-/*
- * CanvasWidget.cxx
- *
- * Created on: 03.07.2012
- * Author: tom
- */
+// Airports forward declarations
+//
+// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/canvas/MouseEvent.hxx>
+SGPropertyNode_ptr CanvasWidget::_time,
+ CanvasWidget::_view_height;
+
//------------------------------------------------------------------------------
CanvasWidget::CanvasWidget( int x, int y,
int width, int height,
const std::string& module ):
puObject(x, y, width, height),
_canvas_mgr( dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas")) ),
- _tex_id(0),
- _no_tex_cnt(0),
_last_x(0),
- _last_y(0)
+ _last_y(0),
+ // automatically resize viewport of canvas if no size is given
+ _auto_viewport( !props->hasChild("view") )
{
if( !_canvas_mgr )
{
cprops->setBoolValue("render-always", true);
cprops->setStringValue( "name",
props->getStringValue("name", "gui-anonymous") );
- SGPropertyNode* input = cprops->getChild("input", 0, true);
- _mouse_x = input->getChild("mouse-x", 0, true);
- _mouse_y = input->getChild("mouse-y", 0, true);
- _mouse_down = input->getChild("mouse-down", 0, true);
- _mouse_drag = input->getChild("mouse-drag", 0, true);
SGPropertyNode *nasal = props->getNode("nasal");
if( !nasal )
namespace sc = simgear::canvas;
sc::MouseEventPtr event(new sc::MouseEvent);
- event->pos.set(x - abox.min[0], y - abox.min[1]);
- event->delta.set(x - _last_x, y - _last_y);
- _last_x = x;
- _last_y = y;
+ if( !_time )
+ _time = globals->get_props()->getNode("/sim/time/elapsed-sec");
+ event->time = _time->getDoubleValue();
+
+ if( !_view_height )
+ _view_height = globals->get_props()->getNode("/sim/gui/canvas/size[1]");
+ event->screen_pos.set(x, _view_height->getIntValue() - y);
+
+ event->client_pos.set(x - abox.min[0], abox.max[1] - y);
+ event->delta.set( event->getScreenX() - _last_x,
+ event->getScreenY() - _last_y );
+
+ _last_x = event->getScreenX();
+ _last_y = event->getScreenY();
switch( button )
{
}
_canvas->handleMouseEvent(event);
-
- _mouse_x->setIntValue(x - abox.min[0]);
- _mouse_y->setIntValue(abox.max[1] - y);
-
- if( updown == PU_DRAG )
- _mouse_drag->setIntValue(button);
- else if( updown == PU_DOWN )
- _mouse_down->setIntValue(button);
}
//------------------------------------------------------------------------------
{
puObject::setSize(w, h);
- _canvas->getProps()->setIntValue("view[0]", w);
- _canvas->getProps()->setIntValue("view[1]", h);
+ if( _auto_viewport )
+ {
+ _canvas->getProps()->setIntValue("view[0]", w);
+ _canvas->getProps()->setIntValue("view[1]", h);
+ }
}
//------------------------------------------------------------------------------
void CanvasWidget::draw(int dx, int dy)
{
- if( !_tex_id )
- {
- _tex_id = _canvas_mgr->getCanvasTexId( _canvas->getProps()->getIndex() );
-
- // Normally we should be able to get the texture after one frame. I don't
- // know if there are circumstances where it can take longer, so we don't
- // log a warning message until we have tried a few times.
- if( !_tex_id )
- {
- if( ++_no_tex_cnt == 5 )
- SG_LOG(SG_GENERAL, SG_WARN, "CanvasWidget: failed to get texture!");
- return;
- }
- else
- {
- if( _no_tex_cnt >= 5 )
- SG_LOG
- (
- SG_GENERAL,
- SG_INFO,
- "CanvasWidget: got texture after " << _no_tex_cnt << " tries."
- );
- _no_tex_cnt = 0;
- }
- }
-
glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, _tex_id);
+ glBindTexture(GL_TEXTURE_2D, _canvas_mgr->getCanvasTexId(_canvas));
glBegin( GL_QUADS );
glColor3f(1,1,1);
glTexCoord2f(0,0); glVertex2f(dx + abox.min[0], dy + abox.min[1]);