# include <windows.h>
#endif
-#include GLUT_H
+#include FG_GLUT_H
#if defined(FX) && defined(XMESA)
# include <GL/xmesa.h>
// know what's going on.
if (mouse_mode == MOUSE_POINTER) {
if (!puMouse (button, updown, x,y)) {
- if ( current_panel != NULL ) {
- current_panel->doMouseAction(button, updown, x, y);
+ if ( globals->get_current_panel() != NULL ) {
+ globals->get_current_panel()->doMouseAction(button, updown, x, y);
}
}
}