virtual void applyValues ();
+ /**
+ * Update state. Called on active dialogs before rendering.
+ */
+ virtual void update ();
+
private:
// Private copy constructor to avoid unpleasant surprises.
SGPropertyNode_ptr node;
};
vector<PropertyObject *> _propertyObjects;
+ vector<PropertyObject *> _liveObjects;
// PUI doesn't copy arrays, so we have to allocate string arrays
// and then keep pointers so that we can delete them when the