#ifndef __MENUBAR_HXX
#define __MENUBAR_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#include <simgear/compiler.h> // for SG_USING_STD
-
-#include <plib/pu.h>
-
-#include <map>
-SG_USING_STD(map);
-
-#include <vector>
-SG_USING_STD(vector);
-
-
-class puMenuBar;
-class puObject;
-class FGBinding;
-
+class SGPropertyNode;
/**
- * XML-configured PUI menu bar.
+ * XML-configured menu bar interface
*
* This class creates a menu bar from a tree of XML properties. These
* properties are not part of the main FlightGear property tree, but
* are read from a separate file ($FG_ROOT/gui/menubar.xml).
- *
- * WARNING: because PUI provides no easy way to attach user data to a
- * menu item, all menu item strings must be unique; otherwise, this
- * class will always use the first binding with any given name.
+
*/
class FGMenuBar
{
public:
-
- /**
- * Constructor.
- */
- FGMenuBar ();
-
+ FGMenuBar();
/**
* Destructor.
/**
* Initialize the menu bar from $FG_ROOT/gui/menubar.xml
*/
- virtual void init ();
+ virtual void init () = 0;
/**
* Make the menu bar visible.
*/
- virtual void show ();
+ virtual void show () = 0;
/**
* Make the menu bar invisible.
*/
- virtual void hide ();
+ virtual void hide () = 0;
/**
* Test whether the menu bar is visible.
*/
- virtual bool isVisible () const;
-
-
- /**
- * IGNORE THIS METHOD!!!
- *
- * This is necessary only because plib does not provide any easy
- * way to attach user data to a menu item. FlightGear should not
- * have to know about PUI internals, but this method allows the
- * callback to pass the menu item one-shot on to the current menu.
- */
- virtual void fireItem (puObject * item);
-
+ virtual bool isVisible () const = 0;
/**
- * create a menubar based on a PropertyList within the PropertyTree
+ * Read a menu label from the menu's property tree.
+ * Take care of mapping it to the appropriate translation, if available.
+ * Returns an UTF-8 encoded string.
*/
- void make_menubar (SGPropertyNode * props);
-
-
- /**
- * destroy a menubar based on a PropertyList within the PropertyTree
- */
- void destroy_menubar ();
-
- /**
- * Disable/enable menu titles and entries
- */
- bool enable_item (const SGPropertyNode * item, bool state);
-
-
-private:
-
- // Make a single menu.
- void make_menu (SGPropertyNode * node);
-
- // Make the top-level menubar.
- void make_menubar ();
-
- // Create a property-path -> puObject map for menu node
- void make_map(SGPropertyNode * node);
-
- // Add <enabled> listener that enables/disables menu entries.
- void add_enabled_listener(SGPropertyNode * node);
-
- // Is the menu visible?
- bool _visible;
-
- // The top-level menubar itself.
- puMenuBar * _menuBar;
-
- // A map of bindings for the menubar.
- map<string,vector<FGBinding *> > _bindings;
-
- // These are hoops that we have to jump through because PUI doesn't
- // do memory management for lists. We have to allocate the arrays,
- // hang onto pointers, and then delete them when the menubar is
- // freed.
- char ** make_char_array (int size);
- puCallback * make_callback_array (int size);
- vector<char **> _char_arrays;
- vector<puCallback *> _callback_arrays;
+ const char* getLocalizedLabel(SGPropertyNode* node);
- map<string, puObject *> _entries;
};
#endif // __MENUBAR_HXX