void set_Climb_Rate(double fps);
void set_Velocities_Local(double x, double y, double z);
- void set_Velocities_Wind_Body(double x, double y, double z);
+ void set_Velocities_Body(double x, double y, double z);
void set_Accels_Pilot_Body(double x, double y, double z);
private:
SGPropertyNode* _root;