# include <windows.h>
#endif
-#include GLUT_H
+#include SG_GL_H
#if defined(FX) && defined(XMESA)
# include <GL/xmesa.h>
# endif
#endif
+#include <plib/ssg.h>
+
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <Aircraft/aircraft.hxx>
#include <Airports/simple.hxx>
#include <Autopilot/auto_gui.hxx>
-#include <Autopilot/newauto.hxx>
#include <Cockpit/panel.hxx>
#include <Controls/controls.hxx>
#include <FDM/flight.hxx>
+#include <Main/main.hxx>
#include <Main/fg_init.hxx>
#include <Main/fg_io.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
-#ifdef FG_NETWORK_OLK
-#include <NetworkOLK/network.h>
-#endif
-
#if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
# include <simgear/screen/win32-printer.h>
# include <simgear/screen/GlBitmaps.h>
#include "gui.h"
#include "gui_local.hxx"
-#include "net_dlg.hxx"
#include "preset_dlg.hxx"
#include "prop_picker.hxx"
#include "sgVec3Slider.hxx"
SG_USING_STD(string);
SG_USING_STD(cout);
-// main.cxx hack, should come from an include someplace
-extern void fgInitVisuals( void );
-extern void fgReshape( int width, int height );
-extern void fgRenderFrame( void );
-
extern void fgHUDalphaAdjust( puObject * );
// from cockpit.cxx
extern void fgLatLonFormatToggle( puObject *);
-#ifdef FG_NETWORK_OLK
-extern void net_fgd_scan(puObject *cb);
-#endif // #ifdef FG_NETWORK_OLK
-
#if defined( TR_HIRES_SNAP)
#include <simgear/screen/tr.h>
-extern void trRenderFrame( void );
extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end );
#endif
-extern puMenuBar *mainMenuBar;
-
puDialogBox *dialogBox = 0;
puFrame *dialogFrame = 0;
puText *dialogBoxMessage = 0;
{"loadFlight", loadFlight},
{"reInit", reInit},
#ifdef TR_HIRES_SNAP
- {"dumpHiResSnapShot", dumpHiResSnapShot},
+ {"dumpHiResSnapShot", fgHiResDumpWrapper},
#endif
- {"dumpSnapShot", dumpSnapShot},
+ {"dumpSnapShot", fgDumpSnapShotWrapper},
#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
{"printScreen", printScreen},
#endif
{"fgPresetAirspeed", fgPresetAirspeed},
{"fgPresetCommit", fgPresetCommit},
- // Network
-#ifdef FG_NETWORK_OLK
- {"net_display_toggle", net_display_toggle},
- {"NewCallSign", NewCallSign},
- {"net_fgd_scan", net_fgd_scan},
- {"net_register", net_register},
- {"net_unregister", net_unregister},
-#endif
-
// Autopilot
{"NewAltitude", NewAltitude},
{"NewHeading", NewHeading},
{"AddWayPoint", AddWayPoint},
{"PopWayPoint", PopWayPoint},
{"ClearRoute", ClearRoute},
- {"fgAPAdjust", fgAPAdjust},
{"fgLatLonFormatToggle", fgLatLonFormatToggle},
// Help
mkDialog(msg.c_str());
}
-// Toggle the Menu and Mouse display state
-void guiToggleMenu(void)
-{
- if( gui_menu_on ) {
- // printf("Hiding Menu\n");
- mainMenuBar->hide ();
-#if defined(WIN32_CURSOR_TWEAKS_OFF)
- if( mouse_mode == MOUSE_POINTER )
- TurnCursorOff();
-#endif // WIN32_CURSOR_TWEAKS_OFF
- } else {
- // printf("Showing Menu\n");
- mainMenuBar->reveal();
-#ifdef WIN32
- TurnCursorOn();
-#endif // WIN32
- }
- gui_menu_on = ~gui_menu_on;
-}
-
// Intercept the Escape Key
void ConfirmExitDialog(void)
{
SaveDialogInput->getValue(&s);
ofstream output(s);
- cout << saveFile << endl;
+ // cout << saveFile << endl;
if (output.good() && fgSaveFlight(output)) {
output.close();
mkDialog("Saved flight");
else
fgSetBool("/sim/panel/visibility", true);
- fgReshape(fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"));
-}
-
-//void MenuHideMenuCb(puObject *cb)
-void hideMenuCb (puObject *cb)
-{
- guiToggleMenu();
+ globals->get_renderer()->resize(fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"));
}
void goodBye(puObject *)
// "Program exiting normally at user request." );
cout << "Program exiting normally at user request." << endl;
-#ifdef FG_NETWORK_OLK
- if ( fgGetBool("/sim/networking/network-olk") ) {
- if ( net_is_registered == 0 ) fgd_send_com( "8", FGFS_host);
- }
-#endif
-
- // close all external I/O connections
- globals->get_io()->shutdown_all();
-
exit(0);
}
FILE *f;
string message;
bool show_pu_cursor = false;
- bool show_menu = false;
char *filename = new char [24];
static int count = 1;
static const SGPropertyNode *master_freeze
- = fgGetNode("/sim/freeze/master");
+ = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
- if(gui_menu_on) {
- show_menu = true;
- guiToggleMenu();
- }
-
+ TurnCursorOff();
if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
+ show_pu_cursor = true;
+ puHideCursor();
}
- fgInitVisuals();
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ FGRenderer *renderer = globals->get_renderer();
+ renderer->init();
+ renderer->resize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
// we need two render frames here to clear the menu and cursor
// ... not sure why but doing an extra fgRenderFrame() shouldn't
// hurt anything
- fgRenderFrame();
- fgRenderFrame();
-
- // Make sure we have SSG projection primed for current view
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- ssgSetCamera( (sgVec4 *)globals->get_current_view()->get_VIEW() );
- ssgSetFOV( globals->get_current_view()->get_h_fov(),
- globals->get_current_view()->get_v_fov() );
- // ssgSetNearFar( 10.0f, 120000.0f );
- ssgSetNearFar( 0.5f, 1200000.0f );
+ renderer->update( true );
+ renderer->update( true );
-
// This ImageSize stuff is a temporary hack
// should probably use 128x128 tile size and
// support any image size
// This should be a requester to get multiplier from user
- int multiplier = 3;
+ int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3);
int width = fgGetInt("/sim/startup/xsize");
int height = fgGetInt("/sim/startup/ysize");
GLfloat hud_row_step = 480.0 / nrows;
bool do_panel = fgPanelVisible();
- GLfloat panel_col_step = current_panel->getWidth() / ncols;
- GLfloat panel_row_step = current_panel->getHeight() / nrows;
+ GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
+ GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
/* Draw tiles */
int more = 1;
trBeginTile(tr);
int curColumn = trGet(tr, TR_CURRENT_COLUMN);
int curRow = trGet(tr, TR_CURRENT_ROW);
- trRenderFrame();
+ renderer->update( false );
if ( do_hud )
fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
(curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
if (do_panel)
- current_panel->update( curColumn*panel_col_step, panel_col_step,
+ globals->get_current_panel()->update(
+ curColumn*panel_col_step, panel_col_step,
curRow*panel_row_step, panel_row_step );
more = trEndTile(tr);
}
- fgReshape( width, height );
+ renderer->resize( width, height );
trDelete(tr);
delete [] filename;
- if( show_menu )
- guiToggleMenu();
-
if ( show_pu_cursor ) {
puShowCursor();
}
+ TurnCursorOn();
+
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
float fov = oldfov / multiplier;
FGViewer *v = globals->get_current_view();
fgSetDouble("/sim/current-view/field-of-view", fov);
- fgInitVisuals();
+ globals->get_renderer()->init();
int cur_width = fgGetInt("/sim/startup/xsize");
int cur_height = fgGetInt("/sim/startup/ysize");
- if (b1) delete( b1 );
+ delete( b1 );
// New empty (mostly) bitmap
b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
int x,y;
for ( y = 0; y < multiplier; y++ ) {
for ( x = 0; x < multiplier; x++ ) {
- fgReshape( cur_width, cur_height );
+ globals->get_renderer()->resize( cur_width, cur_height );
// pan to tile
rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) );
- fgRenderFrame();
+ globals->get_renderer()->update( false );
// restore view
GlBitmap b2;
b1->copyBitmap( &b2, cur_width*x, cur_height*y );
puHideCursor();
}
// BusyCursor( 0 );
- mainMenuBar->hide();
CGlPrinter p( CGlPrinter::PRINT_BITMAP );
int cur_width = fgGetInt("/sim/startup/xsize");
int cur_height = fgGetInt("/sim/startup/ysize");
p.Begin( "FlightGear", cur_width*3, cur_height*3 );
- p.End( hiResScreenCapture(3) );
+ p.End( hiResScreenCapture(3) );
- if( gui_menu_on ) {
- mainMenuBar->reveal();
- }
// BusyCursor(1);
if ( show_pu_cursor ) {
puShowCursor();
#endif // #ifdef WIN32
-void dumpSnapShot ( puObject *obj ) {
+void fgDumpSnapShotWrapper ( puObject *obj ) {
fgDumpSnapShot();
}
-void dumpHiResSnapShot ( puObject *obj ) {
+void fgHiResDumpWrapper ( puObject *obj ) {
fgHiResDump();
}
fgSetBool("/sim/freeze/master", true);
}
- mainMenuBar->hide();
TurnCursorOff();
if ( !puCursorIsHidden() ) {
show_pu_cursor = true;
puHideCursor();
}
- fgInitVisuals();
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ FGRenderer *renderer = globals->get_renderer();
+ renderer->init();
+ renderer->resize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
// we need two render frames here to clear the menu and cursor
// ... not sure why but doing an extra fgRenderFrame() shouldn't
// hurt anything
- fgRenderFrame();
- fgRenderFrame();
+ renderer->update( true );
+ renderer->update( true );
while (count < 1000) {
FILE *fp;
}
TurnCursorOn();
- if( gui_menu_on ) {
- mainMenuBar->reveal();
- }
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}
-#ifdef FG_NETWORK_OLK
-void net_display_toggle( puObject *cb)
-{
- net_hud_display = (net_hud_display) ? 0 : 1;
- printf("Toggle net_hud_display : %d\n", net_hud_display);
-}
-
-void net_register( puObject *cb)
-{
- fgd_send_com( "1", FGFS_host );
- net_is_registered = 0;
- printf("Registering to deamon\n");
-}
-
-void net_unregister( puObject *cb)
-{
- fgd_send_com( "8", FGFS_host );
- net_is_registered = -1;
- printf("Unregistering from deamon\n");
-}
-
-#endif // #ifdef FG_NETWORK_OLK