#include <plib/ul.h>
#include <simgear/compiler.h>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
+
#include <Main/fg_props.hxx>
#include "menubar.hxx"
SG_USING_STD(map);
+extern puFont FONT_HELVETICA_14;
+extern puFont FONT_SANS_12B;
+
+
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of NewGUI.
////////////////////////////////////////////////////////////////////////
+
NewGUI::NewGUI ()
- : _menubar(new FGMenuBar),
+ : _font(FONT_HELVETICA_14),
+ _menubar(new FGMenuBar),
_active_dialog(0)
{
+ // set up the traditional colors as default
+ _colors["background"] = FGColor(0.8f, 0.8f, 0.9f, 0.85f);
+ _colors["foreground"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["highlight"] = FGColor(0.7f, 0.7f, 0.7f, 1.0f);
+ _colors["label"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["legend"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _colors["misc"] = FGColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ setStyle();
}
NewGUI::~NewGUI ()
void
NewGUI::reinit ()
{
+ map<string,FGDialog *>::iterator iter;
+ vector<string> dlg;
+ // close all open dialogs and remember them ...
+ for (iter = _active_dialogs.begin(); iter != _active_dialogs.end(); iter++) {
+ dlg.push_back(iter->first);
+ closeDialog(iter->first);
+ }
+
unbind();
clear();
+ setStyle();
_menubar = new FGMenuBar;
init();
bind();
+
+ // open remembered dialogs again (no nasal generated ones, unfortunately)
+// for (unsigned int i = 0; i < dlg.size(); i++)
+// showDialog(dlg[i]);
}
void
void
NewGUI::update (double delta_time_sec)
{
- // NO OP
+ map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
+ for(/**/; iter != _active_dialogs.end(); iter++)
+ iter->second->update();
}
bool
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
return false;
} else {
- new FGDialog(_dialog_props[name]); // it will be deleted by a callback
+ if(!_active_dialogs[name])
+ _active_dialogs[name] = new FGDialog(_dialog_props[name]);
return true;
}
}
bool
NewGUI::closeActiveDialog ()
{
- if (_active_dialog == 0) {
+ if (_active_dialog == 0)
return false;
- } else {
- delete _active_dialog;
- _active_dialog = 0;
+
+ // Kill any entries in _active_dialogs... Is there an STL
+ // algorithm to do (delete map entries by value, not key)? I hate
+ // the STL :) -Andy
+ map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
+ for(/**/; iter != _active_dialogs.end(); iter++) {
+ if(iter->second == _active_dialog) {
+ _active_dialogs.erase(iter);
+ // iter is no longer valid
+ break;
+ }
+ }
+
+ delete _active_dialog;
+ _active_dialog = 0;
+ return true;
+}
+
+bool
+NewGUI::closeDialog (const string& name)
+{
+ if(_active_dialogs.find(name) != _active_dialogs.end()) {
+ if(_active_dialog == _active_dialogs[name])
+ _active_dialog = 0;
+ delete _active_dialogs[name];
+ _active_dialogs.erase(name);
return true;
}
+ return false; // dialog wasn't open...
}
void
{
delete _menubar;
_menubar = 0;
-
- map<string,SGPropertyNode *>::iterator it;
- for (it = _dialog_props.begin(); it != _dialog_props.end(); it++)
- delete it->second;
_dialog_props.clear();
}
{
int pathlen = strlen(path);
int extlen = strlen(ext);
-
+
for (int i = 1; i <= pathlen && i <= extlen; i++) {
if (path[pathlen-i] != ext[extlen-i])
return false;
return true;
}
+void
+NewGUI::newDialog (SGPropertyNode* props)
+{
+ const char* cname = props->getStringValue("name");
+ if(!cname) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "New dialog has no <name> property");
+ return;
+ }
+ string name = cname;
+ if(!_active_dialogs[name])
+ _dialog_props[name] = props;
+}
+
void
NewGUI::readDir (const char * path)
{
SGPropertyNode * props = new SGPropertyNode;
try {
readProperties(subpath, props);
- } catch (const sg_exception &ex) {
+ } catch (const sg_exception &) {
SG_LOG(SG_INPUT, SG_ALERT, "Error parsing dialog "
<< subpath);
delete props;
continue;
}
- if (!props->hasValue("name")) {
+ SGPropertyNode *nameprop = props->getNode("name");
+ if (!nameprop) {
SG_LOG(SG_INPUT, SG_WARN, "dialog " << subpath
<< " has no name; skipping.");
delete props;
continue;
}
- string name = props->getStringValue("name");
- SG_LOG(SG_INPUT, SG_BULK, "Saving dialog " << name);
- if (_dialog_props[name] != 0)
- delete _dialog_props[name];
+ string name = nameprop->getStringValue();
+ if (_dialog_props[name])
+ delete (SGPropertyNode *)_dialog_props[name];
+
_dialog_props[name] = props;
}
}
ulCloseDir(dir);
}
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Style handling.
+////////////////////////////////////////////////////////////////////////
+
+void
+NewGUI::setStyle (void)
+{
+ setupFont();
+
+ //puSetDefaultStyle();
+
+ SGPropertyNode *n = fgGetNode("/sim/gui/colors");
+ if (!n)
+ return;
+
+ for (int i = 0; i < n->nChildren(); i++) {
+ SGPropertyNode *child = n->getChild(i);
+ _colors[child->getName()] = FGColor(child);
+ }
+
+ FGColor c = _colors["background"];
+ puSetDefaultColourScheme(c.red(), c.green(), c.blue(), c.alpha());
+}
+
+
+
+
+static const struct {
+ char *name;
+ puFont *font;
+} guifonts[] = {
+ "default", &FONT_HELVETICA_14,
+ "FIXED_8x13", &PUFONT_8_BY_13,
+ "FIXED_9x15", &PUFONT_9_BY_15,
+ "TIMES_10", &PUFONT_TIMES_ROMAN_10,
+ "TIMES_24", &PUFONT_TIMES_ROMAN_24,
+ "HELVETICA_10", &PUFONT_HELVETICA_10,
+ "HELVETICA_12", &PUFONT_HELVETICA_12,
+ "HELVETICA_14", &FONT_HELVETICA_14,
+ "HELVETICA_18", &PUFONT_HELVETICA_18,
+ "SANS_12B", &FONT_SANS_12B,
+ 0, 0,
+};
+
+void
+NewGUI::setupFont ()
+{
+ SGPropertyNode *node = fgGetNode("/sim/gui/font", true);
+ string fontname = node->getStringValue("name", "Helvetica.txf");
+ float size = node->getFloatValue("size", 15.0);
+ float slant = node->getFloatValue("slant", 0.0);
+
+ int i;
+ for (i = 0; guifonts[i].name; i++)
+ if (fontname == guifonts[i].name)
+ break;
+ if (guifonts[i].name)
+ _font = *guifonts[i].font;
+ else {
+ SGPath fontpath;
+ char* envp = ::getenv("FG_FONTS");
+ if (envp != NULL) {
+ fontpath.set(envp);
+ } else {
+ fontpath.set(globals->get_fg_root());
+ fontpath.append("Fonts");
+ }
+
+ SGPath path(fontpath);
+ path.append(fontname);
+
+ if (_tex_font.load((char *)path.c_str())) {
+ _font.initialize((fntFont *)&_tex_font, size, slant);
+ } else {
+ _font = *guifonts[0].font;
+ fontname = "default";
+ }
+ }
+ puSetDefaultFonts(_font, _font);
+ fgSetString("/sim/gui/font", fontname.c_str());
+}
+
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// FGColor class.
+////////////////////////////////////////////////////////////////////////
+
+bool
+FGColor::merge(const SGPropertyNode *node)
+{
+ if (!node)
+ return false;
+
+ bool dirty = false;
+ const SGPropertyNode * n;
+ if ((n = node->getNode("red")))
+ _red = n->getFloatValue(), dirty = true;
+ if ((n = node->getNode("green")))
+ _green = n->getFloatValue(), dirty = true;
+ if ((n = node->getNode("blue")))
+ _blue = n->getFloatValue(), dirty = true;
+ if ((n = node->getNode("alpha")))
+ _alpha = n->getFloatValue(), dirty = true;
+ return dirty;
+}
+
+bool
+FGColor::merge(const FGColor& color)
+{
+ bool dirty = false;
+ if (color._red >= 0.0)
+ _red = color._red, dirty = true;
+ if (color._green >= 0.0)
+ _green = color._green, dirty = true;
+ if (color._blue >= 0.0)
+ _blue = color._blue, dirty = true;
+ if (color._alpha >= 0.0)
+ _alpha = color._alpha, dirty = true;
+ return dirty;
+}
+
// end of new_gui.cxx