# include <windows.h>
#endif
-#include <GL/gl.h>
+#include SG_GL_H
#if defined(FX) && defined(XMESA)
# include <GL/xmesa.h>
#include <Main/fg_io.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
#if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
// "Program exiting normally at user request." );
cout << "Program exiting normally at user request." << endl;
- // close all external I/O connections
- globals->get_io()->shutdown_all();
-
exit(0);
}
globals->get_renderer()->init();
int cur_width = fgGetInt("/sim/startup/xsize");
int cur_height = fgGetInt("/sim/startup/ysize");
- if (b1) delete( b1 );
+ delete( b1 );
// New empty (mostly) bitmap
b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
int x,y;