# include <windows.h>
#endif
-#include <GL/glut.h> // needed before pu.h
+#include GLUT_H // needed before pu.h
+
#include <plib/pu.h> // plib include
#include <simgear/misc/exception.hxx>
// gui.cxx
extern void guiInit();
-extern void guiToggleMenu(void);
extern void mkDialog(const char *txt);
extern void guiErrorMessage(const char *txt);
extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
extern void fgAPAdjust(puObject *);
extern void fgLatLonFormatToggle(puObject *);
extern void helpCb(puObject *);
+extern void fgReshape(int, int);
typedef struct {
char *name;