]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/flight.cxx
b) FDM - ada.cxx, ada.hxx have been updated with the faux, daux and iaux arrays that...
[flightgear.git] / src / FDM / flight.cxx
index 8bd66f39a996d412e0fabc94a28810c62ef4f624..1c16f7c4f3b56132d2c7e9adf1ce7ddcd26412ad 100644 (file)
@@ -1,4 +1,4 @@
-// flight.c -- a general interface to the various flight models
+// flight.cxx -- a general interface to the various flight models
 //
 // Written by Curtis Olson, started May 1997.
 //
@@ -301,32 +301,51 @@ FGInterface::bind ()
                                // Calibrated airspeed
   fgTie("/velocities/airspeed-kt", this,
        &FGInterface::get_V_calibrated_kts,
-       &FGInterface::set_V_calibrated_kts);
+       &FGInterface::set_V_calibrated_kts,
+       false);
 
                                // Local velocities
+//   fgTie("/velocities/speed-north-fps", this,
+//     &FGInterface::get_V_north,
+//     &FGInterface::set_V_north);
+//   fgSetArchivable("/velocities/speed-north-fps");
+//   fgTie("/velocities/speed-east-fps", this,
+//     &FGInterface::get_V_east,
+//     &FGInterface::set_V_east);
+//   fgSetArchivable("/velocities/speed-east-fps");
+//   fgTie("/velocities/speed-down-fps", this,
+//     &FGInterface::get_V_down,
+//     &FGInterface::set_V_down);
+//   fgSetArchivable("/velocities/speed-down-fps");
+                               // FIXME: Temporarily read-only, until the
+                               // incompatibilities between JSBSim and
+                               // LaRCSim are fixed (LaRCSim adds the
+                               // earth's rotation to the east velocity).
   fgTie("/velocities/speed-north-fps", this,
-       &FGInterface::get_V_north,
-       &FGInterface::set_V_north);
-  fgSetArchivable("/velocities/speed-north-fps");
+       &FGInterface::get_V_north);
   fgTie("/velocities/speed-east-fps", this,
-       &FGInterface::get_V_east,
-       &FGInterface::set_V_east);
-  fgSetArchivable("/velocities/speed-east-fps");
+       &FGInterface::get_V_east);
   fgTie("/velocities/speed-down-fps", this,
-       &FGInterface::get_V_down,
-       &FGInterface::set_V_down);
-  fgSetArchivable("/velocities/speed-down-fps");
+       &FGInterface::get_V_down);
 
                                // Relative wind
+                               // FIXME: temporarily archivable, until
+                               // the NED problem is fixed.
   fgTie("/velocities/uBody-fps", this,
        &FGInterface::get_uBody,
-       &FGInterface::set_uBody);
+       &FGInterface::set_uBody,
+       false);
+  fgSetArchivable("/velocities/uBody-fps");
   fgTie("/velocities/vBody-fps", this,
        &FGInterface::get_vBody,
-       &FGInterface::set_vBody);
+       &FGInterface::set_vBody,
+       false);
+  fgSetArchivable("/velocities/vBody-fps");
   fgTie("/velocities/wBody-fps", this,
        &FGInterface::get_wBody,
-       &FGInterface::set_wBody);
+       &FGInterface::set_wBody,
+       false);
+  fgSetArchivable("/velocities/wBody-fps");
 
                                // Climb and slip (read-only)
   fgTie("/velocities/vertical-speed-fps", this,
@@ -386,6 +405,8 @@ bool FGInterface::update( int multi_loop ) {
 void FGInterface::_updatePosition( double lat_geoc, double lon, double alt ) {
     double lat_geod, tmp_alt, sl_radius1, sl_radius2, tmp_lat_geoc;
        
+    // cout << "starting sea level rad = " << get_Sea_level_radius() << endl;
+
     sgGeocToGeod( lat_geoc, ( get_Sea_level_radius() + alt ) * SG_FEET_TO_METER,
                  &lat_geod, &tmp_alt, &sl_radius1 );
     sgGeodToGeoc( lat_geod, alt * SG_FEET_TO_METER, &sl_radius2, &tmp_lat_geoc );