double Throttle;
double Mixture;
double Prop_Advance;
+// int Magnetos; // 0=off, 1=left, 2=right, 3=both
+// bool Starter; // flag to indicate the starter switch is on
// outputs
double RPM;
- double Manifold_Pressure; //inches
+ double Manifold_Pressure; //inches
double MaxHP;
- double Percentage_Power; //HP
- double EGT; //deg F
- double CHT; //deg F
- double prop_thrust; //lbs
- double Fuel_Flow; //Gals/hr
+ double Percentage_Power; //HP
+ double EGT; //deg F
+ double CHT; //deg F
+ double prop_thrust; //lbs
+ double Fuel_Flow; //Gals/hr
+ double Oil_Temp; //deg F
+ double Oil_Pressure; //PSI
+ bool running; //flag to indicate the engine is running self-sustained
+ bool cranking; //flag to indicate the engine is being turned by the starter
/* others...
double PercentN1,N1; //GE,CFM
inline double get_CHT() const { return CHT; }
inline double get_prop_thrust() const { return prop_thrust; }
inline double get_Fuel_Flow() const { return Fuel_Flow; }
+ inline double get_Oil_Temp() const { return Oil_Temp; }
+ inline double get_Oil_Pressure() const { return Oil_Pressure; }
+ inline bool get_Running_Flag() const { return running; }
+ inline bool get_Cranking_Flag() const { return cranking; }
inline void set_Throttle( double t ) { Throttle = t; }
inline void set_Mixture( double m ) { Mixture = m; }
inline void set_CHT( double c ) { CHT = c; }
inline void set_prop_thrust( double t ) { prop_thrust = t; }
inline void set_Fuel_Flow( double f ) { Fuel_Flow = f; }
+ inline void set_Oil_Temp (double o) { Oil_Temp = o; }
+ inline void set_Running_Flag (bool r) { running = r; }
+ inline void set_Cranking_Flag (bool c) { cranking = c; }
};
typedef vector < FGEngInterface > engine_list;
+class FGGearInterface {
+ private:
+
+ string name;
+ float x,y,z; // >0 forward of cg, >0 right, >0 down
+ bool brake; // true if this gear unit has a brake mechanism
+ bool rolls; // true if this gear unit has a wheel
+ bool WoW; // true if this gear unit is touching the ground
+ float position; // 0 if retracted, 1 if extended
+
+ public:
+ FGGearInterface(void);
+ ~FGGearInterface(void);
+ inline string GetName(void) { return name; }
+ inline void SetName(string nm) { name=nm; }
+ inline float GetX(void) { return x; }
+ inline void SetX(float xloc) { x=xloc; }
+ inline float GetY(void) { return y; }
+ inline void SetY(float yloc) { y=yloc; }
+ inline float GetZ(void) { return z; }
+ inline void SetZ(float zloc) { z=zloc; }
+ inline bool GetBrake(void) { return brake; }
+ inline void SetBrake(bool brk) { brake=brk; }
+
+ // no good way to implement these right now
+ //inline bool GetRolls(void) { return rolls; }
+ //inline SetRolls(bool rl) { rolls=rl; }
+
+ inline bool GetWoW(void) { return WoW; }
+ inline void SetWoW(bool wow) { WoW=wow; }
+ inline float GetPosition(void) { return position; }
+ inline void SetPosition(float pos) { position=pos; }
+};
+
+typedef vector < FGGearInterface > gear_list;
+
+
// This is based heavily on LaRCsim/ls_generic.h
class FGInterface : public FGSubsystem {
private:
+ // Has the init() method been called. This is used to delay
+ // initialization until scenery can be loaded and we know the true
+ // ground elevation.
+ bool inited;
+
+ // Have we bound to the property system
+ bool bound;
+
// periodic update management variable. This is a scheme to run
// the fdm with a fixed delta-t. We control how many iteration of
// the fdm to run with the fixed dt based on the elapsed time from
double altitude_agl;
double Tank1Fuel; // Gals
double Tank2Fuel; // Gals
-
+
+ double daux[16]; // auxilliary doubles
+ float faux[16]; // auxilliary floats
+ int iaux[16]; // auxilliary ints
+
// Engine list
engine_list engines;
+
+ //gear list
+ gear_list gear;
// SGTimeStamp valid_stamp; // time this record is valid
// SGTimeStamp next_stamp; // time this record is valid
-protected:
+// protected:
+public:
+
+ // deliberately not virtual so that
+ // FGInterface constructor will call
+ // the right version
+ void _setup();
+
void _busdump(void);
void _updatePosition( double lat_geoc, double lon, double alt );
void _updateWeather( void );
cos_latitude = cos(parm);
}
+ inline void _set_daux( int n, double value ) { daux[n] = value; }
+ inline void _set_faux( int n, float value ) { faux[n] = value; }
+ inline void _set_iaux( int n, int value ) { iaux[n] = value; }
+
public:
FGInterface();
virtual void unbind ();
virtual void update ();
virtual bool update( int multi_loop );
- virtual bool ToggleDataLogging(bool state) {};
- virtual bool ToggleDataLogging(void) {};
+ virtual bool ToggleDataLogging(bool state) { return false; }
+ virtual bool ToggleDataLogging(void) { return false; }
// Define the various supported flight models (many not yet implemented)
enum {
FG_EXTERNAL = 10
};
+ // initialization
+ inline bool get_inited() const { return inited; }
+ inline void set_inited( bool value ) { inited = value; }
+
+ inline bool get_bound() const { return bound; }
+
+ //perform initializion that is common to all FDM's
+ void common_init();
+
// time and update management values
inline double get_delta_t() const { return delta_t; }
inline void set_delta_t( double dt ) { delta_t = dt; }
virtual void set_V_calibrated_kts(double vc);
virtual void set_Mach_number(double mach);
virtual void set_Velocities_Local( double north, double east, double down );
- inline void set_V_north (double north) { v_local_v[0] = north; }
- inline void set_V_east (double east) { v_local_v[1] = east; }
- inline void set_V_down (double down) { v_local_v[2] = down; }
+ inline void set_V_north (double north) {
+ set_Velocities_Local(north, v_local_v[1], v_local_v[2]);
+ }
+ inline void set_V_east (double east) {
+ set_Velocities_Local(v_local_v[0], east, v_local_v[2]);
+ }
+ inline void set_V_down (double down) {
+ set_Velocities_Local(v_local_v[0], v_local_v[1], down);
+ }
virtual void set_Velocities_Wind_Body( double u, double v, double w);
- virtual void set_uBody (double uBody) { v_wind_body_v[0] = uBody; }
- virtual void set_vBody (double vBody) { v_wind_body_v[1] = vBody; }
- virtual void set_wBody (double wBody) { v_wind_body_v[2] = wBody; }
+ virtual void set_uBody (double uBody) {
+ set_Velocities_Wind_Body(uBody, v_wind_body_v[1], v_wind_body_v[2]);
+ }
+ virtual void set_vBody (double vBody) {
+ set_Velocities_Wind_Body(v_wind_body_v[0], vBody, v_wind_body_v[2]);
+ }
+ virtual void set_wBody (double wBody) {
+ set_Velocities_Wind_Body(v_wind_body_v[0], v_wind_body_v[1], wBody);
+ }
// Euler angles
virtual void set_Euler_Angles( double phi, double theta, double psi );
inline double get_vBody () const { return v_wind_body_v[1]; }
inline double get_wBody () const { return v_wind_body_v[2]; }
- // inline double * get_V_local_rel_ground_v() {
- // return v_local_rel_ground_v;
- // }
- // inline double get_V_north_rel_ground() const {
- // return v_local_rel_ground_v[0];
- // }
- // inline double get_V_east_rel_ground() const {
- // return v_local_rel_ground_v[1];
- // }
- // inline double get_V_down_rel_ground() const {
- // return v_local_rel_ground_v[2];
- // }
+ // Please dont comment these out. fdm=ada uses these (see
+ // cockpit.cxx) --->
+ inline double * get_V_local_rel_ground_v() {
+ return v_local_rel_ground_v;
+ }
+ inline double get_V_north_rel_ground() const {
+ return v_local_rel_ground_v[0];
+ }
+ inline double get_V_east_rel_ground() const {
+ return v_local_rel_ground_v[1];
+ }
+ inline double get_V_down_rel_ground() const {
+ return v_local_rel_ground_v[2];
+ }
+ // <--- fdm=ada uses these (see cockpit.cxx)
// inline double * get_V_local_airmass_v() { return v_local_airmass_v; }
inline double get_V_north_airmass() const { return v_local_airmass_v[0]; }
return cos_latitude;
}
+ // Auxilliary variables
+ inline double get_daux( int n ) const { return daux[n]; }
+ inline float get_faux( int n ) const { return faux[n]; }
+ inline int get_iaux( int n ) const { return iaux[n]; }
+
// Consumables
inline double get_Tank1Fuel() const { return Tank1Fuel; }
inline double get_Tank2Fuel() const { return Tank2Fuel; }
// engines
- inline double get_num_engines() const {
+ inline int get_num_engines() const {
return engines.size();
}
inline void add_engine( FGEngInterface e ) {
engines.push_back( e );
}
+
+ //gear
+ inline int get_num_gear() const {
+ return gear.size();
+ }
+
+ inline FGGearInterface* get_gear_unit( int i ) {
+ return &gear[i];
+ }
+
+ inline void add_gear_unit( FGGearInterface fgi ) {
+ gear.push_back( fgi );
+ }
};
// Set the altitude (force)
void fgFDMForceAltitude(const string &model, double alt_meters);
-// Set the local ground elevation
-void fgFDMSetGroundElevation(const string &model, double alt_meters);
-
// Toggle data logging on/off
void fgToggleFDMdataLogging(void);