void reInit(puObject *cb)
{
- // BusyCursor(0);
Quat0();
static const SGPropertyNode *master_freeze
fgSetBool("/sim/freeze/master", true);
}
+ fgSetBool("/sim/signals/reinit", true);
cur_fdm_state->unbind();
// in case user has changed window size as
// update our position based on current presets
fgInitPosition();
+ // We don't know how to resize the window, so keep the last values
+ // for xsize and ysize, and don't use the one set initially
+ fgSetInt("/sim/startup/xsize",xsize);
+ fgSetInt("/sim/startup/ysize",ysize);
+
SGTime *t = globals->get_time_params();
delete t;
t = fgInitTime();
fgReInitSubsystems();
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
-
globals->get_renderer()->resize( xsize, ysize );
+ fgSetBool("/sim/signals/reinit", false);
- // BusyCursor(1);
-
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}