-// new_gui.hxx - XML-configurable GUI subsystem.
+// new_gui.hxx - XML-configured GUI subsystem.
#ifndef __NEW_GUI_HXX
#define __NEW_GUI_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#include <plib/pu.h>
-
-#include <simgear/compiler.h> // for SG_USING_STD
-#include <simgear/misc/props.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <string.h>
+#include <functional>
#include <vector>
-SG_USING_STD(vector);
-
#include <map>
-SG_USING_STD(map);
-
-#include <Main/fgfs.hxx>
-
-
-class GUIWidget;
-
+#include <memory> // for auto_ptr on some systems
-/**
- * User data attached to a GUI object.
- */
-struct GUIData
-{
- GUIData (GUIWidget * w, const char * a);
- GUIWidget * widget;
- string command;
-};
+class SGBinding;
+class FGMenuBar;
+class FGDialog;
+class FGColor;
+class FGFontCache;
+class puFont;
/**
- * Top-level GUI widget.
+ * XML-configured GUI subsystem.
+ *
+ * This subsystem manages the graphical user interface for FlightGear.
+ * It creates a menubar from the XML configuration file in
+ * $FG_ROOT/gui/menubar.xml, then stores the configuration properties
+ * for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It
+ * can show or hide the menubar, and can display any dialog by name.
*/
-class GUIWidget
-{
-public:
- GUIWidget (SGPropertyNode_ptr props);
- virtual ~GUIWidget ();
-
- virtual void action (const string &command);
-
-private:
- GUIWidget (const GUIWidget &); // just for safety
- void display (SGPropertyNode_ptr props);
- virtual void updateProperties ();
- virtual void applyProperties ();
- puObject * makeObject (SGPropertyNode * props,
- int parentWidth, int parentHeight);
- void setupObject (puObject * object, SGPropertyNode * props);
- void setupGroup (puGroup * group, SGPropertyNode * props,
- int width, int height, bool makeFrame = false);
-
- puObject * _object;
- vector<GUIData> _actions;
- struct PropertyObject {
- PropertyObject (puObject * object, SGPropertyNode_ptr node);
- puObject * object;
- SGPropertyNode_ptr node;
- };
- vector<PropertyObject> _propertyObjects;
-};
-
-
-class NewGUI : public FGSubsystem
+class NewGUI : public SGSubsystem
{
public:
+ /**
+ * Constructor.
+ */
NewGUI ();
+
+ /**
+ * Destructor.
+ */
virtual ~NewGUI ();
+
+ /**
+ * Initialize the GUI subsystem.
+ */
virtual void init ();
+
+ /**
+ * Reinitialize the GUI subsystem. Reloads all XML dialogs.
+ */
+ virtual void reinit ();
+
+ /**
+ * Bind properties for the GUI subsystem.
+ *
+ * Currently, this method binds the properties for showing and
+ * hiding the menu.
+ */
+ virtual void bind ();
+
+ /**
+ * Unbind properties for the GUI subsystem.
+ */
+ virtual void unbind ();
+
+ /**
+ * Update the GUI subsystem.
+ *
+ * Currently, this method is a no-op, because nothing the GUI
+ * subsystem does is time-dependent.
+ */
virtual void update (double delta_time_sec);
- virtual void display (const string &name);
+
+ /**
+ * Redraw the GUI picking up new GUI colors.
+ */
+ virtual void redraw ();
+
+ /**
+ * Creates a new dialog box, using the same property format as the
+ * gui/dialogs configuration files. Does not display the
+ * resulting dialog. If a pre-existing dialog of the same name
+ * exists, it will be deleted. The node argument will be stored
+ * in the GUI subsystem using SGPropertNode_ptr reference counting.
+ * It should not be deleted by user code.
+ *
+ * @param node A property node containing the dialog definition
+ */
+ virtual void newDialog (SGPropertyNode* node);
+
+ /**
+ * Display a dialog box.
+ *
+ * At initialization time, the subsystem reads all of the XML
+ * configuration files from the directory $FG_ROOT/gui/dialogs/.
+ * The configuration for each dialog specifies a name, and this
+ * method invokes the dialog with the name specified (if it
+ * exists).
+ *
+ * @param name The name of the dialog box.
+ * @return true if the dialog exists, false otherwise.
+ */
+ virtual bool showDialog (const std::string &name);
+
+
+ /**
+ * Close the currenty active dialog. This function is intended to
+ * be called from code (pui callbacks, for instance) that registers
+ * its dialog object as active via setActiveDialog(). Other
+ * user-level code should use the closeDialog(name) API.
+ *
+ * @return true if a dialog was active, false otherwise
+ */
+ virtual bool closeActiveDialog ();
+
+ /**
+ * Close a named dialog, if it is open.
+ *
+ * @param name The name of the dialog box.
+ * @return true if the dialog was active, false otherwise.
+ */
+ virtual bool closeDialog (const std::string &name);
+
+ /**
+ * Get dialog property tree's root node.
+ * @param name The name of the dialog box.
+ * @return node pointer if the dialog was found, zero otherwise.
+ */
+ virtual SGPropertyNode_ptr getDialogProperties (const std::string &name);
+
+ /**
+ * Return a pointer to the current menubar.
+ */
+ virtual FGMenuBar * getMenuBar ();
+
+ /**
+ * Ignore this method.
+ *
+ * This method is for internal use only, but it has to be public
+ * so that a non-class callback can see it.
+ */
+ virtual void setActiveDialog (FGDialog * dialog);
+
+ /**
+ * Get the dialog currently active, if any.
+ *
+ * @return The active dialog, or 0 if none is active.
+ */
+ virtual FGDialog * getActiveDialog ();
+
+
+ /**
+ * Get the named dialog if active.
+ *
+ * @return The named dialog, or 0 if it isn't active.
+ */
+ virtual FGDialog * getDialog (const std::string &name);
+
+
+ virtual FGColor *getColor (const char * name) const {
+ _citt_t it = _colors.find(name);
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+ virtual FGColor *getColor (const std::string &name) const {
+ _citt_t it = _colors.find(name.c_str());
+ return (it != _colors.end()) ? it->second : NULL;
+ }
+
+ virtual puFont *getDefaultFont() { return _font; }
+
+
+protected:
+
+ /**
+ * Test if the menubar is visible.
+ *
+ * This method exists only for binding.
+ */
+ virtual bool getMenuBarVisible () const;
+
+ /**
+ * Show or hide the menubar.
+ *
+ * This method exists only for binding.
+ */
+ virtual void setMenuBarVisible (bool visible);
+
+ virtual void setStyle ();
+ virtual void setupFont (SGPropertyNode *);
+
+ /**
+ * Used by reinit() and redraw() to close all dialogs and to apply
+ * current GUI colors. If "reload" is false, reopens all dialogs.
+ * Otherwise reloads all XML dialog files from disk and reopens all
+ * but Nasal * generated dialogs, omitting dynamic widgets. (This
+ * is only useful for GUI development.)
+ */
+ virtual void reset (bool reload);
private:
+ struct ltstr
+ {
+ bool operator()(const char* s1, const char* s2) const {
+ return strcmp(s1, s2) < 0;
+ }
+ };
- void readDir (const char * path);
+ puFont *_font;
+ typedef std::map<const char*,FGColor*, ltstr> ColourDict;
+ ColourDict _colors;
+ typedef ColourDict::iterator _itt_t;
+ typedef ColourDict::const_iterator _citt_t;
- map<string,SGPropertyNode_ptr> _widgets;
+ void clear_colors();
+
+ // Read all the configuration files in a directory.
+ void readDir (const SGPath& path);
+
+ std::auto_ptr<FGMenuBar> _menubar;
+ FGDialog * _active_dialog;
+ std::map<std::string,FGDialog *> _active_dialogs;
+ std::map<std::string,SGPropertyNode_ptr> _dialog_props;
};
+
#endif // __NEW_GUI_HXX
-// end of new_gui.hxx