#include <Scenery/scenery.hxx>
// all the FDMs, since we are the factory method
-#if ENABLE_SP_FDM
+#ifdef ENABLE_SP_FDM
#include <FDM/SP/ADA.hxx>
#include <FDM/SP/ACMS.hxx>
#include <FDM/SP/MagicCarpet.hxx>
{
_props = globals->get_props();
fgSetBool("/sim/fdm-initialized", false);
+
+ _wind_north = _props->getNode("environment/wind-from-north-fps", true);
+ _wind_east = _props->getNode("environment/wind-from-east-fps", true);
+ _wind_down = _props->getNode("environment/wind-from-down-fps", true);
+ _control_fdm_atmo = _props->getNode("environment/params/control-fdm-atmosphere", true);
+ _temp_degc = _props->getNode("environment/temperature-degc", true);
+ _pressure_inhg = _props->getNode("environment/pressure-inhg", true);
+ _density_slugft = _props->getNode("environment/density-slugft3", true);
+ _data_logging = _props->getNode("/sim/temp/fdm-data-logging", true);
+
createImplementation();
}
void FDMShell::bind()
{
+ _tankProperties.bind();
if (_impl && _impl->get_inited()) {
if (_impl->get_bound()) {
throw sg_exception("FDMShell::bind of bound FGInterface impl");
}
- _tankProperties.bind();
_impl->bind();
}
}
// pull environmental data in, since the FDMs are lazy
_impl->set_Velocities_Local_Airmass(
- _props->getDoubleValue("environment/wind-from-north-fps", 0.0),
- _props->getDoubleValue("environment/wind-from-east-fps", 0.0),
- _props->getDoubleValue("environment/wind-from-down-fps", 0.0));
+ _wind_north->getDoubleValue(),
+ _wind_east->getDoubleValue(),
+ _wind_down->getDoubleValue());
- if (_props->getBoolValue("environment/params/control-fdm-atmosphere")) {
+ if (_control_fdm_atmo->getBoolValue()) {
// convert from Rankine to Celsius
- double tempDegC = _props->getDoubleValue("environment/temperature-degc");
+ double tempDegC = _temp_degc->getDoubleValue();
_impl->set_Static_temperature((9.0/5.0) * (tempDegC + 273.15));
// convert from inHG to PSF
- double pressureInHg = _props->getDoubleValue("environment/pressure-inhg");
+ double pressureInHg = _pressure_inhg->getDoubleValue();
_impl->set_Static_pressure(pressureInHg * 70.726566);
// keep in slugs/ft^3
- _impl->set_Density(_props->getDoubleValue("environment/density-slugft3"));
+ _impl->set_Density(_density_slugft->getDoubleValue());
}
- bool doLog = _props->getBoolValue("/sim/temp/fdm-data-logging", false);
+ bool doLog = _data_logging->getBoolValue();
if (doLog != _dataLogging) {
_dataLogging = doLog;
_impl->ToggleDataLogging(doLog);
}
-// FIXME - replay manager should handle most of this
- int replayState = fgGetInt("/sim/freeze/replay-state", 0);
- if (replayState == 0) {
- _impl->update(dt); // normal code path
- } else if (replayState == 1) {
- // should be inside FGReplay!
- SGPropertyNode* replay_time = fgGetNode("/sim/replay/time", true);
- FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
- r->replay( replay_time->getDoubleValue() );
- replay_time->setDoubleValue( replay_time->getDoubleValue()
- + ( dt
- * fgGetInt("/sim/speed-up") ) );
-
- } else if (replayState == 2) {
- // paused replay, no-op
- } else {
- throw sg_range_exception("unknown FGReplay state");
- }
+ if (!_impl->is_suspended())
+ _impl->update(dt);
}
void FDMShell::createImplementation()
_impl = new FGLaRCsim( dt );
} else if ( model == "jsb" ) {
_impl = new FGJSBsim( dt );
-#if ENABLE_SP_FDM
+#ifdef ENABLE_SP_FDM
} else if ( model == "ada" ) {
_impl = new FGADA( dt );
} else if ( model == "acms" ) {
}
+/*
+ * Return FDM subsystem.
+ */
+
+SGSubsystem* FDMShell::getFDM()
+{
+ /* FIXME we could drop/replace this method, when _impl was a added
+ * to the global subsystem manager - like other proper subsystems... */
+ return _impl;
+}