# include <windows.h>
#endif
-#include <Main/fg_os.hxx> // needed before pu.h
#include <plib/pu.h> // plib include
#include <FDM/flight.hxx>
#include <Main/globals.hxx>
#include <Main/fg_init.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/light.hxx>
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
- fgReshape( xsize, ysize );
+ globals->get_renderer()->resize( xsize, ysize );
// BusyCursor(1);