FGInterface::get_agl_m(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
- SGMaterial const*& material, simgear::BVHNode::Id& id)
+ simgear::BVHMaterial const*& material, simgear::BVHNode::Id& id)
{
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
SGVec3d _contact, _normal, _linearVel, _angularVel;
- const simgear::BVHMaterial* m = 0;
+ material = 0;
bool ret = ground_cache.get_agl(t, pt_m, _contact, _normal, _linearVel,
- _angularVel, id, m);
+ _angularVel, id, material);
// correct the linear velocity, since the line intersector delivers
// values for the start point and the get_agl function should
// traditionally deliver for the contact point
assign(normal, _normal);
assign(linearVel, _linearVel);
assign(angularVel, _angularVel);
- material = dynamic_cast<const SGMaterial*>(m);
return ret;
}
FGInterface::get_agl_ft(double t, const double pt[3], double max_altoff,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
- SGMaterial const*& material, simgear::BVHNode::Id& id)
+ simgear::BVHMaterial const*& material, simgear::BVHNode::Id& id)
{
// Convert units and do the real work.
SGVec3d pt_m = SGVec3d(pt) - max_altoff*ground_cache.get_down();
pt_m *= SG_FEET_TO_METER;
SGVec3d _contact, _normal, _linearVel, _angularVel;
- const simgear::BVHMaterial* m = 0;
+ material = 0;
bool ret = ground_cache.get_agl(t, pt_m, _contact, _normal, _linearVel,
- _angularVel, id, m);
+ _angularVel, id, material);
// correct the linear velocity, since the line intersector delivers
// values for the start point and the get_agl function should
// traditionally deliver for the contact point
assign( normal, _normal );
assign( linearVel, SG_METER_TO_FEET*_linearVel );
assign( angularVel, _angularVel );
- material = dynamic_cast<const SGMaterial*>(m);
return ret;
}
FGInterface::get_nearest_m(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
- SGMaterial const*& material,
+ simgear::BVHMaterial const*& material,
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
- const simgear::BVHMaterial* m = 0;
+ material = 0;
if (!ground_cache.get_nearest(t, SGVec3d(pt), maxDist, _contact, _linearVel,
- _angularVel, id, m))
+ _angularVel, id, material))
return false;
assign(contact, _contact);
assign(linearVel, _linearVel);
assign(angularVel, _angularVel);
- material = dynamic_cast<const SGMaterial*>(m);
return true;
}
FGInterface::get_nearest_ft(double t, const double pt[3], double maxDist,
double contact[3], double normal[3],
double linearVel[3], double angularVel[3],
- SGMaterial const*& material,
+ simgear::BVHMaterial const*& material,
simgear::BVHNode::Id& id)
{
SGVec3d _contact, _linearVel, _angularVel;
- const simgear::BVHMaterial* m = 0;
+ material = 0;
if (!ground_cache.get_nearest(t, SG_FEET_TO_METER*SGVec3d(pt),
SG_FEET_TO_METER*maxDist, _contact, _linearVel,
- _angularVel, id, m))
+ _angularVel, id, material))
return false;
assign(contact, SG_METER_TO_FEET*_contact);
assign(linearVel, SG_METER_TO_FEET*_linearVel);
assign(angularVel, _angularVel);
- material = dynamic_cast<const SGMaterial*>(m);
return true;
}
}
double contact[3], normal[3], vel[3], angvel[3];
- const SGMaterial* material;
+ const simgear::BVHMaterial* material;
simgear::BVHNode::Id id;
// Ignore the return value here, since it just tells us if
// the returns stem from the groundcache or from the coarse