virtual void reset (bool reload);
private:
+ void createMenuBarImplementation();
+
struct ltstr
{
bool operator()(const char* s1, const char* s2) const {
std::auto_ptr<FGMenuBar> _menubar;
FGDialog * _active_dialog;
- std::map<std::string,FGDialog *> _active_dialogs;
+ typedef std::map<std::string,FGDialog *> DialogDict;
+ DialogDict _active_dialogs;
typedef std::map<std::string, SGPath> NamePathDict;
// mapping from dialog names to the corresponding XML property list