# error This library requires C++
#endif
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <plib/pu.h>
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <functional>
#include <vector>
-SG_USING_STD(vector);
-
#include <map>
-SG_USING_STD(map);
+
+using std::vector;
+using std::map;
+using std::string;
#include <Main/fg_props.hxx>
+class SGBinding;
+
class FGMenuBar;
class FGDialog;
-class FGBinding;
+class FGColor;
+class FGFontCache;
/**
virtual void init ();
/**
- * Reinitialize the GUI subsystem.
+ * Reinitialize the GUI subsystem. Reloads all XML dialogs.
*/
virtual void reinit ();
*/
virtual void update (double delta_time_sec);
+ /**
+ * Redraw the GUI picking up new GUI colors.
+ */
+ virtual void redraw ();
+
/**
* Creates a new dialog box, using the same property format as the
* gui/dialogs configuration files. Does not display the
*/
virtual bool closeDialog (const string &name);
+ /**
+ * Get dialog property tree's root node.
+ * @param name The name of the dialog box.
+ * @return node pointer if the dialog was found, zero otherwise.
+ */
+ virtual SGPropertyNode_ptr getDialogProperties (const string &name);
+
/**
* Return a pointer to the current menubar.
*/
virtual FGMenuBar * getMenuBar ();
-
/**
* Ignore this method.
*
*/
virtual FGDialog * getActiveDialog ();
+
+ /**
+ * Get the named dialog if active.
+ *
+ * @return The named dialog, or 0 if it isn't active.
+ */
+ virtual FGDialog * getDialog (const string &name);
+
+
+ virtual FGColor *getColor (const char * name) const {
+ _citt_t it = _colors.find(name);
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+ virtual FGColor *getColor (const string &name) const {
+ _citt_t it = _colors.find(name.c_str());
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+
+ virtual puFont *getDefaultFont() { return _font; }
+
+
protected:
/**
*/
virtual void setMenuBarVisible (bool visible);
+ virtual void setStyle ();
+ virtual void setupFont (SGPropertyNode *);
+
+ /**
+ * Used by reinit() and redraw() to close all dialogs and to apply
+ * current GUI colors. If "reload" is false, reopens all dialogs.
+ * Otherwise reloads all XML dialog files from disk and reopens all
+ * but Nasal * generated dialogs, omitting dynamic widgets. (This
+ * is only useful for GUI development.)
+ */
+ virtual void reset (bool reload);
private:
+ struct ltstr
+ {
+ bool operator()(const char* s1, const char* s2) const {
+ return strcmp(s1, s2) < 0;
+ }
+ };
+
+ puFont *_font;
+ map<const char*,FGColor*, ltstr> _colors;
+ typedef map<const char*,FGColor*, ltstr>::iterator _itt_t;
+ typedef map<const char*,FGColor*, ltstr>::const_iterator _citt_t;
- // Free all allocated memory.
- void clear ();
+ void clear_colors();
// Read all the configuration files in a directory.
void readDir (const char * path);
};
+class FGColor {
+public:
+ FGColor() { clear(); }
+ FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
+ FGColor(const SGPropertyNode *prop) { set(prop); }
+ FGColor(FGColor *c) {
+ if (c) set(c->_red, c->_green, c->_blue, c->_alpha);
+ }
+
+ inline void clear() { _red = _green = _blue = _alpha = -1.0f; }
+ // merges in non-negative components from property with children <red> etc.
+ bool merge(const SGPropertyNode *prop);
+ bool merge(const FGColor *color);
+
+ bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
+ bool set(const FGColor *color) { clear(); return merge(color); }
+ bool set(float r, float g, float b, float a = 1.0f) {
+ _red = r, _green = g, _blue = b, _alpha = a;
+ return true;
+ }
+ bool isValid() const {
+ return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
+ }
+ void print() const;
+
+ inline void setRed(float red) { _red = red; }
+ inline void setGreen(float green) { _green = green; }
+ inline void setBlue(float blue) { _blue = blue; }
+ inline void setAlpha(float alpha) { _alpha = alpha; }
+
+ inline float red() const { return clamp(_red); }
+ inline float green() const { return clamp(_green); }
+ inline float blue() const { return clamp(_blue); }
+ inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); }
+
+protected:
+ float _red, _green, _blue, _alpha;
+
+private:
+ float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
+};
+
+
+
+/**
+ * A class to keep all fonts available for future use.
+ * This also assures a font isn't resident more than once.
+ */
+class FGFontCache {
+private:
+ // The parameters of a request to the cache.
+ struct FntParams
+ {
+ const std::string name;
+ const float size;
+ const float slant;
+ FntParams() : size(0.0f), slant(0.0f) {}
+ FntParams(const FntParams& rhs)
+ : name(rhs.name), size(rhs.size), slant(rhs.slant)
+ {
+ }
+ FntParams(const std::string& name_, float size_, float slant_)
+ : name(name_), size(size_), slant(slant_)
+ {
+ }
+ };
+ struct FntParamsLess
+ : public std::binary_function<const FntParams, const FntParams, bool>
+ {
+ bool operator() (const FntParams& f1, const FntParams& f2) const;
+ };
+ struct fnt {
+ fnt(puFont *pu = 0) : pufont(pu), texfont(0) {}
+ ~fnt() { if (texfont) { delete pufont; delete texfont; } }
+ // Font used by plib GUI code
+ puFont *pufont;
+ // TXF font
+ fntTexFont *texfont;
+ };
+ // Path to the font directory
+ SGPath _path;
+
+ typedef map<const string, fntTexFont*> TexFontMap;
+ typedef map<const FntParams, fnt*, FntParamsLess> PuFontMap;
+ TexFontMap _texFonts;
+ PuFontMap _puFonts;
+
+ bool _initialized;
+ struct fnt *getfnt(const char *name, float size, float slant);
+ void init();
+
+public:
+ FGFontCache();
+ ~FGFontCache();
+
+ puFont *get(const char *name, float size=15.0, float slant=0.0);
+ puFont *get(SGPropertyNode *node);
+
+ fntTexFont *getTexFont(const char *name, float size=15.0, float slant=0.0);
+
+ SGPath getfntpath(const char *name);
+ /**
+ * Preload all the fonts in the FlightGear font directory. It is
+ * important to load the font textures early, with the proper
+ * graphics context current, so that no plib (or our own) code
+ * tries to load a font from disk when there's no current graphics
+ * context.
+ */
+ bool initializeFonts();
+};
+
+
#endif // __NEW_GUI_HXX