*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
# include <windows.h>
#endif
-#include <GL/glut.h> // needed before pu.h
-#include <plib/pu.h> // plib include
+#include <plib/pu.h>
+
+#include <simgear/structure/exception.hxx>
+
+#define TR_HIRES_SNAP 1
+
// gui.cxx
extern void guiInit();
-extern void guiToggleMenu(void);
extern void mkDialog(const char *txt);
-extern void ConfirmExitDialog(void);
+extern void guiErrorMessage(const char *txt);
+extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
extern void fgDumpSnapShot();
+extern void fgDumpSceneGraph();
extern puFont guiFnt;
extern fntTexFont *guiFntHandle;
extern int gui_menu_on;
+// from gui_funcs.cxx
+extern void reInit(puObject *);
+extern void fgDumpSnapShotWrapper(puObject *);
+#ifdef TR_HIRES_SNAP
+extern void fgHiResDumpWrapper(puObject *);
+extern void fgHiResDump();
+#endif
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
+extern void printScreen(puObject *);
+#endif
+extern void helpCb(puObject *);
+
+typedef struct {
+ char *name;
+ void (*fn)(puObject *);
+} __fg_gui_fn_t;
+extern const __fg_gui_fn_t __fg_gui_fn[];
+
// GLOBAL COMMON DIALOG BOX TEXT STRINGS
extern char *gui_msg_OK; // "OK"
extern char *gui_msg_NO; // "NO"
extern char *gui_msg_RESET; // "RESET"
// mouse.cxx
-extern void guiMotionFunc ( int x, int y );
-extern void guiMouseFunc(int button, int updown, int x, int y);
+extern void guiInitMouse(int width, int height);
extern void maybeToggleMouse( void );
-extern void BusyCursor( int restore );
-extern void CenterView( void );
extern void TurnCursorOn( void );
extern void TurnCursorOff( void );
// These will also repair any damage done to the Panel if active
// Activate Dialog Box
-#define FG_PUSH_PUI_DIALOG( X ) \
- maybeToggleMouse(); \
- puPushLiveInterface( (X) ) ; \
- ( X )->reveal()
+inline void FG_PUSH_PUI_DIALOG( puObject *X ) {
+ maybeToggleMouse();
+ puPushLiveInterface( (puInterface *)X ) ;
+ X->reveal() ;
+}
// Deactivate Dialog Box
-#define FG_POP_PUI_DIALOG( X ) \
- (X)->hide(); \
- puPopLiveInterface(); \
+inline void FG_POP_PUI_DIALOG( puObject *X ) {
+ X->hide();
+ puPopLiveInterface();
maybeToggleMouse();
+}
// Finalize Dialog Box Construction
-#define FG_FINALIZE_PUI_DIALOG( X ) \
- ( X )->close(); \
- ( X )->hide(); \
+inline void FG_FINALIZE_PUI_DIALOG( puObject *X ) {
+ ((puGroup *)X)->close();
+ X->hide();
puPopLiveInterface();
+}
#endif // _GUI_H_