int width, int height, sgVec4 color,
bool makeFrame = false);
+ // Read color properties and merge them into color vector.
+ void getColor(const SGPropertyNode * prop, sgVec4 color);
+
// The top-level PUI object.
puObject * _object;
vector<char **> _char_arrays;
SGPath _font_path;
+ sgVec4 _fgcolor;
+ sgVec4 _bgcolor;
};
//