#include <plib/pu.h>
#include <plib/ul.h>
-#include <simgear/misc/exception.hxx>
+#include <simgear/compiler.h>
+#include <simgear/structure/exception.hxx>
+
#include <Main/fg_props.hxx>
#include "menubar.hxx"
#include "dialog.hxx"
+extern puFont FONT_HELVETICA_14;
+extern puFont FONT_SANS_12B;
+
+
\f
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
+
NewGUI::NewGUI ()
: _menubar(new FGMenuBar),
- _current_widget(0)
+ _active_dialog(0)
{
}
NewGUI::~NewGUI ()
{
delete _menubar;
+ _dialog_props.clear();
+ for (_itt_t it = _colors.begin(); it != _colors.end(); ++it)
+ delete it->second;
}
void
NewGUI::init ()
{
+ setStyle();
char path1[1024];
char path2[1024];
ulMakePath(path1, globals->get_fg_root().c_str(), "gui");
ulMakePath(path2, path1, "dialogs");
readDir(path2);
-#if !defined(FG_OLD_MENUBAR)
_menubar->init();
-#endif
+}
+
+void
+NewGUI::reinit ()
+{
+ reset(true);
+ fgSetBool("/sim/signals/reinit-gui", true);
+}
+
+void
+NewGUI::redraw ()
+{
+ reset(false);
+}
+
+void
+NewGUI::reset (bool reload)
+{
+ map<string,FGDialog *>::iterator iter;
+ vector<string> dlg;
+ // close all open dialogs and remember them ...
+ for (iter = _active_dialogs.begin(); iter != _active_dialogs.end(); ++iter)
+ dlg.push_back(iter->first);
+
+ unsigned int i;
+ for (i = 0; i < dlg.size(); i++)
+ closeDialog(dlg[i]);
+
+ setStyle();
+
+ unbind();
+ delete _menubar;
+ _menubar = new FGMenuBar;
+
+ if (reload) {
+ _dialog_props.clear();
+ init();
+ } else {
+ _menubar->init();
+ }
+
+ bind();
+
+ // open dialogs again
+ for (i = 0; i < dlg.size(); i++)
+ showDialog(dlg[i]);
}
void
void
NewGUI::update (double delta_time_sec)
{
- // NO OP
+ map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
+ for(/**/; iter != _active_dialogs.end(); iter++)
+ iter->second->update();
}
-void
-NewGUI::display (const string &name)
+bool
+NewGUI::showDialog (const string &name)
{
- if (_widgets.find(name) == _widgets.end())
+ if (_dialog_props.find(name) == _dialog_props.end()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
- else
- new FGDialog(_widgets[name]);
+ return false;
+ } else {
+ if(!_active_dialogs[name])
+ _active_dialogs[name] = new FGDialog(_dialog_props[name]);
+ return true;
+ }
+}
+
+bool
+NewGUI::closeActiveDialog ()
+{
+ if (_active_dialog == 0)
+ return false;
+
+ // Kill any entries in _active_dialogs... Is there an STL
+ // algorithm to do (delete map entries by value, not key)? I hate
+ // the STL :) -Andy
+ map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
+ for(/**/; iter != _active_dialogs.end(); iter++) {
+ if(iter->second == _active_dialog) {
+ _active_dialogs.erase(iter);
+ // iter is no longer valid
+ break;
+ }
+ }
+
+ delete _active_dialog;
+ _active_dialog = 0;
+ return true;
+}
+
+bool
+NewGUI::closeDialog (const string& name)
+{
+ if(_active_dialogs.find(name) != _active_dialogs.end()) {
+ if(_active_dialog == _active_dialogs[name])
+ _active_dialog = 0;
+ delete _active_dialogs[name];
+ _active_dialogs.erase(name);
+ return true;
+ }
+ return false; // dialog wasn't open...
+}
+
+SGPropertyNode_ptr
+NewGUI::getDialogProperties (const string &name)
+{
+ if(_dialog_props.find(name) != _dialog_props.end())
+ return _dialog_props[name];
+
+ SG_LOG(SG_GENERAL, SG_DEBUG, "dialog '" << name << "' missing");
+ return 0;
+}
+
+FGDialog *
+NewGUI::getDialog (const string &name)
+{
+ if(_active_dialogs.find(name) != _active_dialogs.end())
+ return _active_dialogs[name];
+
+ SG_LOG(SG_GENERAL, SG_DEBUG, "dialog '" << name << "' missing");
+ return 0;
}
void
-NewGUI::setCurrentWidget (FGDialog * widget)
+NewGUI::setActiveDialog (FGDialog * dialog)
{
- _current_widget = widget;
+ _active_dialog = dialog;
}
FGDialog *
-NewGUI::getCurrentWidget ()
+NewGUI::getActiveDialog ()
{
- return _current_widget;
+ return _active_dialog;
}
FGMenuBar *
_menubar->hide();
}
+static bool
+test_extension (const char * path, const char * ext)
+{
+ int pathlen = strlen(path);
+ int extlen = strlen(ext);
+
+ for (int i = 1; i <= pathlen && i <= extlen; i++) {
+ if (path[pathlen-i] != ext[extlen-i])
+ return false;
+ }
+ return true;
+}
+
+void
+NewGUI::newDialog (SGPropertyNode* props)
+{
+ const char* cname = props->getStringValue("name");
+ if(!cname) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "New dialog has no <name> property");
+ return;
+ }
+ string name = cname;
+ if(_active_dialogs.find(name) == _active_dialogs.end())
+ _dialog_props[name] = props;
+}
+
void
NewGUI::readDir (const char * path)
{
return;
}
- ulDirEnt * dirEnt = ulReadDir(dir);
- while (dirEnt != 0) {
+ for (ulDirEnt * dirEnt = ulReadDir(dir);
+ dirEnt != 0;
+ dirEnt = ulReadDir(dir)) {
+
char subpath[1024];
ulMakePath(subpath, path, dirEnt->d_name);
- if (dirEnt->d_isdir && dirEnt->d_name[0] != '.') {
- readDir(subpath);
- } else {
- SGPropertyNode_ptr props = new SGPropertyNode;
+ if (!dirEnt->d_isdir && test_extension(subpath, ".xml")) {
+ SGPropertyNode * props = new SGPropertyNode;
try {
readProperties(subpath, props);
- } catch (const sg_exception &ex) {
- SG_LOG(SG_INPUT, SG_ALERT, "Error parsing GUI file "
+ } catch (const sg_exception &) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Error parsing dialog "
<< subpath);
+ delete props;
+ continue;
}
- if (!props->hasValue("name")) {
- SG_LOG(SG_INPUT, SG_WARN, "GUI file " << subpath
+ SGPropertyNode *nameprop = props->getNode("name");
+ if (!nameprop) {
+ SG_LOG(SG_INPUT, SG_WARN, "dialog " << subpath
<< " has no name; skipping.");
- } else {
- string name = props->getStringValue("name");
- SG_LOG(SG_INPUT, SG_BULK, "Saving GUI node " << name);
- _widgets[name] = props;
+ delete props;
+ continue;
}
+ string name = nameprop->getStringValue();
+ if (_dialog_props[name])
+ delete (SGPropertyNode *)_dialog_props[name];
+
+ _dialog_props[name] = props;
}
- dirEnt = ulReadDir(dir);
}
ulCloseDir(dir);
}
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Style handling.
+////////////////////////////////////////////////////////////////////////
+
+void
+NewGUI::setStyle (void)
+{
+ _itt_t it;
+ for (it = _colors.begin(); it != _colors.end(); ++it)
+ delete it->second;
+ _colors.clear();
+
+ // set up the traditional colors as default
+ _colors["background"] = new FGColor(0.8f, 0.8f, 0.9f, 0.85f);
+ _colors["foreground"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["highlight"] = new FGColor(0.7f, 0.7f, 0.7f, 1.0f);
+ _colors["label"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["legend"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["misc"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["inputfield"] = new FGColor(0.8f, 0.7f, 0.7f, 1.0f);
+
+ //puSetDefaultStyle();
+
+ int which = fgGetInt("/sim/gui/current-style", 0);
+ SGPropertyNode *sim = globals->get_props()->getNode("sim/gui", true);
+ SGPropertyNode *n = sim->getChild("style", which);
+ if (!n)
+ n = sim->getChild("style", 0, true);
+
+ setupFont(n->getNode("fonts/gui", true));
+ n = n->getNode("colors", true);
+
+ for (int i = 0; i < n->nChildren(); i++) {
+ SGPropertyNode *child = n->getChild(i);
+ _colors[child->getName()] = new FGColor(child);
+ }
+
+ FGColor *c = _colors["background"];
+ puSetDefaultColourScheme(c->red(), c->green(), c->blue(), c->alpha());
+}
+
+
+void
+NewGUI::setupFont (SGPropertyNode *node)
+{
+ _font = globals->get_fontcache()->get(node);
+ puSetDefaultFonts(*_font, *_font);
+ return;
+}
+
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// FGColor class.
+////////////////////////////////////////////////////////////////////////
+
+bool
+FGColor::merge(const SGPropertyNode *node)
+{
+ if (!node)
+ return false;
+
+ bool dirty = false;
+ const SGPropertyNode * n;
+ if ((n = node->getNode("red")))
+ _red = n->getFloatValue(), dirty = true;
+ if ((n = node->getNode("green")))
+ _green = n->getFloatValue(), dirty = true;
+ if ((n = node->getNode("blue")))
+ _blue = n->getFloatValue(), dirty = true;
+ if ((n = node->getNode("alpha")))
+ _alpha = n->getFloatValue(), dirty = true;
+ return dirty;
+}
+
+bool
+FGColor::merge(const FGColor *color)
+{
+ bool dirty = false;
+ if (color && color->_red >= 0.0)
+ _red = color->_red, dirty = true;
+ if (color && color->_green >= 0.0)
+ _green = color->_green, dirty = true;
+ if (color && color->_blue >= 0.0)
+ _blue = color->_blue, dirty = true;
+ if (color && color->_alpha >= 0.0)
+ _alpha = color->_alpha, dirty = true;
+ return dirty;
+}
+
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// FGFontCache class.
+////////////////////////////////////////////////////////////////////////
+
+static const struct {
+ char *name;
+ puFont *font;
+} guifonts[] = {
+ { "default", &FONT_HELVETICA_14 },
+ { "FIXED_8x13", &PUFONT_8_BY_13 },
+ { "FIXED_9x15", &PUFONT_9_BY_15 },
+ { "TIMES_10", &PUFONT_TIMES_ROMAN_10 },
+ { "TIMES_24", &PUFONT_TIMES_ROMAN_24 },
+ { "HELVETICA_10", &PUFONT_HELVETICA_10 },
+ { "HELVETICA_12", &PUFONT_HELVETICA_12 },
+ { "HELVETICA_14", &FONT_HELVETICA_14 },
+ { "HELVETICA_18", &PUFONT_HELVETICA_18 },
+ { "SANS_12B", &FONT_SANS_12B },
+ { 0, 0 }
+};
+
+
+FGFontCache::FGFontCache() :
+ _initialized(false)
+{
+}
+
+FGFontCache::~FGFontCache()
+{
+ map<const string, fnt *>::iterator it, end = _fonts.end();
+ for (it = _fonts.begin(); it != end; ++it)
+ delete it->second;
+}
+
+struct FGFontCache::fnt *
+FGFontCache::getfnt(const char *name, float size, float slant)
+{
+ _itt_t it;
+ if ((it = _fonts.find(name)) != _fonts.end())
+ return it->second;
+
+ SGPath path = getfntpath(name);
+
+ fnt *f = new fnt();
+ f->texfont = new fntTexFont;
+
+ if (f->texfont->load((char *)path.c_str())) {
+ f->pufont = new puFont;
+ f->pufont->initialize(static_cast<fntFont *>(f->texfont), size, slant);
+ return _fonts[name] = f;
+ }
+
+ delete f;
+ return _fonts["default"];
+}
+
+puFont *
+FGFontCache::get(const char *name, float size, float slant)
+{
+ return getfnt(name, size, slant)->pufont;
+}
+
+fntTexFont *
+FGFontCache::getTexFont(const char *name, float size, float slant)
+{
+ return getfnt(name, size, slant)->texfont;
+}
+
+puFont *
+FGFontCache::get(SGPropertyNode *node)
+{
+ if (!node)
+ return get("Helvetica.txf", 15.0, 0.0);
+
+ const char *name = node->getStringValue("name", "Helvetica.txf");
+ float size = node->getFloatValue("size", 15.0);
+ float slant = node->getFloatValue("slant", 0.0);
+
+ return get(name, size, slant);
+}
+
+SGPath
+FGFontCache::getfntpath(const char *name)
+{
+ if (!_initialized) {
+ char *envp = ::getenv("FG_FONTS");
+ if (envp != NULL) {
+ _path.set(envp);
+ } else {
+ _path.set(globals->get_fg_root());
+ _path.append("Fonts");
+ }
+
+ for (int i = 0; guifonts[i].name; i++)
+ _fonts[guifonts[i].name] = new fnt(guifonts[i].font);
+
+ _initialized = true;
+ }
+
+ SGPath path(_path);
+ if (name && std::string(name) != "") {
+ path.append(name);
+ if (path.exists())
+ return path;
+ }
+
+ path = SGPath(_path);
+ path.append("Helvetica.txf");
+
+ return path;
+}
+
// end of new_gui.cxx