-#include <GL/glut.h> // needed before pu.h
-#include <plib/pu.h> // plib include
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <plib/pu.h> // plib include
+
+#include <FDM/flight.hxx>
#include <Main/globals.hxx>
#include <Main/fg_init.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Time/light.hxx>
#include "gui.h"
#include "trackball.h"
-// from main.cxx
-extern void fgReshape(int, int);
-
// FOR MOUSE VIEW MODE
// stashed trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
static float _quat0[4];
float GuiQuat_mat[4][4];
void Quat0( void ) {
- curGuiQuat[0] = _quat0[0];
- curGuiQuat[1] = _quat0[1];
- curGuiQuat[2] = _quat0[2];
- curGuiQuat[3] = _quat0[3];
+ curGuiQuat[0] = _quat0[0];
+ curGuiQuat[1] = _quat0[1];
+ curGuiQuat[2] = _quat0[2];
+ curGuiQuat[3] = _quat0[3];
}
void initMouseQuat(void) {
- trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
- Quat0();
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
+ trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
+ Quat0();
+ build_rotmatrix(GuiQuat_mat, curGuiQuat);
}
void reInit(puObject *cb)
{
- BusyCursor(0);
- Quat0();
+ // BusyCursor(0);
+ Quat0();
+
+ static const SGPropertyNode *master_freeze
+ = fgGetNode("/sim/freeze/master");
+
+ bool freeze = master_freeze->getBoolValue();
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", true);
+ }
+
+ cur_fdm_state->unbind();
+
+ // in case user has changed window size as
+ // restoreInitialState() overwrites these
+ int xsize = fgGetInt("/sim/startup/xsize");
+ int ysize = fgGetInt("/sim/startup/ysize");
+
+ build_rotmatrix(GuiQuat_mat, curGuiQuat);
+
+ globals->restoreInitialState();
+
+ // update our position based on current presets
+ fgInitPosition();
- // in case user has changed window size as
- // restoreInitialState() overwrites these
- int xsize = fgGetInt("/sim/startup/xsize");
- int ysize = fgGetInt("/sim/startup/ysize");
+ SGTime *t = globals->get_time_params();
+ delete t;
+ t = fgInitTime();
+ globals->set_time_params( t );
- build_rotmatrix(GuiQuat_mat, curGuiQuat);
- /* check */ globals->restoreInitialState();
+ fgReInitSubsystems();
- fgReInitSubsystems();
+ globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
+ globals->get_renderer()->resize( xsize, ysize );
- fgReshape( xsize, ysize );
+ fgSetBool("/sim/signals/reinit", true);
- BusyCursor(1);
+ // BusyCursor(1);
+
+ if ( !freeze ) {
+ fgSetBool("/sim/freeze/master", false);
+ }
}