// Set initial position
SG_LOG(SG_FLIGHT, SG_INFO, "...initializing position...");
- set_Longitude(fgGetDouble("/position/longitude") * SGD_DEGREES_TO_RADIANS);
- set_Latitude(fgGetDouble("/position/latitude") * SGD_DEGREES_TO_RADIANS);
+ set_Longitude(fgGetDouble("/position/longitude-deg") * SGD_DEGREES_TO_RADIANS);
+ set_Latitude(fgGetDouble("/position/latitude-deg") * SGD_DEGREES_TO_RADIANS);
double ground_elev_m = scenery.cur_elev + 1;
double ground_elev_ft = ground_elev_m * METERS_TO_FEET;
if (fgGetBool("/sim/startup/onground") ||
- fgGetDouble("/position/altitude") < ground_elev_ft)
- fgSetDouble("/position/altitude", ground_elev_ft);
- set_Altitude(fgGetDouble("/position/altitude"));
+ fgGetDouble("/position/altitude-ft") < ground_elev_ft)
+ fgSetDouble("/position/altitude-ft", ground_elev_ft);
+ set_Altitude(fgGetDouble("/position/altitude-ft"));
// Set ground elevation
SG_LOG(SG_FLIGHT, SG_INFO,
} else {
const string speedset = fgGetString("/sim/startup/speed-set");
if (speedset == "knots" || speedset == "KNOTS") {
- set_V_calibrated_kts(fgGetDouble("/velocities/airspeed"));
+ set_V_calibrated_kts(fgGetDouble("/velocities/airspeed-kt"));
} else if (speedset == "mach" || speedset == "MACH") {
set_Mach_number(fgGetDouble("/velocities/mach"));
} else if (speedset == "UVW" || speedset == "uvw") {
- set_Velocities_Wind_Body(fgGetDouble("/velocities/uBody"),
- fgGetDouble("/velocities/vBody"),
- fgGetDouble("/velocities/wBody"));
+ set_Velocities_Wind_Body(fgGetDouble("/velocities/uBody-fps"),
+ fgGetDouble("/velocities/vBody-fps"),
+ fgGetDouble("/velocities/wBody-fps"));
} else if (speedset == "NED" || speedset == "ned") {
- set_Velocities_Local(fgGetDouble("/velocities/speed-north"),
- fgGetDouble("/velocities/speed-east"),
- fgGetDouble("/velocities/speed-down"));
+ set_Velocities_Local(fgGetDouble("/velocities/speed-north-fps"),
+ fgGetDouble("/velocities/speed-east-fps"),
+ fgGetDouble("/velocities/speed-down-fps"));
} else {
SG_LOG(SG_FLIGHT, SG_ALERT,
"Unrecognized value for /sim/startup/speed-set: " << speedset);
// Set initial Euler angles
SG_LOG(SG_FLIGHT, SG_INFO, "...initializing Euler angles...");
set_Euler_Angles
- (fgGetDouble("/orientation/roll") * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/orientation/pitch") * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/orientation/heading") * SGD_DEGREES_TO_RADIANS);
+ (fgGetDouble("/orientation/roll-deg") * SGD_DEGREES_TO_RADIANS,
+ fgGetDouble("/orientation/pitch-deg") * SGD_DEGREES_TO_RADIANS,
+ fgGetDouble("/orientation/heading-deg") * SGD_DEGREES_TO_RADIANS);
SG_LOG(SG_FLIGHT, SG_INFO, "End initializing FGInterface");
}
&FGInterface::get_multi_loop); // read-only
// Aircraft position
- fgTie("/position/latitude", this,
+ fgTie("/position/latitude-deg", this,
&FGInterface::get_Latitude_deg,
&FGInterface::set_Latitude_deg,
false);
- fgTie("/position/longitude", this,
+ fgTie("/position/longitude-deg", this,
&FGInterface::get_Longitude_deg,
&FGInterface::set_Longitude_deg,
false);
- fgTie("/position/altitude", this,
+ fgTie("/position/altitude-ft", this,
&FGInterface::get_Altitude,
&FGInterface::set_Altitude,
false);
- fgTie("/position/altitude-agl", this,
+ fgTie("/position/altitude-agl-ft", this,
&FGInterface::get_Altitude_AGL); // read-only
// Orientation
- fgTie("/orientation/roll", this,
+ fgTie("/orientation/roll-deg", this,
&FGInterface::get_Phi_deg,
&FGInterface::set_Phi_deg);
- fgTie("/orientation/pitch", this,
+ fgTie("/orientation/pitch-deg", this,
&FGInterface::get_Theta_deg,
&FGInterface::set_Theta_deg);
- fgTie("/orientation/heading", this,
+ fgTie("/orientation/heading-deg", this,
&FGInterface::get_Psi_deg,
&FGInterface::set_Psi_deg);
// Calibrated airspeed
- fgTie("/velocities/airspeed", this,
+ fgTie("/velocities/airspeed-kt", this,
&FGInterface::get_V_calibrated_kts,
&FGInterface::set_V_calibrated_kts);
// Local velocities
- fgTie("/velocities/speed-north", this,
+ fgTie("/velocities/speed-north-fps", this,
&FGInterface::get_V_north,
&FGInterface::set_V_north);
- fgTie("/velocities/speed-east", this,
+ fgTie("/velocities/speed-east-fps", this,
&FGInterface::get_V_east,
&FGInterface::set_V_east);
- fgTie("/velocities/speed-down", this,
+ fgTie("/velocities/speed-down-fps", this,
&FGInterface::get_V_down,
&FGInterface::set_V_down);
// Relative wind
- fgTie("/velocities/uBody", this,
+ fgTie("/velocities/uBody-fps", this,
&FGInterface::get_uBody,
&FGInterface::set_uBody);
- fgTie("/velocities/vBody", this,
+ fgTie("/velocities/vBody-fps", this,
&FGInterface::get_vBody,
&FGInterface::set_vBody);
- fgTie("/velocities/wBody", this,
+ fgTie("/velocities/wBody-fps", this,
&FGInterface::get_wBody,
&FGInterface::set_wBody);
// Climb and slip (read-only)
- fgTie("/velocities/vertical-speed", this,
+ fgTie("/velocities/vertical-speed-fps", this,
&FGInterface::get_Climb_Rate); // read-only
- fgTie("/velocities/side-slip", this,
+ fgTie("/velocities/side-slip-rad", this,
&FGInterface::get_Beta); // read-only
}
fgUntie("/fdm/time/elapsed");
fgUntie("/fdm/time/remainder");
fgUntie("/fdm/time/multi_loop");
- fgUntie("/position/latitude");
- fgUntie("/position/longitude");
- fgUntie("/position/altitude");
+ fgUntie("/position/latitude-deg");
+ fgUntie("/position/longitude-deg");
+ fgUntie("/position/altitude-ft");
fgUntie("/position/heading");
fgUntie("/position/pitch");
fgUntie("/position/roll");
- fgUntie("/velocities/airspeed");
- fgUntie("/velocities/speed-north");
- fgUntie("/velocities/speed-east");
- fgUntie("/velocities/speed-down");
- fgUntie("/velocities/uBody");
- fgUntie("/velocities/vBody");
- fgUntie("/velocities/wBody");
- fgUntie("/velocities/vertical-speed");
- fgUntie("/velocities/side-slip");
+ fgUntie("/velocities/airspeed-kt");
+ fgUntie("/velocities/speed-north-fps");
+ fgUntie("/velocities/speed-east-fps");
+ fgUntie("/velocities/speed-down-fps");
+ fgUntie("/velocities/uBody-fps");
+ fgUntie("/velocities/vBody-fps");
+ fgUntie("/velocities/wBody-fps");
+ fgUntie("/velocities/vertical-speed-fps");
+ fgUntie("/velocities/side-slip-rad");
}
// Set the altitude (force)
void fgFDMForceAltitude(const string &model, double alt_meters) {
+ SG_LOG(SG_FLIGHT,SG_INFO, "fgFDMForceAltitude: " << alt_meters );
+
double sea_level_radius_meters;
double lat_geoc;
base_fdm_state.set_Altitude( alt_meters * SG_METER_TO_FEET );
base_fdm_state.set_Sea_level_radius( sea_level_radius_meters *
SG_METER_TO_FEET );
-
+
+ cur_fdm_state->set_Altitude( alt_meters * SG_METER_TO_FEET );
+ cur_fdm_state->set_Sea_level_radius( sea_level_radius_meters *
+ SG_METER_TO_FEET );
// additional work needed for some flight models
if ( model == "larcsim" ) {