static inline void set_goal_view_offset( float offset )
{
- globals->get_current_view()->set_goal_view_offset(offset * SGD_RADIANS_TO_DEGREES);
+ globals->get_current_view()->setGoalHeadingOffset_deg(offset * SGD_RADIANS_TO_DEGREES);
}
static inline void set_view_offset( float offset )
static inline void set_goal_view_tilt( float tilt )
{
- globals->get_current_view()->set_goal_view_tilt(tilt);
+ globals->get_current_view()->setGoalPitchOffset_deg(tilt);
}
static inline void set_view_tilt( float tilt )
}
static inline float get_goal_view_offset() {
- return globals->get_current_view()->get_goal_view_offset() * SGD_DEGREES_TO_RADIANS;
+ return globals->get_current_view()->getGoalHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS;
}
static inline void move_brake(float offset) {
+