+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <string.h>
#include <iostream>
#include <plib/pu.h>
#include <simgear/debug/logstream.hxx>
+#include <Autopilot/auto_gui.hxx>
+#include <Input/input.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "menubar.hxx"
+\f
+////////////////////////////////////////////////////////////////////////
+// FIXME!!
+//
+// Deprecated wrappers for old menu commands.
+//
+// DO NOT ADD TO THESE. THEY WILL BE DELETED SOON!
+//
+// These are defined in gui_funcs.cxx. They should be replaced with
+// user-configured dialogs and new commands where necessary.
+////////////////////////////////////////////////////////////////////////
+
+extern void reInit (puObject *);
+static bool
+do_reinit_dialog (const SGPropertyNode * arg)
+{
+ reInit(0);
+ return true;
+}
+
+#if defined(TR_HIRES_SNAP)
+extern void dumpHiResSnapShot (puObject *);
+static bool
+do_hires_snapshot_dialog (const SGPropertyNode * arg)
+{
+ dumpHiResSnapShot(0);
+ return true;
+}
+#endif // TR_HIRES_SNAP
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
+extern void printScreen (puObject *);
+static bool
+do_print_dialog (const SGPropertyNode * arg)
+{
+ printScreen(0);
+ return true;
+}
+#endif
+
+extern void fgHUDalphaAdjust (puObject *);
+static bool
+do_hud_alpha_dialog (const SGPropertyNode * arg)
+{
+ fgHUDalphaAdjust(0);
+ return true;
+}
+
+extern void prop_pickerView (puObject *);
+static bool
+do_properties_dialog (const SGPropertyNode * arg)
+{
+ prop_pickerView(0);
+ return true;
+}
+
+extern void AddWayPoint (puObject *);
+static bool
+do_ap_add_waypoint_dialog (const SGPropertyNode * arg)
+{
+ AddWayPoint(0);
+ return true;
+}
+
+extern void PopWayPoint (puObject *);
+static bool
+do_ap_pop_waypoint_dialog (const SGPropertyNode * arg)
+{
+ PopWayPoint(0);
+ return true;
+}
+
+extern void ClearRoute (puObject *);
+static bool
+do_ap_clear_route_dialog (const SGPropertyNode * arg)
+{
+ ClearRoute(0);
+ return true;
+}
+
+#if 0
+extern void fgAPAdjust (puObject *);
+static bool
+do_ap_adjust_dialog (const SGPropertyNode * arg)
+{
+ fgAPAdjust(0);
+ return true;
+}
+#endif
+
+extern void fgLatLonFormatToggle (puObject *);
+static bool
+do_lat_lon_format_dialog (const SGPropertyNode * arg)
+{
+ fgLatLonFormatToggle(0);
+ return true;
+}
+
+extern void helpCb (puObject *);
+static bool
+do_help_dialog (const SGPropertyNode * arg)
+{
+ helpCb(0);
+ return true;
+}
+
+static struct {
+ const char * name;
+ SGCommandMgr::command_t command;
+} deprecated_dialogs [] = {
+ { "old-reinit-dialog", do_reinit_dialog },
+#if defined(TR_HIRES_SNAP)
+ { "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
+#endif
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
+ { "old-print-dialog", do_print_dialog },
+#endif
+ { "old-hud-alpha-dialog", do_hud_alpha_dialog },
+ { "old-properties-dialog", do_properties_dialog },
+ { "old-ap-add-waypoint-dialog", do_ap_add_waypoint_dialog },
+ { "old-ap-pop-waypoint-dialog", do_ap_pop_waypoint_dialog },
+ { "old-ap-clear-route-dialog", do_ap_clear_route_dialog },
+ { "old-lat-lon-format-dialog", do_lat_lon_format_dialog },
+ { "old-help-dialog", do_help_dialog },
+ { 0, 0 }
+};
+
+static void
+add_deprecated_dialogs ()
+{
+ SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:");
+ for (int i = 0; deprecated_dialogs[i].name != 0; i++) {
+ SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name);
+ globals->get_commands()->addCommand(deprecated_dialogs[i].name,
+ deprecated_dialogs[i].command);
+ }
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Static functions.
FGMenuBar::~FGMenuBar ()
{
- hide();
- delete _menuBar; // FIXME: check if PUI owns the pointer
-
- // Delete all those bindings
- map<string,vector<FGBinding *> >::iterator it;
- it = _bindings.begin();
- while (it != _bindings.end()) {
- for (int i = 0; i < it->second.size(); i++)
- delete it->second[i];
- }
+ destroy_menubar();
}
void
FGMenuBar::init ()
{
- if (_menuBar != 0) // FIXME: check if PUI owns the pointer
- delete _menuBar;
+ delete _menuBar; // FIXME: check if PUI owns the pointer
make_menubar();
+ // FIXME: temporary commands to get at
+ // old, hard-coded dialogs.
+ add_deprecated_dialogs();
}
void
FGMenuBar::show ()
{
- if (_menuBar != 0) {
+ if (_menuBar != 0)
_menuBar->reveal();
- _visible = true;
- } else {
- SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
- _visible = false;
- }
+ _visible = true;
}
void
FGMenuBar::hide ()
{
- if (_menuBar != 0) {
+ if (_menuBar != 0)
_menuBar->hide();
- } else {
- SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
- }
_visible = false;
}
return _visible;
}
-bool
+void
FGMenuBar::fireItem (puObject * item)
{
const char * name = item->getLegend();
vector<FGBinding *> &bindings = _bindings[name];
+ int nBindings = bindings.size();
- for (int i = 0; i < bindings.size(); i++)
+ for (int i = 0; i < nBindings; i++)
bindings[i]->fire();
}
void
-FGMenuBar::make_menu (SGPropertyNode_ptr node)
+FGMenuBar::make_menu (SGPropertyNode * node)
{
const char * name = strdup(node->getStringValue("label"));
vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
- int array_size = item_nodes.size() + 1;
+ int array_size = item_nodes.size();
- char ** items = new char*[array_size];
- puCallback * callbacks = new puCallback[array_size];
+ char ** items = make_char_array(array_size);
+ puCallback * callbacks = make_callback_array(array_size);
- for (int i = 0, j = item_nodes.size() - 1;
+ for (unsigned int i = 0, j = item_nodes.size() - 1;
i < item_nodes.size();
i++, j--) {
-
+
// Set up the PUI entries for this item
items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
callbacks[j] = menu_callback;
// Load all the bindings for this item
- vector<SGPropertyNode_ptr> binding_nodes =
- item_nodes[i]->getChildren("binding");
- for (int k = 0; k < binding_nodes.size(); k++)
- _bindings[items[j]].push_back(new FGBinding(binding_nodes[k]));
- }
+ vector<SGPropertyNode_ptr> bindings = item_nodes[i]->getChildren("binding");
+ SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true);
+
+ for (unsigned int k = 0; k < bindings.size(); k++) {
+ unsigned int m = 0;
+ SGPropertyNode *binding;
+ while (dest->getChild("binding", m))
+ m++;
- items[item_nodes.size()] = 0;
- callbacks[item_nodes.size()] = 0;
+ binding = dest->getChild("binding", m, true);
+ copyProperties(bindings[k], binding);
+ _bindings[items[j]].push_back(new FGBinding(binding));
+ }
+ }
_menuBar->add_submenu(name, items, callbacks);
}
void
FGMenuBar::make_menubar ()
{
+ SGPropertyNode *targetpath;
+
+ targetpath = fgGetNode("/sim/menubar/default",true);
+ // fgLoadProps("gui/menubar.xml", targetpath);
+
+ /* NOTE: there is no check to see whether there's any usable data at all
+ *
+ * This would also have the advantage of being able to create some kind of
+ * 'fallback' menu - just in case that either menubar.xml is empty OR that
+ * its XML data is not valid, that way we would avoid displaying an
+ * unusable menubar without any functionality - if we decided to add another
+ * char * element to the commands structure in
+ * $FG_SRC/src/Main/fgcommands.cxx
+ * we could additionally save each function's (short) description and use
+ * this as label for the fallback PUI menubar item labels - as a workaround
+ * one might simply use the internal fgcommands and put them into the
+ * fallback menu, so that the user is at least able to re-init the menu
+ * loading - just in case there was some malformed XML in it
+ * (it happend to me ...)
+ */
+
+ make_menubar(targetpath);
+}
+
+/* WARNING: We aren't yet doing any validation of what's found - but since
+ * this isn't done with menubar.xml either, it should not really matter
+ * right now. Although one should later on consider to validate the
+ * contents, whether they are representing a 'legal' menubar structure.
+ */
+void
+FGMenuBar::make_menubar(const SGPropertyNode * props)
+{
+ // Just in case.
+ destroy_menubar();
_menuBar = new puMenuBar;
- SGPropertyNode props;
- fgLoadProps("gui/menubar.xml", &props);
- vector<SGPropertyNode_ptr> menu_nodes = props.getChildren("menu");
- for (int i = 0; i < menu_nodes.size(); i++)
+ vector<SGPropertyNode_ptr> menu_nodes = props->getChildren("menu");
+ for (unsigned int i = 0; i < menu_nodes.size(); i++)
make_menu(menu_nodes[i]);
_menuBar->close();
+ if (_visible)
+ _menuBar->reveal();
+ else
+ _menuBar->hide();
+}
+
+void
+FGMenuBar::destroy_menubar ()
+{
+ if ( _menuBar == 0 )
+ return;
+
+ hide();
+ puDeleteObject(_menuBar);
+
+ unsigned int i;
+
+ // Delete all the character arrays
+ // we were forced to keep around for
+ // plib.
+ SG_LOG(SG_GENERAL, SG_INFO, "Deleting char arrays");
+ for (i = 0; i < _char_arrays.size(); i++) {
+ for (int j = 0; _char_arrays[i][j] != 0; j++)
+ free(_char_arrays[i][j]); // added with strdup
+ delete[] _char_arrays[i];
+ }
+
+ // Delete all the callback arrays
+ // we were forced to keep around for
+ // plib.
+ SG_LOG(SG_GENERAL, SG_INFO, "Deleting callback arrays");
+ for (i = 0; i < _callback_arrays.size(); i++)
+ delete[] _callback_arrays[i];
+
+ // Delete all those bindings
+ SG_LOG(SG_GENERAL, SG_INFO, "Deleting bindings");
+ map<string,vector<FGBinding *> >::iterator it;
+ it = _bindings.begin();
+ for (it = _bindings.begin(); it != _bindings.end(); it++) {
+ SG_LOG(SG_GENERAL, SG_INFO, "Deleting bindings for " << it->first);
+ for ( i = 0; i < it->second.size(); i++ )
+ delete it->second[i];
+ }
+
+ SG_LOG(SG_GENERAL, SG_INFO, "Done.");
+}
+
+
+char **
+FGMenuBar::make_char_array (int size)
+{
+ char ** list = new char*[size+1];
+ for (int i = 0; i <= size; i++)
+ list[i] = 0;
+ _char_arrays.push_back(list);
+ return list;
+}
+
+puCallback *
+FGMenuBar::make_callback_array (int size)
+{
+ puCallback * list = new puCallback[size+1];
+ for (int i = 0; i <= size; i++)
+ list[i] = 0;
+ _callback_arrays.push_back(list);
+ return list;
}
// end of menubar.cxx