double Throttle;
double Mixture;
double Prop_Advance;
+// int Magnetos; // 0=off, 1=left, 2=right, 3=both
+// bool Starter; // flag to indicate the starter switch is on
// outputs
double RPM;
- double Manifold_Pressure; //inches
+ double Manifold_Pressure; //inches
double MaxHP;
- double Percentage_Power; //HP
- double EGT; //deg F
- double CHT; //deg F
- double prop_thrust; //lbs
- double Fuel_Flow; //Gals/hr
+ double Percentage_Power; //HP
+ double EGT; //deg F
+ double CHT; //deg F
+ double prop_thrust; //lbs
+ double Fuel_Flow; //Gals/hr
+ double Oil_Temp; //deg F
+ double Oil_Pressure; //PSI
+ bool running; //flag to indicate the engine is running self-sustained
+ bool cranking; //flag to indicate the engine is being turned by the starter
/* others...
double PercentN1,N1; //GE,CFM
inline double get_CHT() const { return CHT; }
inline double get_prop_thrust() const { return prop_thrust; }
inline double get_Fuel_Flow() const { return Fuel_Flow; }
+ inline double get_Oil_Temp() const { return Oil_Temp; }
+ inline double get_Oil_Pressure() const { return Oil_Pressure; }
+ inline bool get_Running_Flag() const { return running; }
+ inline bool get_Cranking_Flag() const { return cranking; }
inline void set_Throttle( double t ) { Throttle = t; }
inline void set_Mixture( double m ) { Mixture = m; }
inline void set_CHT( double c ) { CHT = c; }
inline void set_prop_thrust( double t ) { prop_thrust = t; }
inline void set_Fuel_Flow( double f ) { Fuel_Flow = f; }
+ inline void set_Oil_Temp (double o) { Oil_Temp = o; }
+ inline void set_Running_Flag (bool r) { running = r; }
+ inline void set_Cranking_Flag (bool c) { cranking = c; }
};
private:
+ // Has the init() method been called. This is used to delay
+ // initialization until scenery can be loaded and we know the true
+ // ground elevation.
+ bool inited;
+
+ // Have we bound to the property system
+ bool bound;
+
// periodic update management variable. This is a scheme to run
// the fdm with a fixed delta-t. We control how many iteration of
// the fdm to run with the fixed dt based on the elapsed time from
double altitude_agl;
double Tank1Fuel; // Gals
double Tank2Fuel; // Gals
-
+
+ double daux[16]; // auxilliary doubles
+ float faux[16]; // auxilliary floats
+ int iaux[16]; // auxilliary ints
+
// Engine list
engine_list engines;
// SGTimeStamp valid_stamp; // time this record is valid
// SGTimeStamp next_stamp; // time this record is valid
-protected:
+// protected:
+public:
// deliberately not virtual so that
// FGInterface constructor will call
cos_latitude = cos(parm);
}
+ inline void _set_daux( int n, double value ) { daux[n] = value; }
+ inline void _set_faux( int n, float value ) { faux[n] = value; }
+ inline void _set_iaux( int n, int value ) { iaux[n] = value; }
+
public:
FGInterface();
FG_EXTERNAL = 10
};
+ // initialization
+ inline bool get_inited() const { return inited; }
+ inline void set_inited( bool value ) { inited = value; }
+
+ inline bool get_bound() const { return bound; }
+
// time and update management values
inline double get_delta_t() const { return delta_t; }
inline void set_delta_t( double dt ) { delta_t = dt; }
virtual void set_V_calibrated_kts(double vc);
virtual void set_Mach_number(double mach);
virtual void set_Velocities_Local( double north, double east, double down );
- inline void set_V_north (double north) { v_local_v[0] = north; }
- inline void set_V_east (double east) { v_local_v[1] = east; }
- inline void set_V_down (double down) { v_local_v[2] = down; }
+ inline void set_V_north (double north) {
+ set_Velocities_Local(north, v_local_v[1], v_local_v[2]);
+ }
+ inline void set_V_east (double east) {
+ set_Velocities_Local(v_local_v[0], east, v_local_v[2]);
+ }
+ inline void set_V_down (double down) {
+ set_Velocities_Local(v_local_v[0], v_local_v[1], down);
+ }
virtual void set_Velocities_Wind_Body( double u, double v, double w);
- virtual void set_uBody (double uBody) { v_wind_body_v[0] = uBody; }
- virtual void set_vBody (double vBody) { v_wind_body_v[1] = vBody; }
- virtual void set_wBody (double wBody) { v_wind_body_v[2] = wBody; }
+ virtual void set_uBody (double uBody) {
+ set_Velocities_Wind_Body(uBody, v_wind_body_v[1], v_wind_body_v[2]);
+ }
+ virtual void set_vBody (double vBody) {
+ set_Velocities_Wind_Body(v_wind_body_v[0], vBody, v_wind_body_v[2]);
+ }
+ virtual void set_wBody (double wBody) {
+ set_Velocities_Wind_Body(v_wind_body_v[0], v_wind_body_v[1], wBody);
+ }
// Euler angles
virtual void set_Euler_Angles( double phi, double theta, double psi );
inline double get_vBody () const { return v_wind_body_v[1]; }
inline double get_wBody () const { return v_wind_body_v[2]; }
- // inline double * get_V_local_rel_ground_v() {
- // return v_local_rel_ground_v;
- // }
- // inline double get_V_north_rel_ground() const {
- // return v_local_rel_ground_v[0];
- // }
- // inline double get_V_east_rel_ground() const {
- // return v_local_rel_ground_v[1];
- // }
- // inline double get_V_down_rel_ground() const {
- // return v_local_rel_ground_v[2];
- // }
+ // Please dont comment these out. fdm=ada uses these (see
+ // cockpit.cxx) --->
+ inline double * get_V_local_rel_ground_v() {
+ return v_local_rel_ground_v;
+ }
+ inline double get_V_north_rel_ground() const {
+ return v_local_rel_ground_v[0];
+ }
+ inline double get_V_east_rel_ground() const {
+ return v_local_rel_ground_v[1];
+ }
+ inline double get_V_down_rel_ground() const {
+ return v_local_rel_ground_v[2];
+ }
+ // <--- fdm=ada uses these (see cockpit.cxx)
// inline double * get_V_local_airmass_v() { return v_local_airmass_v; }
inline double get_V_north_airmass() const { return v_local_airmass_v[0]; }
return cos_latitude;
}
+ // Auxilliary variables
+ inline double get_daux( int n ) const { return daux[n]; }
+ inline float get_faux( int n ) const { return faux[n]; }
+ inline int get_iaux( int n ) const { return iaux[n]; }
+
// Consumables
inline double get_Tank1Fuel() const { return Tank1Fuel; }
inline double get_Tank2Fuel() const { return Tank2Fuel; }