(_fdm->getAirplane()->getModel()->isCrashed())
return;
wind[1] = get_V_east_airmass() * FT2M * -1.0;
wind[2] = get_V_down_airmass() * FT2M * -1.0;
- // The ground elevation doesn't come from FGInterface; query it
- // from the scenery and set it for others to find.
- double ground = scenery.get_cur_elev();
- _set_Runway_altitude(ground * FT2M);
+ // Get ground elevation from the FGinterface's FGlocation data
+ double ground = getACModel()->get3DModel()->getFGLocation()->get_cur_elev_m();
// cout << "YASIM: ground = " << ground << endl;
- // You'd this this would work, but it doesn't. These values are
- // always zero. Use a "standard" pressure intstead.
- //
- // float pressure = get_Static_pressure();
- // float temp = get_Static_temperature();
- float pressure = Atmosphere::getStdPressure(alt);
- float temp = Atmosphere::getStdTemperature(alt);
+ float pressure = fgGetFloat("/environment/pressure-inhg") * INHG2PA;
+ float temp = fgGetFloat("/environment/temperature-degc") + 273.15;
+ float dens = fgGetFloat("/environment/density-slugft3")
+ * SLUG2KG * M2FT*M2FT*M2FT;
// Convert and set:
Model* model = _fdm->getAirplane()->getModel();
model->setGroundPlane(gplane, rad);
// air
- model->setAir(pressure, temp);
+ model->setAir(pressure, temp, dens);
}
// All the settables:
_set_Velocities_Wind_Body(v[0]*M2FT, -v[1]*M2FT, -v[2]*M2FT);
_set_V_rel_wind(Math::mag3(v)*M2FT); // units?
-
- // These don't work, use a dummy based on altitude
- // float P = get_Static_pressure();
- // float T = get_Static_temperature();
- float P = Atmosphere::getStdPressure(alt);
- float T = Atmosphere::getStdTemperature(alt);
- _set_V_equiv_kts(Atmosphere::calcVEAS(v[0], P, T)*MPS2KTS);
+ float P = fgGetDouble("/environment/pressure-inhg") * INHG2PA;
+ float T = fgGetDouble("/environment/temperature-degC") + 273.15;
+ float D = fgGetFloat("/environment/density-slugft3")
+ *SLUG2KG * M2FT*M2FT*M2FT;
+ _set_V_equiv_kts(Atmosphere::calcVEAS(v[0], P, T, D)*MPS2KTS);
_set_V_calibrated_kts(Atmosphere::calcVCAS(v[0], P, T)*MPS2KTS);
_set_Mach_number(Atmosphere::calcMach(v[0], T));
_set_Accels_CG_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]);
_fdm->getAirplane()->getPilotAccel(v);
- _set_Accels_Pilot_Body(M2FT*v[0], M2FT*v[1], -M2FT*v[2]);
+ _set_Accels_Pilot_Body(-M2FT*v[0], M2FT*v[1], M2FT*v[2]);
+
+ // There is no property for pilot G's, but I need it for a panel
+ // instrument. Hack this in here, and REMOVE IT WHEN IT FINDS A
+ // REAL HOME!
+ fgSetFloat("/accelerations/pilot-g", -v[2]/9.8);
// The one appears (!) to want inverted pilot acceleration
// numbers, in G's...
node->setBoolValue("running", t->isRunning());
node->setBoolValue("cranking", t->isCranking());
- // Note: assumes all tanks have the same fuel density!
- node->setDoubleValue("fuel-flow-gph", CM2GALS * t->getFuelFlow()
- / airplane->getFuelDensity(0));
-
float tmp[3];
t->getThrust(tmp);
node->setDoubleValue("prop-thrust", Math::mag3(tmp) * KG2LBS / 9.8);