void FGDialog::ConditionalObject::update(FGDialog* aDlg)
{
if (_name == "visible") {
- bool wasVis = _pu->isVisible();
+ bool wasVis = _pu->isVisible() != 0;
bool newVis = test();
if (newVis == wasVis) {
_pu->hide();
}
} else if (_name == "enable") {
- bool wasEnabled = _pu->isActive();
+ bool wasEnabled = _pu->isActive() != 0;
bool newEnable = test();
if (wasEnabled == newEnable) {