# endif
#endif
+#include <sstream>
+
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include "gui.h"
#include "gui_local.hxx"
-#include "sgVec3Slider.hxx"
SG_USING_STD(string);
SG_USING_STD(cout);
#endif
-// TODO: remove after the last hardcoded dialog has died
-char *gui_msg_OK = "OK";
-char *gui_msg_NO = "NO";
-char *gui_msg_YES = "YES";
-char *gui_msg_CANCEL = "CANCEL";
-char *gui_msg_RESET = "RESET";
-
-
const __fg_gui_fn_t __fg_gui_fn[] = {
// File
/* ================ General Purpose Functions ================ */
-// General Purpose Message Box
+// General Purpose Message Box. Makes sure no more than 5 different
+// messages are displayed at the same time, and none of them are
+// duplicates. (5 is a *lot*, but this will hardly ever be reached
+// and we don't want to miss any, either.)
void mkDialog (const char *txt)
{
NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui)
return;
- SGPropertyNode_ptr dlg = gui->getDialogProperties("message");
- if (!dlg)
+ SGPropertyNode *master = gui->getDialogProperties("message");
+ if (!master)
return;
- dlg->setStringValue("text/label", txt);
- dlg->setStringValue("button/legend", "OK");
- gui->showDialog("message");
+ const int maxdialogs = 5;
+ string name;
+ SGPropertyNode *msg = fgGetNode("/sim/gui/dialogs", true);
+ int i;
+ for (i = 0; i < maxdialogs; i++) {
+ std::ostringstream s;
+ s << "message-" << i;
+ name = s.str();
+
+ if (!msg->getNode(name.c_str(), false))
+ break;
+
+ if (!strcmp(txt, msg->getNode(name.c_str())->getStringValue("message"))) {
+ SG_LOG(SG_GENERAL, SG_WARN, "mkDialog(): duplicate of message " << txt);
+ return;
+ }
+ }
+ if (i == maxdialogs)
+ return;
+ msg = msg->getNode(name.c_str(), true);
+ msg->setStringValue("message", txt);
+ msg = msg->getNode("dialog", true);
+ copyProperties(master, msg);
+ msg->setStringValue("name", name.c_str());
+ gui->newDialog(msg);
+ gui->showDialog(name.c_str());
}
// Message Box to report an error.
msg += '\n';
msg += throwable.getFormattedMessage();
if (!throwable.getOrigin().empty()) {
- msg += "\n (reported by ";
- msg += throwable.getOrigin();
- msg += ')';
+ msg += "\n (reported by ";
+ msg += throwable.getOrigin();
+ msg += ')';
}
SG_LOG(SG_GENERAL, SG_ALERT, msg);
mkDialog(msg.c_str());
// do a screen snap shot
-void fgDumpSnapShot () {
+bool fgDumpSnapShot () {
bool show_pu_cursor = false;
- char *filename = new char [24];
- string message;
- static int count = 1;
-
- static const SGPropertyNode *master_freeze
- = fgGetNode("/sim/freeze/master");
+ static SGConstPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
TurnCursorOff();
if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
+ show_pu_cursor = true;
+ puHideCursor();
}
fgSetBool("/sim/signals/screenshot", true);
FGRenderer *renderer = globals->get_renderer();
-// renderer->init();
renderer->resize( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ fgGetInt("/sim/startup/ysize") );
// we need two render frames here to clear the menu and cursor
// ... not sure why but doing an extra fgRenderFrame() shouldn't
renderer->update( true );
renderer->update( true );
+ string dir = fgGetString("/sim/paths/screenshot-dir", fgGetString("/sim/fg-current"));
+ SGPath path(dir + '/');
+ if (path.create_dir( 0755 )) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '"
+ << dir << "'. Trying home directory.");
+ dir = fgGetString("/sim/fg-home");
+ }
+
+ char filename[24];
+ static int count = 1;
while (count < 1000) {
- FILE *fp;
snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
+
+ SGPath p(dir);
+ p.append(filename);
+ if (!p.exists()) {
+ path.set(p.str());
+ break;
+ }
+ }
+
+ int result = sg_glDumpWindow(path.c_str(),
+ fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"));
+
+ fgSetString("/sim/paths/screenshot-last", path.c_str());
+ fgSetBool("/sim/signals/screenshot", false);
+
+ if ( show_pu_cursor ) {
+ puShowCursor();
+ }
+
+ TurnCursorOn();
+
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", false);
+ }
+ return result != 0;
+}
+
+// do an entire scenegraph dump
+void fgDumpSceneGraph()
+{
+ char *filename = new char [24];
+ string message;
+ static int count = 1;
+
+ FGRenderer *renderer = globals->get_renderer();
+
+ static const SGPropertyNode *master_freeze
+ = fgGetNode("/sim/freeze/master");
+
+ bool freeze = master_freeze->getBoolValue();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", true);
+ }
+
+ while (count < 1000) {
+ FILE *fp;
+ snprintf(filename, 24, "fgfs-graph-%03d.osg", count++);
if ( (fp = fopen(filename, "r")) == NULL )
break;
fclose(fp);
}
- if ( sg_glDumpWindow( filename,
- fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize")) ) {
- message = "Snapshot saved to \"";
+ if ( fgDumpSceneGraphToFile(filename)) {
+ message = "Entire scene graph saved to \"";
message += filename;
message += "\".";
} else {
message += "\".";
}
- fgSetBool("/sim/signals/screenshot", false);
mkDialog (message.c_str());
delete [] filename;
- if ( show_pu_cursor ) {
- puShowCursor();
- }
-
- TurnCursorOn();
-
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}
-// do a screen snap shot
-void fgDumpSceneGraph()
+
+// do an terrain branch dump
+void fgDumpTerrainBranch()
{
char *filename = new char [24];
string message;
fclose(fp);
}
- if ( fgDumpSceneGraphToFile(filename)) {
- message = "Scene graphe saved to \"";
+ if ( fgDumpTerrainBranchToFile(filename)) {
+ message = "Terrain graph saved to \"";
message += filename;
message += "\".";
} else {