// (PUCOL_LABEL, etc.) should pick up the <color> property.
void setColor(puObject * object, SGPropertyNode * props, int which = 0);
- // Expand some elements according to style templates.
- void preprocess (SGPropertyNode * props);
-
// The top-level PUI object.
puObject * _object;
public:
fgPopup(int x, int y, bool d = true) : puPopup(x, y) { _dragging = false; _draggable = d;}
int checkHit(int b, int up, int x, int y);
+ int checkKey(int key, int updown);
int getHitObjects(puObject *, int x, int y);
+ puObject *getKeyObject(puObject *, int key);
+ puObject *getActiveInputField(puObject *);
private:
bool _draggable;
bool _dragging;