#include <simgear/compiler.h>
-#ifdef SG_MATH_EXCEPTION_CLASH
-# include <math.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include SG_GL_H
-
-#if defined(FX) && defined(XMESA)
-# include <GL/xmesa.h>
-#endif
-
-#include STL_FSTREAM
-#include STL_STRING
+#include <fstream>
+#include <string>
+#include <cstring>
+#include <sstream>
#include <stdlib.h>
-#include <string.h>
-
-// for help call back
-#ifdef WIN32
-# include <shellapi.h>
-# ifdef __CYGWIN__
-# include <sys/cygwin.h>
-# endif
-#endif
-#include <sstream>
-
-#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/screen/screen-dump.hxx>
-#include <Include/general.hxx>
-#include <Aircraft/aircraft.hxx>
-#include <Aircraft/controls.hxx>
-#include <Airports/simple.hxx>
#include <Cockpit/panel.hxx>
-#include <FDM/flight.hxx>
-#include <Main/main.hxx>
-#include <Main/fg_init.hxx>
-#include <Main/fg_io.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Main/fg_os.hxx>
#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
#include <GUI/new_gui.hxx>
# include <simgear/screen/win32-printer.h>
# include <simgear/screen/GlBitmaps.h>
#endif
-
+#ifdef __MINGW32__
+#include <shellapi.h>
+#endif
#include "gui.h"
-#include "gui_local.hxx"
-#include "sgVec3Slider.hxx"
-SG_USING_STD(string);
-SG_USING_STD(cout);
+using std::string;
#if defined( TR_HIRES_SNAP)
#endif
-// TODO: remove after the last hardcoded dialog has died
-char *gui_msg_OK = "OK";
-char *gui_msg_NO = "NO";
-char *gui_msg_YES = "YES";
-char *gui_msg_CANCEL = "CANCEL";
-char *gui_msg_RESET = "RESET";
-
-
const __fg_gui_fn_t __fg_gui_fn[] = {
-
- // File
- {"reInit", reInit},
#ifdef TR_HIRES_SNAP
{"dumpHiResSnapShot", fgHiResDumpWrapper},
#endif
string msg = txt;
msg += '\n';
msg += throwable.getFormattedMessage();
- if (!throwable.getOrigin().empty()) {
+ if (!std::strlen(throwable.getOrigin()) != 0) {
msg += "\n (reported by ";
msg += throwable.getOrigin();
msg += ')';
// on Sunday 3rd of December
-void helpCb (puObject *)
+void helpCb ()
{
string command;
-#if defined(FX) && !defined(WIN32)
-# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
- if ( globals->get_fullscreen() ) {
- globals->set_fullscreen(false);
- XMesaSetFXmode( XMESA_FX_WINDOW );
- }
-# endif
-#endif
-
SGPath path( globals->get_fg_root() );
path.append( "Docs/index.html" );
#if !defined(WIN32)
- string help_app = fgGetString("/sim/startup/browser-app");
+ command = globals->get_browser();
+ string::size_type pos;
+ if ((pos = command.find("%u", 0)) != string::npos)
+ command.replace(pos, 2, path.str());
+ else
+ command += " " + path.str();
- if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
- command = help_app + " -remote \"openURL(" + path.str() + ")\"";
- } else {
- command = help_app + " " + path.str();
- }
command += " &";
system( command.c_str() );
{
FILE *f;
string message;
- bool show_pu_cursor = false;
bool menu_status = fgGetBool("/sim/menubar/visibility");
char *filename = new char [24];
static int count = 1;
}
fgSetBool("/sim/menubar/visibility", false);
- TurnCursorOff();
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
- }
+ int mouse = fgGetMouseCursor();
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
FGRenderer *renderer = globals->get_renderer();
// renderer->init();
/* allocate buffer large enough to store one tile */
GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
if (!tile) {
+ delete [] filename;
printf("Malloc of tile buffer failed!\n");
return;
}
GLubyte *buffer
= (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
if (!buffer) {
+ delete [] filename;
free(tile);
printf("Malloc of tile row buffer failed!\n");
return;
f = fopen(filename, "wb");
if (!f) {
printf("Couldn't open image file: %s\n", filename);
+ delete [] filename;
free(buffer);
free(tile);
return;
/* just to be safe... */
glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ // OSGFIXME
+#if 0
/* Because the HUD and Panel change the ViewPort we will
* need to handle some lowlevel stuff ourselves */
int ncols = trGet(tr, TR_COLUMNS);
bool do_panel = fgPanelVisible();
GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
-
+#endif
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
while (more) {
trBeginTile(tr);
int curColumn = trGet(tr, TR_CURRENT_COLUMN);
- int curRow = trGet(tr, TR_CURRENT_ROW);
+ // int curRow = trGet(tr, TR_CURRENT_ROW);
renderer->update( false );
// OSGFIXME
delete [] filename;
- if ( show_pu_cursor ) {
- puShowCursor();
- }
-
- TurnCursorOn();
+ fgSetMouseCursor(mouse);
fgSetBool("/sim/menubar/visibility", menu_status);
if ( !freeze ) {
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
// win32 print screen function
-void printScreen ( puObject *obj ) {
- bool show_pu_cursor = false;
- TurnCursorOff();
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
- }
+void printScreen () {
+ int mouse = fgGetMouseCursor();
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
CGlPrinter p( CGlPrinter::PRINT_BITMAP );
int cur_width = fgGetInt("/sim/startup/xsize");
p.Begin( "FlightGear", cur_width*3, cur_height*3 );
p.End( hiResScreenCapture(3) );
- if ( show_pu_cursor ) {
- puShowCursor();
- }
- TurnCursorOn();
+ fgSetMouseCursor(mouse);
}
#endif // #ifdef WIN32
-void fgDumpSnapShotWrapper ( puObject *obj ) {
+void fgDumpSnapShotWrapper () {
fgDumpSnapShot();
}
-void fgHiResDumpWrapper ( puObject *obj ) {
+void fgHiResDumpWrapper () {
fgHiResDump();
}
// do a screen snap shot
-void fgDumpSnapShot () {
- bool show_pu_cursor = false;
- char *filename = new char [24];
- static int count = 1;
-
- static const SGPropertyNode *master_freeze
- = fgGetNode("/sim/freeze/master");
+bool fgDumpSnapShot () {
+ static SGConstPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
- TurnCursorOff();
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
- }
+ int mouse = fgGetMouseCursor();
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
+
fgSetBool("/sim/signals/screenshot", true);
FGRenderer *renderer = globals->get_renderer();
-// renderer->init();
renderer->resize( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ fgGetInt("/sim/startup/ysize") );
// we need two render frames here to clear the menu and cursor
// ... not sure why but doing an extra fgRenderFrame() shouldn't
renderer->update( true );
renderer->update( true );
+ string dir = fgGetString("/sim/paths/screenshot-dir");
+ if (dir.empty())
+ dir = fgGetString("/sim/fg-current");
+
+ SGPath path(dir + '/');
+ if (path.create_dir( 0755 )) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '"
+ << dir << "'. Trying home directory.");
+ dir = fgGetString("/sim/fg-home");
+ }
+
+ char filename[24];
+ static int count = 1;
while (count < 1000) {
- FILE *fp;
snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
- if ( (fp = fopen(filename, "r")) == NULL )
+
+ SGPath p(dir);
+ p.append(filename);
+ if (!p.exists()) {
+ path.set(p.str());
break;
- fclose(fp);
+ }
}
- int result = sg_glDumpWindow(filename,
+ int result = sg_glDumpWindow(path.c_str(),
fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize"));
- fgSetString("/sim/last-screenshot", result ? filename : "");
+ fgSetString("/sim/paths/screenshot-last", path.c_str());
fgSetBool("/sim/signals/screenshot", false);
- //mkDialog (message.c_str());
- delete [] filename;
+ fgSetMouseCursor(mouse);
- if ( show_pu_cursor ) {
- puShowCursor();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", false);
}
+ return result != 0;
+}
+
+// do an entire scenegraph dump
+void fgDumpSceneGraph()
+{
+ char *filename = new char [24];
+ string message;
+ static int count = 1;
- TurnCursorOn();
+ static const SGPropertyNode *master_freeze
+ = fgGetNode("/sim/freeze/master");
+
+ bool freeze = master_freeze->getBoolValue();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", true);
+ }
+
+ while (count < 1000) {
+ FILE *fp;
+ snprintf(filename, 24, "fgfs-graph-%03d.osg", count++);
+ if ( (fp = fopen(filename, "r")) == NULL )
+ break;
+ fclose(fp);
+ }
+
+ if ( fgDumpSceneGraphToFile(filename)) {
+ message = "Entire scene graph saved to \"";
+ message += filename;
+ message += "\".";
+ } else {
+ message = "Failed to save to \"";
+ message += filename;
+ message += "\".";
+ }
+
+ mkDialog (message.c_str());
+
+ delete [] filename;
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}
-// do a screen snap shot
-void fgDumpSceneGraph()
+
+// do an terrain branch dump
+void fgDumpTerrainBranch()
{
char *filename = new char [24];
string message;
static int count = 1;
- FGRenderer *renderer = globals->get_renderer();
-
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
fclose(fp);
}
- if ( fgDumpSceneGraphToFile(filename)) {
- message = "Scene graphe saved to \"";
+ if ( fgDumpTerrainBranchToFile(filename)) {
+ message = "Terrain graph saved to \"";
message += filename;
message += "\".";
} else {