* Update the state of the FDM (i.e. run the equations of motion).
*/
void
-FGInterface::update ()
+FGInterface::update (int dt)
{
- update(1);
-}
-
-
-bool FGInterface::update( int multi_loop ) {
cout << "dummy update() ... SHOULDN'T BE CALLED!" << endl;
- return false;
}