#include <simgear/xml/easyxml.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/model.hxx>
+#include <Main/location.hxx>
#include "FGFDM.hpp"
#include "Atmosphere.hpp"
float cg[3];
char buf[256];
a->getModel()->getBody()->getCG(cg);
- sprintf(buf, " CG: %.1f, %.1f, %.1f", cg[0], cg[1], cg[2]);
+ sprintf(buf, " CG: %.3f, %.3f, %.3f", cg[0], cg[1], cg[2]);
SG_LOG(SG_FLIGHT, SG_INFO, buf);
if(a->getFailureMsg()) {
_set_Accels_CG_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]);
_fdm->getAirplane()->getPilotAccel(v);
- _set_Accels_Pilot_Body(M2FT*v[0], M2FT*v[1], -M2FT*v[2]);
+ _set_Accels_Pilot_Body(-M2FT*v[0], M2FT*v[1], M2FT*v[2]);
// There is no property for pilot G's, but I need it for a panel
// instrument. Hack this in here, and REMOVE IT WHEN IT FINDS A