#include "dialog.hxx"
#include "new_gui.hxx"
+#include "puList.hxx"
+#include "AirportList.hxx"
+#include "layout.hxx"
+
+int fgPopup::checkHit(int button, int updown, int x, int y)
+{
+ int result = puPopup::checkHit(button, updown, x, y);
+
+ // This is annoying. We would really want a true result from the
+ // superclass to indicate "handled by child object", but all it
+ // tells us is that the pointer is inside the dialog. So do the
+ // intersection test (again) to make sure we don't start a drag
+ // when inside controls.
+ if(!result) return result;
+ puObject* child = getFirstChild();
+ if(child) child = child->getNextObject(); // Skip the puFrame
+ while(child) {
+ int cx, cy, cw, ch;
+ child->getAbsolutePosition(&cx, &cy);
+ child->getSize(&cw, &ch);
+ if(x >= cx && x < cx + cw && y >= cy && y < cy + ch)
+ return result;
+ child = child->getNextObject();
+ }
+
+ // Finally, handle the mouse event
+ if(updown == PU_DOWN) {
+ int px, py;
+ getPosition(&px, &py);
+ _dragging = true;
+ _dX = px - x;
+ _dY = py - y;
+ } else if(updown == PU_DRAG && _dragging) {
+ setPosition(x + _dX, y + _dY);
+ } else {
+ _dragging = false;
+ }
+ return 1;
+}
\f
////////////////////////////////////////////////////////////////////////
static void
copy_to_pui (SGPropertyNode * node, puObject * object)
{
+ // Treat puText objects specially, so their "values" can be set
+ // from properties.
+ if(object->getType() & PUCLASS_TEXT) {
+ object->setLabel(node->getStringValue());
+ return;
+ }
+
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
static void
copy_from_pui (puObject * object, SGPropertyNode * node)
{
+ // puText objects are immutable, so should not be copied out
+ if(object->getType() & PUCLASS_TEXT)
+ return;
+
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
GUIInfo::~GUIInfo ()
{
- for (int i = 0; i < bindings.size(); i++) {
+ for (unsigned int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
-FGDialog::FGDialog (SGPropertyNode_ptr props)
+FGDialog::FGDialog (SGPropertyNode * props)
: _object(0)
{
display(props);
{
puDeleteObject(_object);
- int i;
+ unsigned int i;
// Delete all the arrays we made
// and were forced to keep around
for (i = 0; i < _char_arrays.size(); i++) {
for (int j = 0; _char_arrays[i][j] != 0; j++)
free(_char_arrays[i][j]); // added with strdup
- delete _char_arrays[i];
+ delete[] _char_arrays[i];
}
// Delete all the info objects we
void
FGDialog::updateValue (const char * objectName)
{
- for (int i = 0; i < _propertyObjects.size(); i++) {
+ for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (name == objectName)
copy_to_pui(_propertyObjects[i]->node,
void
FGDialog::applyValue (const char * objectName)
{
- for (int i = 0; i < _propertyObjects.size(); i++) {
+ for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
if (_propertyObjects[i]->name == objectName)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
void
FGDialog::updateValues ()
{
- for (int i = 0; i < _propertyObjects.size(); i++)
+ for (unsigned int i = 0; i < _propertyObjects.size(); i++)
copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object);
}
void
FGDialog::applyValues ()
{
- for (int i = 0; i < _propertyObjects.size(); i++)
+ for (unsigned int i = 0; i < _propertyObjects.size(); i++)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
void
-FGDialog::display (SGPropertyNode_ptr props)
+FGDialog::update ()
+{
+ for (unsigned int i = 0; i < _liveObjects.size(); i++)
+ copy_to_pui(_liveObjects[i]->node, _liveObjects[i]->object);
+}
+
+void
+FGDialog::display (SGPropertyNode * props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
- _object = makeObject(props, 1024, 768);
+ int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
+ int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
+
+ bool userx = props->hasValue("x");
+ bool usery = props->hasValue("y");
+ bool userw = props->hasValue("width");
+ bool userh = props->hasValue("height");
+
+ LayoutWidget wid(props);
+ int pw=0, ph=0;
+ if(!userw || !userh)
+ wid.calcPrefSize(&pw, &ph);
+ pw = props->getIntValue("width", pw);
+ ph = props->getIntValue("height", ph);
+ int px = props->getIntValue("x", (screenw - pw) / 2);
+ int py = props->getIntValue("y", (screenh - ph) / 2);
+ wid.layout(px, py, pw, ph);
+
+ _object = makeObject(props, screenw, screenh);
+
+ // Remove automatically generated properties, so the layout looks
+ // the same next time around.
+ if(!userx) props->removeChild("x");
+ if(!usery) props->removeChild("y");
+ if(!userw) props->removeChild("width");
+ if(!userh) props->removeChild("height");
if (_object != 0) {
_object->reveal();
puObject *
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
+ bool presetSize = props->hasValue("width") && props->hasValue("height");
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
-
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type == "")
- type = props->getStringValue("type");
- if (type == "") {
- SG_LOG(SG_GENERAL, SG_ALERT, "No type specified for GUI object");
- return 0;
- }
+ type = "dialog";
if (type == "dialog") {
puPopup * dialog;
if (props->getBoolValue("modal", false))
dialog = new puDialogBox(x, y);
else
- dialog = new puPopup(x, y);
+ dialog = new fgPopup(x, y);
setupGroup(dialog, props, width, height, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
setupGroup(group, props, width, height, false);
return group;
+ } else if (type == "list") {
+ puList * list = new puList(x, y, x + width, y + height);
+ setupObject(list, props);
+ return list;
+ } else if (type == "airport-list") {
+ AirportList * list = new AirportList(x, y, x + width, y + height);
+ setupObject(list, props);
+ return list;
} else if (type == "input") {
puInput * input = new puInput(x, y, x + width, y + height);
setupObject(input, props);
} else if (type == "text") {
puText * text = new puText(x, y);
setupObject(text, props);
+ // Layed-out objects need their size set, and non-layout ones
+ // get a different placement.
+ if(presetSize) text->setSize(width, height);
+ else text->setLabelPlace(PUPLACE_LABEL_DEFAULT);
return text;
} else if (type == "checkbox") {
+ puButton * b;
+ b = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK);
+ b->setColourScheme(.8, .7, .7); // matches "PUI input pink"
+ setupObject(b, props);
+ return b;
+ } else if (type == "radio") {
puButton * b;
b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
+ b->setColourScheme(.8, .7, .7); // matches "PUI input pink"
setupObject(b, props);
return b;
} else if (type == "button") {
b = new puOneShot(x, y, legend);
else
b = new puButton(x, y, legend);
+ if(presetSize)
+ b->setSize(width, height);
setupObject(b, props);
return b;
} else if (type == "combo") {
vector<SGPropertyNode_ptr> value_nodes = props->getChildren("value");
char ** entries = make_char_array(value_nodes.size());
- for (int i = 0, j = value_nodes.size() - 1;
+ for (unsigned int i = 0, j = value_nodes.size() - 1;
i < value_nodes.size();
i++, j--)
entries[i] = strdup((char *)value_nodes[i]->getStringValue());
slider->setMinValue(props->getFloatValue("min", 0.0));
slider->setMaxValue(props->getFloatValue("max", 1.0));
setupObject(slider, props);
+ if(presetSize)
+ slider->setSize(width, height);
return slider;
} else if (type == "dial") {
puDial * dial = new puDial(x, y, width);
dial->setWrap(props->getBoolValue("wrap", true));
setupObject(dial, props);
return dial;
+ } else if (type == "textbox") {
+ int slider_width = props->getIntValue("slider", parentHeight);
+ if (slider_width==0) slider_width=20;
+ puLargeInput * puTextBox =
+ new puLargeInput(x, y, x+width, x+height, 2, slider_width);
+ if (props->hasValue("editable"))
+ {
+ if (props->getBoolValue("editable")==false)
+ puTextBox->disableInput();
+ else
+ puTextBox->enableInput();
+ }
+ setupObject(puTextBox,props);
+ return puTextBox;
+ } else if (type == "select") {
+ vector<SGPropertyNode_ptr> value_nodes;
+ SGPropertyNode * selection_node =
+ fgGetNode(props->getChild("selection")->getStringValue(), true);
+
+ for (int q = 0; q < selection_node->nChildren(); q++)
+ value_nodes.push_back(selection_node->getChild(q));
+
+ char ** entries = make_char_array(value_nodes.size());
+ for (unsigned int i = 0, j = value_nodes.size() - 1;
+ i < value_nodes.size();
+ i++, j--)
+ entries[i] = strdup((char *)value_nodes[i]->getName());
+ puSelectBox * select =
+ new puSelectBox(x, y, x + width, y + height, entries);
+ setupObject(select, props);
+ return select;
} else {
return 0;
}
void
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
{
+ object->setLabelPlace(PUPLACE_CENTERED_RIGHT);
+
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
const char * propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
copy_to_pui(node, object);
- if (name != 0)
- _propertyObjects.push_back(new PropertyObject(name, object, node));
+ PropertyObject* po = new PropertyObject(name, object, node);
+ _propertyObjects.push_back(po);
+ if(props->getBoolValue("live"))
+ _liveObjects.push_back(po);
}
vector<SGPropertyNode_ptr> nodes = props->getChildren("binding");
if (nodes.size() > 0) {
GUIInfo * info = new GUIInfo(this);
- for (int i = 0; i < nodes.size(); i++)
+ for (unsigned int i = 0; i < nodes.size(); i++)
info->bindings.push_back(new FGBinding(nodes[i]));
object->setCallback(action_callback);
object->setUserData(info);
{
setupObject(group, props);
- if (makeFrame)
- new puFrame(0, 0, width, height);
+ if (makeFrame) {
+ puFrame* f = new puFrame(0, 0, width, height);
+ f->setColorScheme(0.8, 0.8, 0.9, 0.85);
+ }
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)