# error This library requires C++
#endif
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <plib/pu.h>
#include <simgear/compiler.h> // for SG_USING_STD
-#include <simgear/misc/props.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <vector>
-SG_USING_STD(vector);
-
#include <map>
+
+SG_USING_STD(vector);
SG_USING_STD(map);
+SG_USING_STD(string);
-#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
+class SGBinding;
+
class FGMenuBar;
class FGDialog;
-class FGBinding;
+class FGColor;
+class FGFontCache;
/**
* This subsystem manages the graphical user interface for FlightGear.
* It creates a menubar from the XML configuration file in
* $FG_ROOT/gui/menubar.xml, then stores the configuration properties
- * for XML-configured dialog boxes in $FG_ROOT/gui/dialogs/*. It
+ * for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It
* can show or hide the menubar, and can display any dialog by name.
*/
-class NewGUI : public FGSubsystem
+class NewGUI : public SGSubsystem
{
public:
*/
virtual void init ();
+ /**
+ * Reinitialize the GUI subsystem. Reloads all XML dialogs.
+ */
+ virtual void reinit ();
+
/**
* Bind properties for the GUI subsystem.
*
*/
virtual void update (double delta_time_sec);
+ /**
+ * Redraw the GUI picking up new GUI colors.
+ */
+ virtual void redraw ();
+
+ /**
+ * Creates a new dialog box, using the same property format as the
+ * gui/dialogs configuration files. Does not display the
+ * resulting dialog. If a pre-existing dialog of the same name
+ * exists, it will be deleted. The node argument will be stored
+ * in the GUI subsystem using SGPropertNode_ptr reference counting.
+ * It should not be deleted by user code.
+ *
+ * @param node A property node containing the dialog definition
+ */
+ virtual void newDialog (SGPropertyNode* node);
+
/**
* Display a dialog box.
*
* At initialization time, the subsystem reads all of the XML
- * configuration files from $FG_ROOT/gui/dialogs/*. The
- * configuration for each dialog specifies a name, and this method
- * invokes the dialog with the name specified (if it exists).
+ * configuration files from the directory $FG_ROOT/gui/dialogs/.
+ * The configuration for each dialog specifies a name, and this
+ * method invokes the dialog with the name specified (if it
+ * exists).
*
* @param name The name of the dialog box.
* @return true if the dialog exists, false otherwise.
/**
- * Close the currently-active dialog, if any.
+ * Close the currenty active dialog. This function is intended to
+ * be called from code (pui callbacks, for instance) that registers
+ * its dialog object as active via setActiveDialog(). Other
+ * user-level code should use the closeDialog(name) API.
*
- * @return true if a dialog was active, false otherwise.
+ * @return true if a dialog was active, false otherwise
*/
virtual bool closeActiveDialog ();
+ /**
+ * Close a named dialog, if it is open.
+ *
+ * @param name The name of the dialog box.
+ * @return true if the dialog was active, false otherwise.
+ */
+ virtual bool closeDialog (const string &name);
+
+ /**
+ * Get dialog property tree's root node.
+ * @param name The name of the dialog box.
+ * @return node pointer if the dialog was found, zero otherwise.
+ */
+ virtual SGPropertyNode_ptr getDialogProperties (const string &name);
/**
* Return a pointer to the current menubar.
*/
virtual FGMenuBar * getMenuBar ();
-
/**
* Ignore this method.
*
*/
virtual FGDialog * getActiveDialog ();
+
+ /**
+ * Get the named dialog if active.
+ *
+ * @return The named dialog, or 0 if it isn't active.
+ */
+ virtual FGDialog * getDialog (const string &name);
+
+
+ virtual FGColor *getColor (const char * name) const {
+ _citt_t it = _colors.find(name);
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+ virtual FGColor *getColor (const string &name) const {
+ _citt_t it = _colors.find(name.c_str());
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+
+ virtual puFont *getDefaultFont() { return _font; }
+
+
protected:
/**
*/
virtual void setMenuBarVisible (bool visible);
+ virtual void setStyle ();
+ virtual void setupFont (SGPropertyNode *);
+
+ /**
+ * Used by reinit() and redraw() to close all dialogs and to apply
+ * current GUI colors. If "reload" is false, reopens all dialogs.
+ * Otherwise reloads all XML dialog files from disk and reopens all
+ * but Nasal * generated dialogs, omitting dynamic widgets. (This
+ * is only useful for GUI development.)
+ */
+ virtual void reset (bool reload);
private:
+ struct ltstr
+ {
+ bool operator()(const char* s1, const char* s2) const {
+ return strcmp(s1, s2) < 0;
+ }
+ };
+
+ puFont *_font;
+ map<const char*,FGColor*, ltstr> _colors;
+ typedef map<const char*,FGColor*, ltstr>::iterator _itt_t;
+ typedef map<const char*,FGColor*, ltstr>::const_iterator _citt_t;
+
+ void clear_colors();
// Read all the configuration files in a directory.
void readDir (const char * path);
FGMenuBar * _menubar;
FGDialog * _active_dialog;
+ map<string,FGDialog *> _active_dialogs;
map<string,SGPropertyNode_ptr> _dialog_props;
};
+class FGColor {
+public:
+ FGColor() { clear(); }
+ FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
+ FGColor(const SGPropertyNode *prop) { set(prop); }
+ FGColor(FGColor *c) {
+ if (c) set(c->_red, c->_green, c->_blue, c->_alpha);
+ }
+
+ inline void clear() { _red = _green = _blue = _alpha = -1.0f; }
+ // merges in non-negative components from property with children <red> etc.
+ bool merge(const SGPropertyNode *prop);
+ bool merge(const FGColor *color);
+
+ bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
+ bool set(const FGColor *color) { clear(); return merge(color); }
+ bool set(float r, float g, float b, float a = 1.0f) {
+ _red = r, _green = g, _blue = b, _alpha = a;
+ return true;
+ }
+ bool isValid() const {
+ return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
+ }
+ void print() const {
+ std::cerr << "red=" << _red << ", green=" << _green
+ << ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
+ }
+
+ inline void setRed(float red) { _red = red; }
+ inline void setGreen(float green) { _green = green; }
+ inline void setBlue(float blue) { _blue = blue; }
+ inline void setAlpha(float alpha) { _alpha = alpha; }
+
+ inline float red() const { return clamp(_red); }
+ inline float green() const { return clamp(_green); }
+ inline float blue() const { return clamp(_blue); }
+ inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); }
+
+protected:
+ float _red, _green, _blue, _alpha;
+
+private:
+ float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
+};
+
+
+
+/**
+ * A small class to keep all fonts available for future use.
+ * This also assures a font isn't resident more than once.
+ */
+class FGFontCache {
+private:
+ struct fnt {
+ fnt(puFont *pu = 0) : pufont(pu), texfont(0) {}
+ ~fnt() { if (texfont) { delete pufont; delete texfont; } }
+ puFont *pufont;
+ fntTexFont *texfont;
+ };
+ SGPath _path;
+
+ map<const string,fnt *> _fonts;
+ typedef map<const string,fnt *>::const_iterator _itt_t;
+ bool _initialized;
+ struct fnt *getfnt(const char *name, float size, float slant);
+
+public:
+ FGFontCache();
+ ~FGFontCache();
+
+ puFont *get(const char *name, float size=15.0, float slant=0.0);
+ puFont *get(SGPropertyNode *node);
+
+ fntTexFont *getTexFont(const char *name, float size=15.0, float slant=0.0);
+
+ SGPath getfntpath(const char *name);
+};
+
+
#endif // __NEW_GUI_HXX