class SafeTexFont : public fntTexFont
{
public:
- SafeTexFont() : _status(NOT_LOADED) {}
+ SafeTexFont() : _status(e_NOT_LOADED) {}
/** Load the texture for this font.
* @param mag OpenGL texture magnification; default is GL_NEAREST
* @param min OpenGL texture minification; default is
void puts(sgVec3 curpos, float pointsize, float italic, const char *s);
enum FontStatus
{
- ERROR = -1,
- NOT_LOADED = 0,
- LOADED = 1
+ e_ERROR = -1,
+ e_NOT_LOADED = 0,
+ e_LOADED = 1
};
FontStatus getStatus() { return _status; }
std::string& fntError() { return _error; }