]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/groundcache.hxx
Synchronized with JSBSim/CVS
[flightgear.git] / src / FDM / groundcache.hxx
index c548679a22e85789cef4e3f79673f1a711043419..9319666a6ba83508f9f1c364ab8d9e624ba740ed 100644 (file)
 #ifndef _GROUNDCACHE_HXX
 #define _GROUNDCACHE_HXX
 
-#include <osg/Group>
-#include <osg/ref_ptr>
-
 #include <simgear/compiler.h>
 #include <simgear/constants.h>
 #include <simgear/math/SGMath.hxx>
 #include <simgear/math/SGGeometry.hxx>
-#include <simgear/scene/bvh/BVHNode.hxx>
+#include <simgear/bvh/BVHNode.hxx>
 #include <simgear/structure/SGSharedPtr.hxx>
 
-class SGMaterial;
+// #define GROUNDCACHE_DEBUG
+#ifdef GROUNDCACHE_DEBUG
+#include <osg/Group>
+#include <osg/ref_ptr>
+#include <simgear/timing/timestamp.hxx>
+#endif
+
 namespace simgear {
 class BVHLineGeometry;
+class BVHMaterial;
 }
 
 class FGGroundCache {
@@ -50,8 +54,8 @@ public:
     // Prepare the ground cache for the wgs84 position pt_*.
     // That is take all vertices in the ball with radius rad around the
     // position given by the pt_* and store them in a local scene graph.
-    bool prepare_ground_cache(double ref_time, const SGVec3d& pt,
-                              double rad);
+    bool prepare_ground_cache(double startSimTime, double endSimTime,
+                              const SGVec3d& pt, double rad);
 
     // Returns true if the cache is valid.
     // Also the reference time, point and radius values where the cache
@@ -62,6 +66,12 @@ public:
     const SGVec3d& get_down() const
     { return down; }
 
+    // The time offset that originates from a simtime different than zero
+    // at initialization time of the fdm.
+    double get_cache_time_offset() const
+    { return cache_time_offset; }
+    void set_cache_time_offset(double time_offset)
+    { cache_time_offset = time_offset; }
 
     bool get_body(double t, SGMatrixd& bodyToWorld, SGVec3d& linearVel,
                   SGVec3d& angularVel, simgear::BVHNode::Id id);
@@ -79,11 +89,13 @@ public:
     // 0 and 1 which can be used to model lower friction with wet runways.
     bool get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
                  SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
-                 simgear::BVHNode::Id& id, const SGMaterial*& material);
+                 simgear::BVHNode::Id& id,
+                 const simgear::BVHMaterial*& material);
 
     bool get_nearest(double t, const SGVec3d& pt, double maxDist,
                      SGVec3d& contact, SGVec3d& linearVel, SGVec3d& angularVel,
-                     simgear::BVHNode::Id& id, const SGMaterial*& material);
+                     simgear::BVHNode::Id& id,
+                     const simgear::BVHMaterial*& material);
 
     // Return 1 if the hook intersects with a wire.
     // That test is done by checking if the quad spanned by the points pt*
@@ -110,10 +122,12 @@ private:
     // In case the aircraft is too high above ground.
     double _altitude;
     // the simgear material reference, contains friction coeficients ...
-    const SGMaterial* _material;
+    const simgear::BVHMaterial* _material;
     // The time reference for later call to intersection test routines.
     // Is required since we will have moving triangles in carriers.
     double cache_ref_time;
+    // The time the cache was initialized.
+    double cache_time_offset;
     // The wire to track.
     const simgear::BVHLineGeometry* _wire;
 
@@ -125,6 +139,15 @@ private:
     bool found_ground;
 
     SGSharedPtr<simgear::BVHNode> _localBvhTree;
+
+#ifdef GROUNDCACHE_DEBUG
+    SGTimeStamp _lookupTime;
+    unsigned _lookupCount;
+    SGTimeStamp _buildTime;
+    unsigned _buildCount;
+
+    osg::ref_ptr<osg::Group> _group;
+#endif
 };
 
 #endif