#include <Main/globals.hxx>
#include <Main/fg_init.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/light.hxx>
fgReInitSubsystems();
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
+ globals->get_renderer()->resize( xsize, ysize );
- fgReshape( xsize, ysize );
+ fgSetBool("/sim/signals/reinit", true);
// BusyCursor(1);