return false; // dialog wasn't open...
}
+SGPropertyNode_ptr
+NewGUI::getDialog (const string &name)
+{
+ if(_dialog_props.find(name) != _dialog_props.end())
+ return _dialog_props[name];
+
+ SG_LOG(SG_GENERAL, SG_ALERT, "dialog '" << name << "' missing");
+ return 0;
+}
+
void
NewGUI::setActiveDialog (FGDialog * dialog)
{