#endif
#include <plib/pu.h>
+#include <plib/sg.h>
#include <simgear/compiler.h> // for SG_USING_STD
-#include <simgear/misc/props.hxx>
+#include <simgear/props/props.hxx>
#include <vector>
SG_USING_STD(vector);
virtual void applyValues ();
+ /**
+ * Update state. Called on active dialogs before rendering.
+ */
+ virtual void update ();
+
private:
// Private copy constructor to avoid unpleasant surprises.
// Common configuration for all GUI group objects.
void setupGroup (puGroup * group, SGPropertyNode * props,
- int width, int height, bool makeFrame = false);
+ int width, int height, sgVec4 color,
+ bool makeFrame = false);
// The top-level PUI object.
puObject * _object;
SGPropertyNode_ptr node;
};
vector<PropertyObject *> _propertyObjects;
+ vector<PropertyObject *> _liveObjects;
// PUI doesn't copy arrays, so we have to allocate string arrays
// and then keep pointers so that we can delete them when the
vector<char **> _char_arrays;
};
+//
+// Custom subclass of puPopup to implement "draggable" windows in the
+// interface. Note that this is a subclass of puPopup, not
+// puDialogBox. Sadly, PUI (mis)uses subclassing to implement a
+// boolean property: modality. That means that we can't implement
+// dragging of both puPopup windows and puDialogBoxes with the same
+// code. Rather than duplicate code, I've chosen to implement only
+// "non-modal dragability" here. Modal dialog boxes (like the exit
+// confirmation) are not draggable.
+//
+class fgPopup : public puPopup {
+public:
+ fgPopup(int x, int y) : puPopup(x, y) { _dragging = false; }
+ int checkHit(int b, int up, int x, int y);
+ int getHitObjects(puObject *, int x, int y);
+private:
+ bool _dragging;
+ int _dX, _dY;
+};
+
#endif // __DIALOG_HXX