float val ;
slider -> getValue ( &val ) ;
val = 1.0f - val ;
- int scroll_range = list_box->getNumItems () - list_box->getNumVisible () ;
+ int scroll_range = list_box->getNumItems () - list_box->getNumVisible() ;
if ( scroll_range > 0 )
{
int index = int ( scroll_range * val + 0.5 ) ;
float val ;
slider -> getValue ( &val ) ;
val = 1.0f - val ;
- int scroll_range = list_box->getNumItems () - list_box->getNumVisible () ;
+ int scroll_range = list_box->getNumItems () - list_box->getNumVisible() ;
if ( scroll_range > 0 )
{
int index = int ( scroll_range * val + 0.5 ) ;
children[i] = node->getChild(i);
}
-#if 1
// Sort the children into display order
qsort(children, nChildren, sizeof(children[0]), nodeNameCompare);
-#else
- // Sort the entries. This is a simple N^2 extraction sort. More
- // elaborate algorithms aren't necessary for the few dozen
- // properties we're going to sort.
- for (i = 0; i < nChildren; i++) {
- int j, min = i;
- for (j = i+1; j < nChildren; j++)
- if (nodeNameCompare(&children[j], &children[min]) < 0)
- min = j;
- if (i != min) {
- SGPropertyNode_ptr tmp = children[min];
- children[min] = children[i];
- children[i] = tmp;
- }
- }
-#endif
// Make lists of the children's names, values, etc.
for (i = 0; i < nChildren; i++) {