class puMenuBar;
class puObject;
-class FGBinding;
+class SGBinding;
/**
puMenuBar * _menuBar;
// A map of bindings for the menubar.
- map<string,vector<FGBinding *> > _bindings;
+ map<string,vector<SGBinding *> > _bindings;
// These are hoops that we have to jump through because PUI doesn't
// do memory management for lists. We have to allocate the arrays,