*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Id$
**************************************************************************/
#include <simgear/compiler.h>
-#ifdef SG_MATH_EXCEPTION_CLASH
-# include <math.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <GL/gl.h>
-
-#if defined(FX) && defined(XMESA)
-# include <GL/xmesa.h>
-#endif
-
-#include STL_FSTREAM
-#include STL_STRING
+#include <fstream>
+#include <string>
+#include <cstring>
+#include <sstream>
#include <stdlib.h>
-#include <string.h>
-
-// for help call back
-#ifdef WIN32
-# include <shellapi.h>
-# ifdef __CYGWIN__
-# include <sys/cygwin.h>
-# endif
-#endif
-
-#include <plib/ssg.h>
-#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/screen/screen-dump.hxx>
-#include <Include/general.hxx>
-#include <Aircraft/aircraft.hxx>
-#include <Airports/simple.hxx>
-#include <Autopilot/auto_gui.hxx>
#include <Cockpit/panel.hxx>
-#include <Controls/controls.hxx>
-#include <FDM/flight.hxx>
-#include <Main/main.hxx>
-#include <Main/fg_init.hxx>
-#include <Main/fg_io.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Main/fg_os.hxx>
+#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
+#include <GUI/new_gui.hxx>
-#if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
-# include <simgear/screen/win32-printer.h>
-# include <simgear/screen/GlBitmaps.h>
+#ifdef _WIN32
+# include <shellapi.h>
#endif
#include "gui.h"
-#include "gui_local.hxx"
-#include "preset_dlg.hxx"
-#include "prop_picker.hxx"
-#include "sgVec3Slider.hxx"
-SG_USING_STD(string);
-SG_USING_STD(cout);
+using std::string;
-extern void fgHUDalphaAdjust( puObject * );
-
-// from cockpit.cxx
-extern void fgLatLonFormatToggle( puObject *);
#if defined( TR_HIRES_SNAP)
#include <simgear/screen/tr.h>
-extern void trRenderFrame( void );
extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end );
#endif
-puDialogBox *dialogBox = 0;
-puFrame *dialogFrame = 0;
-puText *dialogBoxMessage = 0;
-puOneShot *dialogBoxOkButton = 0;
-
-puDialogBox *YNdialogBox = 0;
-puFrame *YNdialogFrame = 0;
-puText *YNdialogBoxMessage = 0;
-puOneShot *YNdialogBoxOkButton = 0;
-puOneShot *YNdialogBoxNoButton = 0;
-
-char *gui_msg_OK; // "OK"
-char *gui_msg_NO; // "NO"
-char *gui_msg_YES; // "YES"
-char *gui_msg_CANCEL; // "CANCEL"
-char *gui_msg_RESET; // "RESET"
-
-char msg_OK[] = "OK";
-char msg_NO[] = "NO";
-char msg_YES[] = "YES";
-char msg_CANCEL[] = "Cancel";
-char msg_RESET[] = "Reset";
-
-char global_dialog_string[256];
const __fg_gui_fn_t __fg_gui_fn[] = {
-
- // File
- {"saveFlight", saveFlight},
- {"loadFlight", loadFlight},
- {"reInit", reInit},
#ifdef TR_HIRES_SNAP
- {"dumpHiResSnapShot", dumpHiResSnapShot},
+ {"dumpHiResSnapShot", fgHiResDumpWrapper},
#endif
- {"dumpSnapShot", dumpSnapShot},
-#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
- {"printScreen", printScreen},
-#endif
- {"MayBeGoodBye", MayBeGoodBye},
-
- //View
- {"guiTogglePanel", guiTogglePanel},
- {"PilotOffsetAdjust", PilotOffsetAdjust},
- {"fgHUDalphaAdjust", fgHUDalphaAdjust},
- {"prop_pickerView", prop_pickerView},
-
- // Environment
- {"fgPresetAirport", fgPresetAirport},
- {"fgPresetRunway", fgPresetRunway},
- {"fgPresetOffsetDistance", fgPresetOffsetDistance},
- {"fgPresetAltitude", fgPresetAltitude},
- {"fgPresetGlideslope", fgPresetGlideslope},
- {"fgPresetAirspeed", fgPresetAirspeed},
- {"fgPresetCommit", fgPresetCommit},
-
- // Autopilot
- {"NewAltitude", NewAltitude},
- {"NewHeading", NewHeading},
- {"AddWayPoint", AddWayPoint},
- {"PopWayPoint", PopWayPoint},
- {"ClearRoute", ClearRoute},
- {"fgLatLonFormatToggle", fgLatLonFormatToggle},
-
+ {"dumpSnapShot", fgDumpSnapShotWrapper},
// Help
{"helpCb", helpCb},
/* ================ General Purpose Functions ================ */
-void initDialog(void) {
- // Initialize our GLOBAL GUI STRINGS
- gui_msg_OK = msg_OK; // "OK"
- gui_msg_NO = msg_NO; // "NO"
- gui_msg_YES = msg_YES; // "YES"
- gui_msg_CANCEL = msg_CANCEL; // "CANCEL"
- gui_msg_RESET = msg_RESET; // "RESET"
-}
-
-// General Purpose Message Box
+// General Purpose Message Box. Makes sure no more than 5 different
+// messages are displayed at the same time, and none of them are
+// duplicates. (5 is a *lot*, but this will hardly ever be reached
+// and we don't want to miss any, either.)
void mkDialog (const char *txt)
{
- strncpy(global_dialog_string, txt, 256);
- dialogBoxMessage->setLabel(global_dialog_string);
- FG_PUSH_PUI_DIALOG( dialogBox );
+ NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
+ if (!gui)
+ return;
+ SGPropertyNode *master = gui->getDialogProperties("message");
+ if (!master)
+ return;
+
+ const int maxdialogs = 5;
+ string name;
+ SGPropertyNode *msg = fgGetNode("/sim/gui/dialogs", true);
+ int i;
+ for (i = 0; i < maxdialogs; i++) {
+ std::ostringstream s;
+ s << "message-" << i;
+ name = s.str();
+
+ if (!msg->getNode(name.c_str(), false))
+ break;
+
+ if (!strcmp(txt, msg->getNode(name.c_str())->getStringValue("message"))) {
+ SG_LOG(SG_GENERAL, SG_WARN, "mkDialog(): duplicate of message " << txt);
+ return;
+ }
+ }
+ if (i == maxdialogs)
+ return;
+ msg = msg->getNode(name.c_str(), true);
+ msg->setStringValue("message", txt);
+ msg = msg->getNode("dialog", true);
+ copyProperties(master, msg);
+ msg->setStringValue("name", name.c_str());
+ gui->newDialog(msg);
+ gui->showDialog(name.c_str());
}
// Message Box to report an error.
void guiErrorMessage (const char *txt)
{
SG_LOG(SG_GENERAL, SG_ALERT, txt);
- if (dialogBox != 0)
- mkDialog(txt);
+ mkDialog(txt);
}
// Message Box to report a throwable (usually an exception).
string msg = txt;
msg += '\n';
msg += throwable.getFormattedMessage();
- if (!throwable.getOrigin().empty()) {
- msg += "\n (reported by ";
- msg += throwable.getOrigin();
- msg += ')';
+ if (!std::strlen(throwable.getOrigin()) != 0) {
+ msg += "\n (reported by ";
+ msg += throwable.getOrigin();
+ msg += ')';
}
SG_LOG(SG_GENERAL, SG_ALERT, msg);
- if (dialogBox != 0)
- mkDialog(msg.c_str());
-}
-
-// Intercept the Escape Key
-void ConfirmExitDialog(void)
-{
- FG_PUSH_PUI_DIALOG( YNdialogBox );
+ mkDialog(msg.c_str());
}
// Added by David Findlay <nedz@bigpond.com>
// on Sunday 3rd of December
-// Start new Save Dialog Box
-puDialogBox *SaveDialog = 0;
-puFrame *SaveDialogFrame = 0;
-puText *SaveDialogMessage = 0;
-puInput *SaveDialogInput = 0;
-
-puOneShot *SaveDialogOkButton = 0;
-puOneShot *SaveDialogCancelButton = 0;
-// static puOneShot *SaveDialogResetButton = 0;
-
-// Default save filename
-char saveFile[256] = "fgfs.sav";
-
-// Cancel Button
-void SaveDialogCancel(puObject *) {
- FG_POP_PUI_DIALOG( SaveDialog );
-}
-
-// If press OK do this
-void SaveDialogOk(puObject*) {
-
- FG_POP_PUI_DIALOG( SaveDialog );
-
- char *s;
- SaveDialogInput->getValue(&s);
-
- ofstream output(s);
- // cout << saveFile << endl;
- if (output.good() && fgSaveFlight(output)) {
- output.close();
- mkDialog("Saved flight");
- SG_LOG(SG_INPUT, SG_INFO, "Saved flight");
- } else {
- mkDialog("Cannot save flight");
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight");
- }
-}
-
-// Create Dialog
-void saveFlight(puObject *cv) {
- SaveDialog = new puDialogBox (150, 50);
- {
- SaveDialogFrame = new puFrame (0,0,350, 150);
- SaveDialogMessage
- = new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 );
- SaveDialogMessage -> setLabel ("File Name:");
-
- SaveDialogInput = new puInput (50, 70, 300, 100);
- SaveDialogInput -> setValue (saveFile);
- SaveDialogInput -> acceptInput();
-
- SaveDialogOkButton = new puOneShot (50, 10, 110, 50);
- SaveDialogOkButton -> setLegend (gui_msg_OK);
- SaveDialogOkButton -> setCallback ( SaveDialogOk );
- SaveDialogOkButton -> makeReturnDefault(TRUE);
-
- SaveDialogCancelButton = new puOneShot (140, 10, 210, 50);
- SaveDialogCancelButton -> setLegend (gui_msg_CANCEL);
- SaveDialogCancelButton -> setCallback ( SaveDialogCancel );
- }
- FG_FINALIZE_PUI_DIALOG( SaveDialog );
-
- SaveDialog -> reveal();
-}
-// Load Dialog Start
-puDialogBox *LoadDialog = 0;
-puFrame *LoadDialogFrame = 0;
-puText *LoadDialogMessage = 0;
-puInput *LoadDialogInput = 0;
-
-puOneShot *LoadDialogOkButton = 0;
-puOneShot *LoadDialogCancelButton = 0;
-// static puOneShot *LoadDialogResetButton = 0;
-
-// Default load filename
-char loadFile[256] = "fgfs.sav";
-
-// Do this if the person click okay
-void LoadDialogOk(puObject *) {
-
- FG_POP_PUI_DIALOG( LoadDialog );
-
- char *l;
- LoadDialogInput->getValue(&l);
-
- ifstream input(l);
- if (input.good() && fgLoadFlight(input)) {
- input.close();
- mkDialog("Loaded flight");
- SG_LOG(SG_INPUT, SG_INFO, "Restored flight");
- } else {
- mkDialog("Failed to load flight");
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight");
- }
-}
-
-// Do this if the person presses cancel
-void LoadDialogCancel(puObject *) {
- FG_POP_PUI_DIALOG( LoadDialog );
-}
-
-// Create Load Dialog
-void loadFlight(puObject *cb)
-{
- LoadDialog = new puDialogBox (150, 50);
- {
- LoadDialogFrame = new puFrame (0,0,350, 150);
- LoadDialogMessage
- = new puText( (150 - puGetDefaultLabelFont().getStringWidth( "File Name:" ) / 2), 110 );
- LoadDialogMessage -> setLabel ("File Name:");
-
- LoadDialogInput = new puInput (50, 70, 300, 100);
- LoadDialogInput -> setValue (loadFile);
- LoadDialogInput -> acceptInput();
-
- LoadDialogOkButton = new puOneShot (50, 10, 110, 50);
- LoadDialogOkButton -> setLegend (gui_msg_OK);
- LoadDialogOkButton -> setCallback ( LoadDialogOk );
- LoadDialogOkButton -> makeReturnDefault(TRUE);
-
- LoadDialogCancelButton = new puOneShot (140, 10, 210, 50);
- LoadDialogCancelButton -> setLegend (gui_msg_CANCEL);
- LoadDialogCancelButton -> setCallback ( LoadDialogCancel );
- }
- FG_FINALIZE_PUI_DIALOG( LoadDialog );
-
- LoadDialog -> reveal();
-}
-
-// This is the accessor function
-void guiTogglePanel(puObject *cb)
-{
- if (fgGetBool("/sim/panel/visibility"))
- fgSetBool("/sim/panel/visibility", false);
- else
- fgSetBool("/sim/panel/visibility", true);
-
- fgReshape(fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"));
-}
-
-void goodBye(puObject *)
-{
- // SG_LOG( SG_INPUT, SG_ALERT,
- // "Program exiting normally at user request." );
- cout << "Program exiting normally at user request." << endl;
-
- // close all external I/O connections
- globals->get_io()->shutdown_all();
-
- exit(0);
-}
-
-
-void goAwayCb (puObject *me)
-{
- FG_POP_PUI_DIALOG( dialogBox );
-}
-
-void mkDialogInit (void)
-{
- // printf("mkDialogInit\n");
- int x = (fgGetInt("/sim/startup/xsize")/2 - 400/2);
- int y = (fgGetInt("/sim/startup/ysize")/2 - 100/2);
- dialogBox = new puDialogBox (x, y); // 150, 50
- {
- dialogFrame = new puFrame (0,0,400,100);
- dialogBoxMessage = new puText (10, 70);
- dialogBoxMessage -> setLabel ("");
- dialogBoxOkButton = new puOneShot (180, 10, 240, 50);
- dialogBoxOkButton -> setLegend (gui_msg_OK);
- dialogBoxOkButton -> makeReturnDefault (TRUE );
- dialogBoxOkButton -> setCallback (goAwayCb);
- }
- FG_FINALIZE_PUI_DIALOG( dialogBox );
-}
-
-void MayBeGoodBye(puObject *)
-{
- ConfirmExitDialog();
-}
-
-void goAwayYesNoCb(puObject *me)
-{
- FG_POP_PUI_DIALOG( YNdialogBox);
-}
-
-void ConfirmExitDialogInit(void)
-{
- char msg[] = "Really Quit";
- char *s;
-
- // printf("ConfirmExitDialogInit\n");
- int len = 200 - puGetDefaultLabelFont().getStringWidth ( msg ) / 2;
-
- int x = (fgGetInt("/sim/startup/xsize")/2 - 400/2);
- int y = (fgGetInt("/sim/startup/ysize")/2 - 100/2);
-
- YNdialogBox = new puDialogBox (x, y); // 150, 50
- {
- YNdialogFrame = new puFrame (0,0,400, 100);
-
- YNdialogBoxMessage = new puText (len, 70);
- YNdialogBoxMessage -> setDefaultValue (msg);
- YNdialogBoxMessage -> getDefaultValue (&s);
- YNdialogBoxMessage -> setLabel (s);
-
- YNdialogBoxOkButton = new puOneShot (100, 10, 160, 50);
- YNdialogBoxOkButton -> setLegend (gui_msg_OK);
- YNdialogBoxOkButton -> makeReturnDefault (TRUE );
- YNdialogBoxOkButton -> setCallback (goodBye);
-
- YNdialogBoxNoButton = new puOneShot (240, 10, 300, 50);
- YNdialogBoxNoButton -> setLegend (gui_msg_NO);
- YNdialogBoxNoButton -> setCallback (goAwayYesNoCb);
- }
- FG_FINALIZE_PUI_DIALOG( YNdialogBox );
-}
-
-void notCb (puObject *)
-{
- mkDialog ("This function isn't implemented yet");
-}
-
-void helpCb (puObject *)
+void helpCb ()
{
string command;
-#if defined(FX) && !defined(WIN32)
-# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
- if ( globals->get_fullscreen() ) {
- globals->set_fullscreen(false);
- XMesaSetFXmode( XMESA_FX_WINDOW );
- }
-# endif
-#endif
-
SGPath path( globals->get_fg_root() );
path.append( "Docs/index.html" );
-#if !defined(WIN32)
+#ifndef _WIN32
- string help_app = fgGetString("/sim/startup/browser-app");
+ command = globals->get_browser();
+ string::size_type pos;
+ if ((pos = command.find("%u", 0)) != string::npos)
+ command.replace(pos, 2, path.str());
+ else
+ command += " " + path.str();
- if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
- command = help_app + " -remote \"openURL(" + path.str() + ")\"";
- } else {
- command = help_app + " " + path.str();
- }
command += " &";
system( command.c_str() );
-#else // WIN32
+#else // _WIN32
// Look for favorite browser
char Dummy[1024], ExecName[1024], browserParameter[1024];
# ifdef __CYGWIN__
cygwin32_conv_to_full_win32_path(path.c_str(),win32_name);
# else
- strcpy(win32_name,path.c_str());
+ strncpy(win32_name,path.c_str(), 1024);
# endif
Dummy[0] = 0;
FindExecutable(win32_name, Dummy, ExecName);
- sprintf(browserParameter, "file:///%s", win32_name);
+ snprintf(browserParameter, 1024, "file:///%s", win32_name);
ShellExecute ( NULL, "open", ExecName, browserParameter, Dummy,
SW_SHOWNORMAL ) ;
{
FILE *f;
string message;
- bool show_pu_cursor = false;
+ bool menu_status = fgGetBool("/sim/menubar/visibility");
char *filename = new char [24];
static int count = 1;
static const SGPropertyNode *master_freeze
- = fgGetNode("/sim/freeze/master");
+ = fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
- }
+ fgSetBool("/sim/menubar/visibility", false);
+ int mouse = fgGetMouseCursor();
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
- fgInitVisuals();
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ FGRenderer *renderer = globals->get_renderer();
+// renderer->init();
+ renderer->resize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
// we need two render frames here to clear the menu and cursor
// ... not sure why but doing an extra fgRenderFrame() shouldn't
// hurt anything
- fgRenderFrame();
- fgRenderFrame();
-
- // Make sure we have SSG projection primed for current view
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- ssgSetCamera( (sgVec4 *)globals->get_current_view()->get_VIEW() );
- ssgSetFOV( globals->get_current_view()->get_h_fov(),
- globals->get_current_view()->get_v_fov() );
- // ssgSetNearFar( 10.0f, 120000.0f );
- ssgSetNearFar( 0.5f, 1200000.0f );
+ //renderer->update( true );
+ //renderer->update( true );
-
// This ImageSize stuff is a temporary hack
// should probably use 128x128 tile size and
// support any image size
// This should be a requester to get multiplier from user
- int multiplier = 3;
+ int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3);
int width = fgGetInt("/sim/startup/xsize");
int height = fgGetInt("/sim/startup/ysize");
/* allocate buffer large enough to store one tile */
GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
if (!tile) {
+ delete [] filename;
printf("Malloc of tile buffer failed!\n");
return;
}
GLubyte *buffer
= (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
if (!buffer) {
+ delete [] filename;
free(tile);
printf("Malloc of tile row buffer failed!\n");
return;
trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile);
trImageSize(tr, imageWidth, imageHeight);
trRowOrder(tr, TR_TOP_TO_BOTTOM);
- sgFrustum *frustum = ssgGetFrustum();
- trFrustum(tr,
- frustum->getLeft(), frustum->getRight(),
- frustum->getBot(), frustum->getTop(),
- frustum->getNear(), frustum->getFar());
+ // OSGFIXME
+// sgFrustum *frustum = ssgGetFrustum();
+// trFrustum(tr,
+// frustum->getLeft(), frustum->getRight(),
+// frustum->getBot(), frustum->getTop(),
+// frustum->getNear(), frustum->getFar());
/* Prepare ppm output file */
while (count < 1000) {
f = fopen(filename, "wb");
if (!f) {
printf("Couldn't open image file: %s\n", filename);
+ delete [] filename;
free(buffer);
free(tile);
return;
/* just to be safe... */
glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ // OSGFIXME
+#if 0
/* Because the HUD and Panel change the ViewPort we will
* need to handle some lowlevel stuff ourselves */
int ncols = trGet(tr, TR_COLUMNS);
bool do_panel = fgPanelVisible();
GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
+#endif
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
+ glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
+ glHint(GL_FOG_HINT, GL_NICEST);
/* Draw tiles */
int more = 1;
while (more) {
trBeginTile(tr);
int curColumn = trGet(tr, TR_CURRENT_COLUMN);
- int curRow = trGet(tr, TR_CURRENT_ROW);
- trRenderFrame();
- if ( do_hud )
- fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
- (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
- if (do_panel)
- globals->get_current_panel()->update(
- curColumn*panel_col_step, panel_col_step,
- curRow*panel_row_step, panel_row_step );
+ // int curRow = trGet(tr, TR_CURRENT_ROW);
+
+ renderer->update( false );
+ // OSGFIXME
+// if ( do_hud )
+// fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
+// (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
+ // OSGFIXME
+// if (do_panel)
+// globals->get_current_panel()->update(
+// curColumn*panel_col_step, panel_col_step,
+// curRow*panel_row_step, panel_row_step );
more = trEndTile(tr);
/* save tile into tile row buffer*/
}
- fgReshape( width, height );
+ renderer->resize( width, height );
trDelete(tr);
+ glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
+ glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
+ if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
+ (!fgGetBool("/sim/rendering/shading"))) {
+ // if fastest fog requested, or if flat shading force fastest
+ glHint ( GL_FOG_HINT, GL_FASTEST );
+ } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
+ glHint ( GL_FOG_HINT, GL_DONT_CARE );
+ }
+
fclose(f);
- message = "Snap shot saved to ";
+ message = "Snapshot saved to \"";
message += filename;
+ message += "\".";
mkDialog (message.c_str());
free(tile);
free(buffer);
- // message = "Snap shot saved to ";
- // message += filename;
- // mkDialog (message.c_str());
-
delete [] filename;
- if ( show_pu_cursor ) {
- puShowCursor();
- }
+ fgSetMouseCursor(mouse);
+ fgSetBool("/sim/menubar/visibility", menu_status);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
#endif // #if defined( TR_HIRES_SNAP)
+void fgDumpSnapShotWrapper () {
+ fgDumpSnapShot();
+}
-#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
-void rotateView( double roll, double pitch, double yaw )
-{
- // rotate view
+void fgHiResDumpWrapper () {
+ fgHiResDump();
}
-GlBitmap *b1 = NULL;
-GLubyte *hiResScreenCapture( int multiplier )
-{
- float oldfov = fgGetDouble("/sim/current-view/field-of-view");
- float fov = oldfov / multiplier;
- FGViewer *v = globals->get_current_view();
- fgSetDouble("/sim/current-view/field-of-view", fov);
- fgInitVisuals();
- int cur_width = fgGetInt("/sim/startup/xsize");
- int cur_height = fgGetInt("/sim/startup/ysize");
- if (b1) delete( b1 );
- // New empty (mostly) bitmap
- b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
- int x,y;
- for ( y = 0; y < multiplier; y++ ) {
- for ( x = 0; x < multiplier; x++ ) {
- fgReshape( cur_width, cur_height );
- // pan to tile
- rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) );
- fgRenderFrame();
- // restore view
- GlBitmap b2;
- b1->copyBitmap( &b2, cur_width*x, cur_height*y );
- }
+
+// do a screen snap shot
+bool fgDumpSnapShot () {
+ static SGConstPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master");
+
+ bool freeze = master_freeze->getBoolValue();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", true);
}
- fgSetDouble("/sim/current-view/field-of-view", oldfov);
- return b1->getBitmap();
-}
-#endif
-#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
-// win32 print screen function
-void printScreen ( puObject *obj ) {
- bool show_pu_cursor = false;
- TurnCursorOff();
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
+ int mouse = fgGetMouseCursor();
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
+
+ fgSetBool("/sim/signals/screenshot", true);
+
+ FGRenderer *renderer = globals->get_renderer();
+ renderer->resize( fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize") );
+
+ // we need two render frames here to clear the menu and cursor
+ // ... not sure why but doing an extra fgRenderFrame() shouldn't
+ // hurt anything
+ renderer->update( true );
+ renderer->update( true );
+
+ string dir = fgGetString("/sim/paths/screenshot-dir");
+ if (dir.empty())
+ dir = fgGetString("/sim/fg-current");
+
+ SGPath path(dir + '/');
+ if (path.create_dir( 0755 )) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '"
+ << dir << "'. Trying home directory.");
+ dir = fgGetString("/sim/fg-home");
}
- // BusyCursor( 0 );
- CGlPrinter p( CGlPrinter::PRINT_BITMAP );
- int cur_width = fgGetInt("/sim/startup/xsize");
- int cur_height = fgGetInt("/sim/startup/ysize");
- p.Begin( "FlightGear", cur_width*3, cur_height*3 );
- p.End( hiResScreenCapture(3) );
+ char filename[24];
+ static int count = 1;
+ while (count < 1000) {
+ snprintf(filename, 24, "fgfs-screen-%03d.png", count++);
- // BusyCursor(1);
- if ( show_pu_cursor ) {
- puShowCursor();
+ SGPath p(dir);
+ p.append(filename);
+ if (!p.exists()) {
+ path.set(p.str());
+ break;
+ }
}
- TurnCursorOn();
-}
-#endif // #ifdef WIN32
+ int result = sg_glDumpWindow(path.c_str(),
+ fgGetInt("/sim/startup/xsize"),
+ fgGetInt("/sim/startup/ysize"));
-void dumpSnapShot ( puObject *obj ) {
- fgDumpSnapShot();
-}
+ fgSetString("/sim/paths/screenshot-last", path.c_str());
+ fgSetBool("/sim/signals/screenshot", false);
+ fgSetMouseCursor(mouse);
-void dumpHiResSnapShot ( puObject *obj ) {
- fgHiResDump();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", false);
+ }
+ return result != 0;
}
-
-// do a screen snap shot
-void fgDumpSnapShot () {
- bool show_pu_cursor = false;
+// do an entire scenegraph dump
+void fgDumpSceneGraph()
+{
char *filename = new char [24];
string message;
static int count = 1;
fgSetBool("/sim/freeze/master", true);
}
- TurnCursorOff();
- if ( !puCursorIsHidden() ) {
- show_pu_cursor = true;
- puHideCursor();
+ while (count < 1000) {
+ FILE *fp;
+ snprintf(filename, 24, "fgfs-graph-%03d.osg", count++);
+ if ( (fp = fopen(filename, "r")) == NULL )
+ break;
+ fclose(fp);
}
- fgInitVisuals();
- fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ if ( fgDumpSceneGraphToFile(filename)) {
+ message = "Entire scene graph saved to \"";
+ message += filename;
+ message += "\".";
+ } else {
+ message = "Failed to save to \"";
+ message += filename;
+ message += "\".";
+ }
- // we need two render frames here to clear the menu and cursor
- // ... not sure why but doing an extra fgRenderFrame() shouldn't
- // hurt anything
- fgRenderFrame();
- fgRenderFrame();
+ mkDialog (message.c_str());
+
+ delete [] filename;
+
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", false);
+ }
+}
+
+
+// do an terrain branch dump
+void fgDumpTerrainBranch()
+{
+ char *filename = new char [24];
+ string message;
+ static int count = 1;
+
+ static const SGPropertyNode *master_freeze
+ = fgGetNode("/sim/freeze/master");
+
+ bool freeze = master_freeze->getBoolValue();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", true);
+ }
while (count < 1000) {
FILE *fp;
- snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
+ snprintf(filename, 24, "fgfs-graph-%03d.osg", count++);
if ( (fp = fopen(filename, "r")) == NULL )
break;
fclose(fp);
}
- if ( sg_glDumpWindow( filename,
- fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize")) ) {
- message = "Snap shot saved to ";
+ if ( fgDumpTerrainBranchToFile(filename)) {
+ message = "Terrain graph saved to \"";
message += filename;
+ message += "\".";
} else {
- message = "Failed to save to ";
+ message = "Failed to save to \"";
message += filename;
+ message += "\".";
}
mkDialog (message.c_str());
delete [] filename;
- if ( show_pu_cursor ) {
- puShowCursor();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", false);
}
+}
- TurnCursorOn();
+void fgPrintVisibleSceneInfoCommand()
+{
+ static const SGPropertyNode *master_freeze
+ = fgGetNode("/sim/freeze/master");
+
+ bool freeze = master_freeze->getBoolValue();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", true);
+ }
+
+ flightgear::printVisibleSceneInfo(globals->get_renderer());
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}
+
+