#endif
#include <plib/pu.h>
+#include <plib/sg.h>
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <vector>
SG_USING_STD(vector);
class FGDialog;
class FGBinding;
+class NewGUI;
+class FGColor;
/**
private:
+ enum {
+ BACKGROUND = 0x01,
+ FOREGROUND = 0x02,
+ HIGHLIGHT = 0x04,
+ LABEL = 0x08,
+ LEGEND = 0x10,
+ MISC = 0x20
+ };
+
// Private copy constructor to avoid unpleasant surprises.
FGDialog (const FGDialog &);
void setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame = false);
+ // Set object colors: the "which" argument defines which color qualities
+ // (PUCOL_LABEL, etc.) should pick up the <color> property.
+ void setColor(puObject * object, SGPropertyNode * props, int which = 0);
+
// The top-level PUI object.
puObject * _object;
+ // The GUI subsystem.
+ NewGUI * _gui;
+
// PUI provides no way for userdata to be deleted automatically
// with a GUI object, so we have to keep track of all the special
// data we allocated and then free it manually when the dialog
// dialog closes.
char ** make_char_array (int size);
vector<char **> _char_arrays;
+
+ SGPath _font_path;
};
//
//
class fgPopup : public puPopup {
public:
- fgPopup(int x, int y) : puPopup(x, y) { _dragging = false; }
+ fgPopup(int x, int y, bool d = true) : puPopup(x, y) { _dragging = false; _draggable = d;}
int checkHit(int b, int up, int x, int y);
+ int checkKey(int key, int updown);
+ int getHitObjects(puObject *, int x, int y);
+ puObject *getKeyObject(puObject *, int key);
+ puObject *getActiveInputField(puObject *);
private:
+ bool _draggable;
bool _dragging;
int _dX, _dY;
};