class FGDialog;
class FGBinding;
+class NewGUI;
+class FGColor;
/**
private:
+ enum {
+ BACKGROUND = 0x01,
+ FOREGROUND = 0x02,
+ HIGHLIGHT = 0x04,
+ LABEL = 0x08,
+ LEGEND = 0x10,
+ MISC = 0x20,
+ EDITFIELD = 0x40
+ };
+
// Private copy constructor to avoid unpleasant surprises.
FGDialog (const FGDialog &);
// Common configuration for all GUI group objects.
void setupGroup (puGroup * group, SGPropertyNode * props,
- int width, int height, sgVec4 color,
- bool makeFrame = false);
+ int width, int height, bool makeFrame = false);
+
+ // Set object colors: the "which" argument defines which color qualities
+ // (PUCOL_LABEL, etc.) should pick up the <color> property.
+ void setColor(puObject * object, SGPropertyNode * props, int which = 0);
+
+ // return key code number for keystring
+ int getKeyCode(const char *keystring);
// The top-level PUI object.
puObject * _object;
+ // The GUI subsystem.
+ NewGUI * _gui;
+
// PUI provides no way for userdata to be deleted automatically
// with a GUI object, so we have to keep track of all the special
// data we allocated and then free it manually when the dialog
public:
fgPopup(int x, int y, bool d = true) : puPopup(x, y) { _dragging = false; _draggable = d;}
int checkHit(int b, int up, int x, int y);
+ int checkKey(int key, int updown);
int getHitObjects(puObject *, int x, int y);
+ puObject *getKeyObject(puObject *, int key);
+ puObject *getActiveInputField(puObject *);
private:
bool _draggable;
bool _dragging;