#ifndef __NEW_GUI_HXX
#define __NEW_GUI_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <plib/pu.h>
-
-#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <string.h>
+#include <functional>
#include <vector>
-SG_USING_STD(vector);
-
#include <map>
-SG_USING_STD(map);
+#include <memory> // for auto_ptr on some systems
-#include <Main/fg_props.hxx>
+class SGBinding;
class FGMenuBar;
class FGDialog;
-class FGBinding;
class FGColor;
-
+class FGFontCache;
+class puFont;
/**
* XML-configured GUI subsystem.
virtual void init ();
/**
- * Reinitialize the GUI subsystem.
+ * Reinitialize the GUI subsystem. Reloads all XML dialogs.
*/
virtual void reinit ();
*/
virtual void update (double delta_time_sec);
+ /**
+ * Redraw the GUI picking up new GUI colors.
+ */
+ virtual void redraw ();
+
/**
* Creates a new dialog box, using the same property format as the
* gui/dialogs configuration files. Does not display the
* @param name The name of the dialog box.
* @return true if the dialog exists, false otherwise.
*/
- virtual bool showDialog (const string &name);
+ virtual bool showDialog (const std::string &name);
/**
* @param name The name of the dialog box.
* @return true if the dialog was active, false otherwise.
*/
- virtual bool closeDialog (const string &name);
+ virtual bool closeDialog (const std::string &name);
+
+ /**
+ * Get dialog property tree's root node.
+ * @param name The name of the dialog box.
+ * @return node pointer if the dialog was found, zero otherwise.
+ */
+ virtual SGPropertyNode_ptr getDialogProperties (const std::string &name);
/**
* Return a pointer to the current menubar.
*/
virtual FGMenuBar * getMenuBar ();
-
/**
* Ignore this method.
*
*/
virtual FGDialog * getActiveDialog ();
- virtual const FGColor& getColor (const char * which) { return _colors[which]; }
- virtual const FGColor& getColor (string which) { return _colors[which.c_str()]; }
- virtual puFont *getDefaultFont() { return &_font; }
+ /**
+ * Get the named dialog if active.
+ *
+ * @return The named dialog, or 0 if it isn't active.
+ */
+ virtual FGDialog * getDialog (const std::string &name);
+
+
+ virtual FGColor *getColor (const char * name) const {
+ _citt_t it = _colors.find(name);
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+ virtual FGColor *getColor (const std::string &name) const {
+ _citt_t it = _colors.find(name.c_str());
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+
+ virtual puFont *getDefaultFont() { return _font; }
+
protected:
virtual void setStyle ();
virtual void setupFont (SGPropertyNode *);
+ /**
+ * Used by reinit() and redraw() to close all dialogs and to apply
+ * current GUI colors. If "reload" is false, reopens all dialogs.
+ * Otherwise reloads all XML dialog files from disk and reopens all
+ * but Nasal * generated dialogs, omitting dynamic widgets. (This
+ * is only useful for GUI development.)
+ */
+ virtual void reset (bool reload);
+
private:
- fntTexFont _tex_font;
- puFont _font;
- map<string,FGColor> _colors;
+ struct ltstr
+ {
+ bool operator()(const char* s1, const char* s2) const {
+ return strcmp(s1, s2) < 0;
+ }
+ };
+
+ puFont *_font;
+ typedef std::map<const char*,FGColor*, ltstr> ColourDict;
+ ColourDict _colors;
+ typedef ColourDict::iterator _itt_t;
+ typedef ColourDict::const_iterator _citt_t;
- // Free all allocated memory.
- void clear ();
+ void clear_colors();
// Read all the configuration files in a directory.
- void readDir (const char * path);
+ void readDir (const SGPath& path);
- FGMenuBar * _menubar;
+ std::auto_ptr<FGMenuBar> _menubar;
FGDialog * _active_dialog;
- map<string,FGDialog *> _active_dialogs;
- map<string,SGPropertyNode_ptr> _dialog_props;
-
-};
-
-
-class FGColor {
-public:
- FGColor() { clear(); }
- FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
- FGColor(const SGPropertyNode *prop) { set(prop); }
-
- FGColor& operator=(const FGColor& c) {
- _red = c._red;
- _green = c._green;
- _blue = c._blue;
- _alpha = c._alpha;
- return *this;
- }
+ std::map<std::string,FGDialog *> _active_dialogs;
+ std::map<std::string,SGPropertyNode_ptr> _dialog_props;
- inline void clear() { _red = _green = _blue = _alpha = -1.0f; }
- // merges in non-negative components from property with children <red> etc.
- bool merge(const SGPropertyNode *prop);
- bool merge(const FGColor& color);
-
- bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
- bool set(const FGColor& color) { clear(); return merge(color); }
- bool set(float r, float g, float b, float a = 1.0f) {
- _red = r, _green = g, _blue = b, _alpha = a;
- return true;
- }
- bool isValid() const {
- return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
- }
- void print() const {
- std::cerr << "red=" << _red << ", green=" << _green
- << ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
- }
-
- inline void setRed(float red) { _red = red; }
- inline void setGreen(float green) { _green = green; }
- inline void setBlue(float blue) { _blue = blue; }
- inline void setAlpha(float alpha) { _alpha = alpha; }
-
- inline float red() const { return clamp(_red); }
- inline float green() const { return clamp(_green); }
- inline float blue() const { return clamp(_blue); }
- inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); }
-
-protected:
- float _red, _green, _blue, _alpha;
-
-private:
- float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
};