glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
ssgSetCamera( (sgVec4 *)globals->get_current_view()->get_VIEW() );
- float fov = globals->get_current_view()->get_fov();
- ssgSetFOV(fov, fov * globals->get_current_view()->get_fov_ratio());
+ ssgSetFOV( globals->get_current_view()->get_h_fov(),
+ globals->get_current_view()->get_v_fov() );
// ssgSetNearFar( 10.0f, 120000.0f );
ssgSetNearFar( 0.5f, 1200000.0f );
// Set up our Dialog Boxes
ConfirmExitDialogInit();
NewAirportInit();
+
#ifdef FG_NETWORK_OLK
NewNetIdInit();
NewNetFGDInit();