_blue = n->getFloatValue(), dirty = true;
if ((n = node->getNode("alpha")))
_alpha = n->getFloatValue(), dirty = true;
- else
- _alpha = 1.0;
return dirty;
}
_blue = color._blue, dirty = true;
if (color._alpha >= 0.0)
_alpha = color._alpha, dirty = true;
- else
- _alpha = 1.0;
return dirty;
}